sketch162000
Warlord
- Joined
- Oct 12, 2010
- Messages
- 221
So, before I start, I just wanted to request that everyone keep the conversation civil in here. I don't want this thread to turn into another flame war. This is only for discussing ideas. Thanks.
As some people may know, I don't have a very high opinion of Civ V. Without getting into too much detail, I think that the game excludes several features from Civ IV that could have been updated and balanced better with just a little elbow grease and ingenuity. For the purposes of discussion, I'm asking you, my fellow civvers, which game mechanics from any previous game you would like to make a comeback in Civ V. Please explain why you think it is important, and how you think it could be implemented. From Civ IV, I would like to see a return of Religion and Civics.
Religion has played a large part in the story of humanity. Many of the wonders are direct results of religion. Wars have been fought with religion as an excuse, at the least. Religion has affected society, culture, art and philosophy greatly. Religion was somewhat flawed in that players exploited it for diplomatic gain in Civ IV, but to leave it out completely is just...lazy, IMO, given its impact on history.
Balancing relgion seems to be an easy fix. Weight religion in diplomatic situations based on the leader. Maybe Ghandi and Isabella(hopefully in an expansion!) both give a nice relation boost for a shared religion, but Ghandi is far more tolerant of other beliefs than Isabella is. Maybe religion has little to no effect on Caesar and a large effect on Harun Al-Rashid.
Introduce consquences for changing religions. If you change your state religion away from what the majority of what your people believe in, they should be upset. I mean, you've been preaching the words of the Buddha for years, and now you are a heathen ruler! Players should suffer unhappiness penalties at least. Depending on the popularity of your former religion, or if you convert to a hated rival's religion, players should suffer worse, like anarchy, schisms, emigration or revolt. Maybe give players the option to institute an Inquisition, which would sacrifice population to expedite the conversion process.
My next ideas about religion are a little more half-baked and only serve to add depth to religion in Civ. First, religion could be a tech in the ancient age, say, "Spirituality." Players first have the option of embracing religion when they research the tech. If the player chooses to embrace a belief system, the population immediately adopts a "traditional religion" that the player gets to name. It always bothered me that I could build Christian temples but I couldn't build Egyptian, Shinto, or Pagan ones. This system fixes that oversight. The real world major religions would still be discovered later through techs, as in Civ IV. Founding any religion, and thus a holy city, would make converting your people an easier process, should you switch to it.
My last idea is a bit controversial. What if each religion had a bonus? Say, Islam resists the spread of foreign religions due to the Five Pillars, Christian missionaries cost less due to Evangelism, Buddhism boosts happiness due to Inner Peace. Bonuses for traditional religions could be picked after players input the name. Again, I know thats a touchy subject and a PR nightmare, but it would make for interesting choices.
Whew! That ran a bit long! I'll talk about Civics in future posts....
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As some people may know, I don't have a very high opinion of Civ V. Without getting into too much detail, I think that the game excludes several features from Civ IV that could have been updated and balanced better with just a little elbow grease and ingenuity. For the purposes of discussion, I'm asking you, my fellow civvers, which game mechanics from any previous game you would like to make a comeback in Civ V. Please explain why you think it is important, and how you think it could be implemented. From Civ IV, I would like to see a return of Religion and Civics.
Religion has played a large part in the story of humanity. Many of the wonders are direct results of religion. Wars have been fought with religion as an excuse, at the least. Religion has affected society, culture, art and philosophy greatly. Religion was somewhat flawed in that players exploited it for diplomatic gain in Civ IV, but to leave it out completely is just...lazy, IMO, given its impact on history.
Balancing relgion seems to be an easy fix. Weight religion in diplomatic situations based on the leader. Maybe Ghandi and Isabella(hopefully in an expansion!) both give a nice relation boost for a shared religion, but Ghandi is far more tolerant of other beliefs than Isabella is. Maybe religion has little to no effect on Caesar and a large effect on Harun Al-Rashid.
Introduce consquences for changing religions. If you change your state religion away from what the majority of what your people believe in, they should be upset. I mean, you've been preaching the words of the Buddha for years, and now you are a heathen ruler! Players should suffer unhappiness penalties at least. Depending on the popularity of your former religion, or if you convert to a hated rival's religion, players should suffer worse, like anarchy, schisms, emigration or revolt. Maybe give players the option to institute an Inquisition, which would sacrifice population to expedite the conversion process.
My next ideas about religion are a little more half-baked and only serve to add depth to religion in Civ. First, religion could be a tech in the ancient age, say, "Spirituality." Players first have the option of embracing religion when they research the tech. If the player chooses to embrace a belief system, the population immediately adopts a "traditional religion" that the player gets to name. It always bothered me that I could build Christian temples but I couldn't build Egyptian, Shinto, or Pagan ones. This system fixes that oversight. The real world major religions would still be discovered later through techs, as in Civ IV. Founding any religion, and thus a holy city, would make converting your people an easier process, should you switch to it.
My last idea is a bit controversial. What if each religion had a bonus? Say, Islam resists the spread of foreign religions due to the Five Pillars, Christian missionaries cost less due to Evangelism, Buddhism boosts happiness due to Inner Peace. Bonuses for traditional religions could be picked after players input the name. Again, I know thats a touchy subject and a PR nightmare, but it would make for interesting choices.
Whew! That ran a bit long! I'll talk about Civics in future posts....
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