I want to be able to play the game to the best of my ability without having to worry about the AI getting so far behind by mid game. I often find myself purposely not building a specific wonder, not attacking a city or holding back on a golden age chance with the hopes that the AI will be stronger in the mid/late game and I won't be so far ahead. I don't remember having to do this in the previous Civ versions. I purposely have to handicap myself so I can have a meaningful later game.
Yeah, either you handicap yourself ingame with
houserules or use
mods which give continuously
bonuses to AI players from the outside.
In theory you could use
mods which
improve the AI via DLL, but they have successfully implemented a "communication" system in which they pretend not hearing the moaning & weeping ... yes, yes, we are the best fans.
I still love
civ6, the limping beauty , and will continue fostering it - oh well, denying the sources you insist in doing it the burdensome and boring way.
Forces clear cut. Don't worry, civ7 will be other accounting periods - you are doing a great job
now.
I feel your pain Glorious Cause... I feel your pain.
How lucky are
you, who do not know how heavy the burden you do not bear.
You design, implement, playTest (that is not playing, if you only do lots of play snippets for testing function & ignoring UI and balance during overall gameplay), you even
produce associates , etc. etc.
but virtually none of you seems to
sufficiently play the game (from start 'til Vscreen).
You can relegate to the selling numbers ... ok, ok, but producing Volkswagens or Mitsubishis you cannot expect a Lamborghini or Mercedes-Maybach
fanclub in the long run ...
When my score is equal to the next two strongest AI combined I declare victory and start a new game, which usually happens around the time I am converting my army to musket men
Like that approach, but unfortunately like playing in ancient times (mandatory) and modern times ... in the same game.