I can't seem to make submarines useful. I *want* to like them, and use them cleverly, but they always sit around doing nothing. What am I missing? How are you guys making them work?
Destroyers see them. Destroyers can beat them. Destroyers can outrun them. And as of combustion, any ships anyone ever produces will always have destroyers with them.
Sure, if the enemy were stupid enough to send out unprotected transports, subs would be great. But I've never seen that happen.
And of course, if the enemy doesn't have destroyers yet, subs are conveniently invisible. But in that case, who cares? You've got such an incredible advantage in naval power that stealth is meaningless.
Does anyone have any good sub strategies?
Hi there Spiceweasel. Here are some important things to remember about Subs...
Subs initially have a 50% chance to withdraw (up to 70% with flanking promotions), then you can explore rival territory, where a surface ship will have to declare war or sign open borders. A Sub can do this at will. Then the ability to carry 1 personnel definitely has its uses. Even if an enemy Destroyer sees the sub in its territory, they will not attack or declare war on you because of it. Also look at the cost, 200 for a Destroyer and 150 for a sub so 25% cheaper. At last, in BtS Subs can carry guided missiles, so there is another pro for them.
As for strategies, for me I find that sometimes I use subs to "keep an eye" on a civ's naval units and operations in an area. For example, I will park a Sub or two just outside a major city and see what I spot moving in and out of that city. If I spot a fleet of transports, it gives me a heads up into wondering just where the heck is that fleet headed? If I just know what direction that fleet is going, it gives me a big advantage. My guards will be up in case all hell breaks lose. So basically, my Sub will alert my main fleet and give them a heads up... "japanese fleet spotted off the coast sir! heading se!"
So really you just have to play with them and trust me you will find uses for them especially if you need to project some naval power quickly and cheaply. You can concentrate on your ground forces more since your cities won't be tied up building big ships. Subs can stay around for a while and you get your money worth especially with the right promotions. In the end, just having a few Subs out there single handed in different key locations will make a difference and keep a would be enemy from surprising you.
In combat, Subs are best used to sink Transports. The AI is not stupid and will escort them most of the time. Now here is something, two Subs together can double team a Destroyer or any ship and sink it. So if you do this and sink a ship, even if you lose a sub, you still win when you add the value in cost. Alot of times you won't even lose the Sub, it will inflict damage then withdraw. Your other Sub will finish off the ship or it can be sank or withdraw as well if you are unlucky.
Well there are some strategies that I do off and on.
Not perfect but certainly useful how I play in my games. Don't forget, you can get creative with the personnel carrying ability of Subs too. Think about Spies or GP
Especially in BtS with espionage! In the end, Subs are a poor man's modern naval unit for value minded rulers. At very least you can say... "yeah I have a few ships out there", sure just Subs but there better then nothing.