What Government Type do you want?

Which Government?


  • Total voters
    8
  • Poll closed .

civplayah

phantasm
Joined
Sep 3, 2007
Messages
3,832
Location
Oregon
Which Government do you like?

  • The standard Dgame with President, a representative body, and a judicial body. Along with multiple cabinet positions and city mayors/governors.
  • Fgame, a feudal style government that is taylored around land-ownership and building armies.
  • Mgame, Monarchy structure with King or Queen at the top with regional governors that control their cities.
  • Ogame, an oligarchic council that starts small, ruling as an or with more limited positions and expand as demand and player involvement expands.
  • Other (please specify).
 
I chose a standard Dgame. Organization and participation are what is needed most and this style should benefit them both best.
 
I would say the Greco-Roman democracy, with two consuls and the exiled citizen.
My second choice though, would be to go with an Ogame.

Oh, I would have put that on the poll, but I didn't think anyone liked it.
 
Has everyone voted? (btw, who is Mick Malawi, he voted for the Dgame?). Maybe we should run-off.
 
There, I voted for O-game because I felt that the main flaw with the D-game is that there are too many offices, making the game confusing. Also, the game tends to get over focused with judicial matters. (Going off of the case study that was my involvement with the DGII)
 
My first instinct was Dgame. But I don't have any experience with Dgames, so I don't really know how each choice affects the play. OTOH, Ogame seems to impart a certain amount of flexibility which maybe is needed. So I'll abstain.
 
I didn't get to vote, I was on vacation, but I like the Ogame idea.
 
Seems the Ogame is most popular though it is not very definative on how the council will function. My thoughts are the citizenry could elect a number of council members that will have assigned tasks (ie. science, foreign affairs, economy etc..). From among the council members a chairman (name subject to change) could be appointed to execute the instructions given by the council members. This way the game could be played with a handful of participants. As participation grows each council could appoint non-elected citizens to their cabinet to assist them in their duties.

Council Chairman- Executive
Plays the turn-sessions as instructed by the Council. He would also be Supreme Military leader and control all military units in peacetime and war.
Controls all Great Artists and Great Generals.
Makes decisions on Random events and diplomacy requests made by foreign Civs during a turn-session. However during a Turn Chat the councilers may give the Chairman instructions if they are present.

Council Members- Each Council member would control one office.

Foreign Affairs Office
Treaties, Pacts and Trading of Technology and Research. Distribtion of EPs and controls Spy Units. Any gold spent via Diplomacy must first be OK'd by the Ecomony Office.
Controls all Great Spies.

Economy Office
Sets Research Rate (controls slider) and allocates funds from the treasury for all other offices including the Chairman. During times of war the Economy office could give the Chairman control of the treasury for the war effort.
Controls all Great Merchants

Science Office
Determines our Civilizations Tech Path.
Controls all Great Scientists

Domestic Office
Sets Build queues for all cities, determines labor and specialists assignments (city screen), controls all worker allocations (city improvements) and all missionaries.
Controls all Great Enigineers and Great Prophets.

The Council would look to the entire citizenry to vote on important issues like city placements, Civics, Wonders etc. This is just a post to start the discussion so don't take the names to heart. This is off the top of my head so I threw the terms like chairman and offices to help explain my where I'm going with the idea.
 
Let me elaborate on my Ogame idea.

Foreign Relations:
Manages trades and relations between other cultures. Controls all diplomacy.
Governors:
Control cities or districts. Controls all domestic units (except missionaries) and build queues.
Espionage:
Controls the EP count, all spies, and all Great Spies.
Technology:
Controls the Technology counter and the technologies the civ researches. Controls all Great Scientists.
Religion/Culture:
Controls all missionaries. Controls all Wonders, Great Prophets, and Great Artists.
Armed Forces:
Controls all millitary units and ships. Controls all Great Generals.
Economy:
Controls the Treasury (approves for upgrades, slider movement, etc.). Controls all Great Merchants.

How's that?
Think there are too many offices?
 
Lets think about it in terms of an actual game. Pre-genesis is the game settings, civ and leader choices. Pretty much all citizenry way in and a couple polls later we are ready to start. The next question is who plays the save? Normally a President is elected or some variation of Pres like King or Tribal leader. For the first few turn sessions it is mostly exploration, build queue for the Capital, Research and possibly a worker for improvemnents/chopping. This doesn't leave much decision making just maybe a difference in strategy to be discussed and playing the cards we are dealt.

So we do not need many players to start with a handful is plenty. Everyone could make up the council and be party to discussions led by the turn player. Call him/her the Tribal King/Queen. Perhaps even rotate the turn-sessions between the Council with a DP pool. No need for early elections to bog down the game with red tape. Once we have a few cities, rivals, multiple workers, trade routes, alphabet, etc. we will need to organize the Council and begin dishing out responsibilities.

Let there be set times when a new council is needed:
Domestic Affairs (including Governors)- After we've founded city 3.
Foreign Affairs - Once we've met 2 rival civs.
Science- Once we discover Alphabet
Economy- Once we discover Currency
Military- Once we discover Iron-Working and gain access to Iron resource.

Anything not listed above can fit into one of the 5 offices as a non-elected appointment by the Councils head. The members would be first appointed by the turn-player that played the save when the office became needed. Then elections could be held once they are all filled.
 
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