What happens if you don’t claim all tech when entering a new Age?

LoveOldCiv2

Chieftain
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Oct 26, 2024
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Hi all,

What happens to any tech you or other players don’t get to research before a new Age turn into effect?

I assume that it will not hinder you to fulfill the tech tree in the next Age, although it might be a bit weird. It also makers me wonder if going for a strong Scientific path will feel less important as you are basically reset to square zero for the new Age tech tree.

I know that there will be perks of researching Mastery and even future tech, so Science will still be important, but as one that typically loves to be the tech leader I’m not fully sure whether this will force me to change my gameplay as a tech lead will only truly hold in the Modern Age. Any thoughts on this mechanism?

Edit: I guess I’m also asking whether you get all non-researched tech for free after the Age change or the old tech doesn’t matter anymore?
 
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I think you automatically get them ?
Yes it will likely make science a less important yield than it used to be. One the goal behind the ages is to reduce snow balling and science/culture was basically what was traditionally pushing that snowball.
 
Hi all,

What happens to any tech you or other players don’t get to research before a new Age turn into effect?

I assume that it will not hinder you to fulfill the tech tree in the next Age, although it might be a bit weird. It also makers me wonder if going for a strong Scientific path will feel less important as you are basically reset to square zero for the new Age tech tree.

I know that there will be perks of researching Mastery and even future tech, so Science will still be important, but as one that typically loves to be the tech leader I’m not fully sure whether this will force me to change my gameplay as a tech lead will only truly hold in the Modern Age. Any thoughts on this mechanism?

Edit: I guess I’m also asking whether you get all non-researched tech for free after the Age change or the old tech doesn’t matter anymore?

Well, future techs/civicsare pretty powerfull because they add era point, making the end of the age coming faster. So if you have far more science yields than your opponents you can prevent them from finishing their legacy paths.

Also, as far as I could see from the videos, the settlement limit is kept at the end of the era. So each increase you get will be valuable, even if you don't settle before the end of the era.

Lastly codex can be rather powerfull, since, through the golden ages, you can have a hefty bonus science output from the start of the next age (in addition to the base yields of your buildings).

As for the bonus yields given by techs/civics, I don't know how many of them are given by the late techs, nor if you get them for free at the end of the age... Most likely any mastery is not given, thougth...
 
With the age system, it does make focusing hard on 1 yield not as appealing and instead go for a bit more balanced approach. With that said, having a good amount of science per turn is still very strong. Better military units. Specialist i believe are unlocked via science which provide a lot of yields. It should help you in future ages as well, via more points to spend in the next era.
 
Well, future techs/civicsare pretty powerfull because they add era point, making the end of the age coming faster. So if you have far more science yields than your opponents you can prevent them from finishing their legacy paths.

Also, as far as I could see from the videos, the settlement limit is kept at the end of the era. So each increase you get will be valuable, even if you don't settle before the end of the era.

Lastly codex can be rather powerfull, since, through the golden ages, you can have a hefty bonus science output from the start of the next age (in addition to the base yields of your buildings).

As for the bonus yields given by techs/civics, I don't know how many of them are given by the late techs, nor if you get them for free at the end of the age... Most likely any mastery is not given, thougth...
Actually what you research in one age seems to have 0 effects on the next age (besides future techs/civics which give you a one time bonus)

The only things you carry over that every civ doesn’t get for free are
Traditions (unique social policies)
Leader attribute points
Settlements
Population
Buildings you built (although most lose most of their bonuses)
Improvements/Population
Accumulated Gold
Accumulated Influence
one time Lump sum culture/science from future civics/techs

So Rome’s extra bonus to Settlement Limit won’t go into the next age (whether they research it or not)
 
Well, future techs/civicsare pretty powerfull because they add era point, making the end of the age coming faster. So if you have far more science yields than your opponents you can prevent them from finishing their legacy paths.

Also, as far as I could see from the videos, the settlement limit is kept at the end of the era. So each increase you get will be valuable, even if you don't settle before the end of the era.

Lastly codex can be rather powerfull, since, through the golden ages, you can have a hefty bonus science output from the start of the next age (in addition to the base yields of your buildings).

As for the bonus yields given by techs/civics, I don't know how many of them are given by the late techs, nor if you get them for free at the end of the age... Most likely any mastery is not given, thougth...
Aaah yes, good point especially about the Codex and golden Age!
 
Hi all,

What happens to any tech you or other players don’t get to research before a new Age turn into effect?

I assume that it will not hinder you to fulfill the tech tree in the next Age, although it might be a bit weird. It also makers me wonder if going for a strong Scientific path will feel less important as you are basically reset to square zero for the new Age tech tree.

I know that there will be perks of researching Mastery and even future tech, so Science will still be important, but as one that typically loves to be the tech leader I’m not fully sure whether this will force me to change my gameplay as a tech lead will only truly hold in the Modern Age. Any thoughts on this mechanism?

Edit: I guess I’m also asking whether you get all non-researched tech for free after the Age change or the old tech doesn’t matter anymore?
If you don't research a tech you won't get it ever. Same for civics.
 
If you don't research a tech you won't get it ever. Same for civics.
One interesting point I would like to make on this is that you apparently can ignore the Navigation tech and still research future tech and play the Exploration Age that is all about navigating the open seas! Minor thing, but funny. :king:
 
In theory you could have some science based infrastructure left over as a competitive advantage to continue to the next age; science boosting buildings will retain their base yields (losing adjacency/specialist bonuses) Might even have a wonder or 2 left over with ageless benefits.
 
Lastly codex can be rather powerfull, since, through the golden ages, you can have a hefty bonus science output from the start of the next age (in addition to the base yields of your buildings).
As far as I’ve been able to tell, Codices disappear on age transition (libraries and academies lose their codex slots) - maybe with the scientific Golden Age Academies they could survive into later ages?
 
I think you automatically get them ?
Yes it will likely make science a less important yield than it used to be. One the goal behind the ages is to reduce snow balling and science/culture was basically what was traditionally pushing that snowball.
Won't it remove the incentive to do really well in early ages?
 
There are some things unlocked by techs and civics which seem to persist, like additions to Settlement Limit and perhaps some building bonuses. But almost everything else disappears in the next Age, as it's essentially a different game.
I appreciate the developers want to make end game less tedious but worry this will make early progress pointless. It feels a lazy solution in all honesty

Maybe it will play well in practice.
 
Won't it remove the incentive to do really well in early ages?
There are still reasons to do well.

1. You have to keep up with military techs in order to stay safe.
2. You need tech to unlock wonders.
3. You'll get more bonuses in the next age if you complete more legacy path goals.

Anyway, don't you want to do well? Isn't that an incentive itself?
 
There are some things unlocked by techs and civics which seem to persist, like additions to Settlement Limit and perhaps some building bonuses. But almost everything else disappears in the next Age, as it's essentially a different game.
Actually the additions to settlement limits don’t…there is just a higher baseline(same for everyone)
 
What makes you say this?
They mentioned it as part of the differences between civs in the Antiquity stream…Rome gets one more settlement limit than most civs, but in the next age everybody is the same regardless of what tech/civic you researched or didn’t in the previous age.
 
Won't it remove the incentive to do really well in early ages?
According to VanBradley's video today where he addresses several things like this, he says that it doesn't feel like your early development is lost. But doing really well with techs and civics is less important than having maximal settlements and good quality cities.

If you've ingrained yourself with the idea that technology is the primary metric of success, then you may struggle with being set back to square one in each age.
 
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