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[GS] What has the recent update made you do differently?

Discussion in 'Civ6 - General Discussions' started by knobby99, Jul 26, 2019.

  1. knobby99

    knobby99 Chieftain

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    I've been playing Civ 6 since the day of release (and the series since Civ 1) - and moved difficulty up to Emperor almost a year ago. Like many have said, it was a challenge but I got to where I could reliably win, sometimes barely, other times I could do well. Point is, I liked the challenge. I liked getting better.

    The last two updates have really made my life in Civ miserable though. I play on Linux and the update before the most recent one took a stable game and made it crash city. Want to reload and try something differently? Good luck with that. I might work after 5 tries, or maybe not.

    The most recent update however, has made the game just about unplayable for me - at least on Emperor. I've finished only one game since then. All of the others have been failures.

    Some of the things I am struggling with - usually play for Culture wins:

    1. Barbarians are as tough or tougher than full civs to combat. They are always hiding in the fog of war of and ambushing my units. I used to be able to go through entire games and seldom lose a unit. No longer.

    2. My Units take more damage than I ever remember taking before. They are 1/2 dead after one fight when the tech is even, and yes I know what units don't match up well.

    3. These barbarians hordes make expanding beyond 4-5 cities very difficult even when there is lots of land available. I recently had to use 7 (!!!) units to take one camp that was making me miserable. Used to be easy to do with 2 or maybe 3.

    4. Without expansion, catching up to the AI civs is impossible. Building units means I'm not building up cities.

    5. AI civs see me sending all my units to fight barbs and see an opportunity to attack.

    6. By the Renaissance I have little territory, no gunpowder, a weak army - never better than middle of the pack - and I am facing AI cavalry.

    7. Science and culture are usually good, in first or second place in both.

    8. Barb camps almost seem to spawn units just because you looked at them. IE. got close enough to lift fog.

    9. I need to guard a builder to work a sea tile? wft, like I don't enough on my plate...

    10. Did I mention money is always tight? It's tough to buy or upgrade units.

    11. Like the "spawn when seen" and "swoop in an snatch builder at sea right next to the capital", the AI seemingly starts to build a settler when it sees you building one. It "has to have" territory it never showed any interest in and which has no special resource. Just a place I could desperately dump a settler because I need districts and pop. These 3 habits are real fun killers.

    Things that I know I need to better at:

    1. Upgrade walls beyond ancient. Never had to do that before, sure seems to be a thing now.

    2. Built Encampments. Never did a lot of that either.

    3. Build more builders.

    I don't think these alone are going to be enough to get me where I want to be. I have not turned the difficulty down because the idea makes me quite frustrated. I worked hard to get where I was and I want to know what I am missing. II looked at the release notes a few times and nothing leaped out at me. I don't see other people having these issues, except maybe with barbs.

    What am I missing? What has the recent update made you do differently?
     
  2. acluewithout

    acluewithout Deity

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    Immortal, large, continents or small continents, random sea level, disaster 3.

    I’ve liked all the changes in the last patch, more or less. But the patch hasn’t really gotten me playing again.

    The Barbs are full on, but I like that and I like how they stunt my early growth because you need units and need to escort settlers. It helps extend the game. But the endless waves of Barbs does bring home to me how bland and 2d barbs are - they feel like monster generators from Gauntlet.

    I have much more mixed armies, which is good - but mixed just means melee, ranged and horses. I tried AC and they still got massacred and just aren’t worth it. I still don’t need catapults because because AI is slow to build walls. Really, it’s just City States that are hard to take (and not that hard really).

    I don’t really care about the changes to Diplomatic Victory. Not complaining about them - just saying I don’t play for DV so not a big deal for me. They look fine otherwise.

    I love all the UI changes. I like the great writer changes - I mostly play CV, and that’s been a good change.

    I’m in the middle on the production changes. @Sostratus has soften my view a little on IZs. Linking them to infrastructure does make them (and the infrastructure) more interesting. I also really like having more production. But I feel like some of the placement game for production has disappeared. Anyway, yeah, I now sometimes beeline construction and I will build an IZ, so they’re good changes in that sense.

    Frankly, I’m hanging out for the next patch. Gesus. I feel like I’m always waiting for another patch or expansion. But I think this time will be different. FXS have said they’ll address Coastal Cities and District Repair Costs. That’s probably enough to get me playing again. If the rework AC a bit and or unit balance, buff colonial cities, rebalance late game resources or any of the various other bugbears, that would be a bonus.

    Sorry. That’s more a review and wish list, and you wanted a “how do I now play the game”. Short answer: I build more units, I fight more barbs, I have more mixed armies (melee, ranged and horses), early game is a bit slower, I’m not struggling for production.
     
  3. Ziad

    Ziad Emperor

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    Small Continents (with low sea level) is all I play now :lol:
     
    acluewithout likes this.
  4. acluewithout

    acluewithout Deity

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    I'm not really loving small continents although it is better than what we had. I'd like maps that have a mix big continent blogs and small islands (you know, a bit more like IRL). Instead, the options are still currently limited to one big continent OR several big continents OR lots of medium sized continents OR lots of islands.
     
    Ziad likes this.
  5. Ziad

    Ziad Emperor

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    Try Continents with low sea level?

    But yeah I feel you.
     
    acluewithout likes this.
  6. Sostratus

    Sostratus Emperor

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    Oh, I have been consumed by a need to build high adjacency IZs constantly. It used to be something I could confine to my germany games, and the rest of the civs i would just sort of see how the mines fall.
    But now that prometheus is unbound, I've been letting the situation get out of hand...
    Let's see what we can scrounge up in the save folder.

    A khmer game where I was simply trying out the new River goddess pantheon for uber holy sites:
    Spoiler :

    upload_2019-7-27_0-15-8.png

    What better way to utilize the home river valley than with a pair of aqueduct triangles?
    There's 3 other frontier cities just kind of holding a unique lake formation chokepoint, but in the core, these IZs are extremely potent.

    How about a Victoria game? Can the british take up the hammer and the tea kettle?
    Spoiler Home Triangles :

    upload_2019-7-27_0-22-35.png

    Spoiler Northern cities :

    upload_2019-7-27_0-24-17.png

    Spoiler West Coast triangle :

    upload_2019-7-27_0-25-25.png

    When life gives you floodplains, i make IZs.

    Oh, here's some Aussie district fun:
    Spoiler Gotta get my stats up on these adjacencies :

    upload_2019-7-27_0-28-11.png

    Spoiler Bonus! geothermal palooza :

    upload_2019-7-27_0-29-6.png

    I really get unhappy when i have to settle for sub 6-7 on my IZs. If I'm germany it's almost intolerable to not be able to extract 10:
    An example of satisfactory work at the local hansa:
    Spoiler 4/5 would build again :

    upload_2019-7-27_0-34-57.png
    upload_2019-7-27_0-35-31.png


    I swear the entire continent isn't hyper industrialized like this... (it is)
    "But Sostratus, you cheat by combining cities. It's not fair."
    Spoiler You dare challenge my power of production?! :

    upload_2019-7-27_0-36-52.png


    So anyways, yes, I seem to have a thing where I'll see a river and then I go nuts destroying nature so I may have factories and waterworks. I've also recently started turning up disasters to 4, form my usual 3. It just makes things really crazy. I've also been trying to stop going pure synthetic technocracy all the time and mix in Corp Lib, although it's just clearly a notch below ST. And I've been trying to mix up my units more to try out some different civs. Still not thrilled with how light cav work later game.
     
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  7. Rosty K

    Rosty K King

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    Most importantly, it seems to have made me want to play one more turn before going to bed. First time in Civ6 :D
     
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  8. MonkeyPaw

    MonkeyPaw Chieftain

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    With the barbarians a threat again, I have to start thinking military and defense right away. But I can usually get the free Settler pantheon (even with non-faith civs), so it hasn't slowed expansion. I'm generally at three cities earlier than I was pre-patch.
     
  9. BrotherInJah

    BrotherInJah 60% of the time works every time

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    Location, location, location..
    Master of city planning in action..:)

    BTW i love this mode for internal borders.
     
  10. WillowBrook

    WillowBrook Lurker

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    I don't chop rainforest nearly as much, and I have to keep reminding myself that forest is no better on river than anywhere else.

    And I'm playing lots of seven seas maps.

    I like that barbs have teeth again, for the most part.
     
    local_hero and acluewithout like this.
  11. Mr. Shadows

    Mr. Shadows Nomad of the time streams

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    I finally turned the difficulty up to Deity for the first time since GS and barbs certainly are more threatening now. Underestimating them has cost me a couple of games recently- including a sweet Poland start that involved a relic, Ha Long Bay and 2 free envoys. I'm not complaining though, it's manageable if you make it a point to build units early and proactively exterminate barb camps.
     
  12. pkaem

    pkaem Warlord

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    Well actually not that much. I didn't fight an aggressive war past the classical era since patch because I feel like the sweet spots for cavalary warfare are gone. Knights need more turns ro be put on the field, by that time you only have swordsmen plus ram/tower or catapults as anti wall squad. Thats kinda weak and needs lots of iron. Coursers come too late because the eureka is very suboptimal to get. Musket pushes might work but I didn't try yet since I play peacefully often with CV in mind. Harvest gone was necessary, too op. The changes to lumber mill and pasture production are a good idea but the bonusses come too late to be impactful so I chop all the way. Just buying workers with gold now. Just sell your diplo favour. The settlements pantheon is generally the best one now and the next blind pick, for me at last. Three cities into gov plaza into army or settlers. Early horse or sword pushes work quite well. But you have to dedicate resources.
     
  13. Casworon

    Casworon Prince

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    If you don't mind using mods check out the 'Gaia Map Script' on the steam workshop. Has become my standard map now
     
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  14. Abaxial

    Abaxial Prince

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    It strikes me that since the patch, RV is much easier. The AI civs no longer fall over themselves to get religion, so if you research Astrology early on, you can usually be sure of getting the first or second religion. And converting another civ is much easier than conquering it militarily. If there is a civ that does take religion very seriously, you always have the option of calling on your armed forces to assist ...
     
  15. pkaem

    pkaem Warlord

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    I didn't try to get a RV yet but I noticed in two games playing around with relics. One I lost to arabia where Saladin just went crazy on his buddism. Maybe he was pissed by gorgo founding islam. He scored a RV by turn 150 on standard pangea. He even wiped out my religion so my relic generation was stopped, didn't pay attention. Second game right now nobody cares and I struggle to get my aphostles killed. I'd guess with some solid spamming I would be able to achieve a RV, never tried seriously on deity.
     
  16. knobby99

    knobby99 Chieftain

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    I'm not going to deny the tougher barbs make for a more interesting game. I do think sometimes they are a bit much though. I can't seem to get my units to be strong enough; they seem to be gouged after one engagement. I don't quite get what's happening there. I will keep looking at the bonuses, formations, etc.

    I absolutely love the screenshots Sostratus shared about city development. I have been doing the same thinking, but focused on Culture. I have not had much time to think about IZs. :-(

    Still think a few of the changes are spiteful and not fun. After posting I rolled a King game and no surprise, it is too easy. Aztecs rolling over the early map.
     
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  17. Kmart_Elvis

    Kmart_Elvis Prince

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    I've found that Pangaea maps have become harder for domination because of mountain ranges, choke points, peninsulas, isthmuses, and just being more complex in map generation. The cities seem to be more protected by geography.
     
  18. Disgustipated

    Disgustipated Deity

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    How are people doing diplomatic victory these days? I haven't finished a game since the patch, and I was trying for diplo victory. With all the sources of points, it would seem easier, but on a huge map, the votes against me are huge. It's hard to overcome -3 votes. I think I'm going to have to settle for cultural victory. Other than that, my Dido game is going great, Dido is simply amazing. Very underrated imho. She blows Victoria out of the water.
     
  19. Sostratus

    Sostratus Emperor

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    You don't need to spend too much time thinking about it - see the IZ guide in my signature! Everything I show is basically verbatim from there.

    I really find that you can get almost there on diplo, and then you just have to spam out carbon recapture or something to brute force your way through the end, maybe drop statue of liberty at a good time too. At least working out when to vote for what other resolutions can help soften up the -3's. The collective action against you is very interesting because the other win conditions don't have that behavior; something they scrapped in vanilla civ5 after complaints.
    Also, victoria has some really good uses over Dido, though as a pure coastal settler spammer, maybe not... Military engineers and powered building bonuses can give you a lot of oomph - especially since they apply to stuff like airports and neighborhood buildings. Also, redcoats. Who doesn't love them? (A lot of people actually, according to the UU thread... :( )
     
  20. Disgustipated

    Disgustipated Deity

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    diplo victories seem almost impossible to me at this point. I gave up on that dream. :) If I did accomplish it, it would be very late. But more time wouldn't necessarily work because of all those -3's.
     

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