BuchiTaton
Emperor
- Joined
- Jul 8, 2019
- Messages
- 1,239
Barbarian clans turn to be a pretty interesting game mode, it is fun and do a better work representing the interaction between big civilizations and group of less organized peoples and smaller states. So the idea is to have this mechanic since base CIV7 to have a more interesting gameplay especially on early eras.
The game could have two kind of "minor civilizations" the Agrarian Peoples and the Nomadic Peoples, their characteristic could be like this:
> AGRARIAN PEOPLES
- Have fixed villages than can easily become on cities.
- Are defensive.
- Provide related techs and resources like irrigation and maize.
- Good to gain food, gold, production and science.
> NOMADIC PEOPLES
- Have camps that can be turn on tribe (settler-like unit) and move, harder to become cities.
- Are more agressive.
- Provide militar techs and resources like stirrups and horses.
- Good to hire mercenaries and raid other civs.
Now beyond those two big groups each kind of People (Minor civs) would gives you specific bonus, techs, units, buildings and/or resources, like current city states, but this time we have the chance to interact more with them and even represent cultures that would be weird to see as city states.
Many of this peoples are the natives of X or Y region that are on the shadow of other civs. The agrarian villages would have names of locations (cities) while the nomadic camps would have names of the different tribes of that people.
Some examples of peoples (here organized on groups but each one would be unique):
> MEDITERRANEAN: Minoans, Etruscans, Iberians/Basques, Thracians/Dacians
> EUROPEAN: Finnish/Sami, Balts, Goths, Gauls (yes because Ireland is the playable civ )
> AFRICA: Numidians/Berbers, Nubians, Songhai, Kanembu, Somali, Akan, Hausa, Yoruba, Swahili, Kongolese, Zimbabwean (many options that could be or not playable)
> MIDDLE EAST: Elamites, Hurrians, Colchians/Georgians (lets play Armenia this time) Hittites (if cant be playable), Arameans
> TARTARIA: Scythians, Gokturks, Khitans, Magyars (Bulgarians insted of Hungarians?)
> GREATER IRAN: Sogdians, Bactrians, Kushans (If Gurkani is playable)
> INDIA: Harappans, Gondi, Manipuri, Nepalese
> INDOCHINA: Champ, Viet, Kmer, Shan/Lao (Siam and Burma playable?)
> CHINA: Tibetans, Jurchen, Hmong, Tangut
> INDONESIA: Malay, Tagalog (Javanese playable)
> AUSTRALASIA: Melanesian*, Papuan*, Maori (Tonga is playable)
> SIBERIAN: Komi, Evenks, Yakuts, Emishi/Ainu
> NORTH AMERICAN: Inuit, Cree, Muskogee, Navajos, Haida, Oceti Sakowin* (Haudenosaunee playable?)
> MESOAMERICA & CARIBBEAN: Zapotecs, Totonacs, Purepechas, Caribs, Arawaks
> SOUTH AMERICA: Muiscas, Chimus, Guarani, Tapuias*, Mapuches
What do you think about this?
Which "minor civs" would you like to have and what are going to be their bonus?
The game could have two kind of "minor civilizations" the Agrarian Peoples and the Nomadic Peoples, their characteristic could be like this:
> AGRARIAN PEOPLES
- Have fixed villages than can easily become on cities.
- Are defensive.
- Provide related techs and resources like irrigation and maize.
- Good to gain food, gold, production and science.
> NOMADIC PEOPLES
- Have camps that can be turn on tribe (settler-like unit) and move, harder to become cities.
- Are more agressive.
- Provide militar techs and resources like stirrups and horses.
- Good to hire mercenaries and raid other civs.
Now beyond those two big groups each kind of People (Minor civs) would gives you specific bonus, techs, units, buildings and/or resources, like current city states, but this time we have the chance to interact more with them and even represent cultures that would be weird to see as city states.
Many of this peoples are the natives of X or Y region that are on the shadow of other civs. The agrarian villages would have names of locations (cities) while the nomadic camps would have names of the different tribes of that people.
Some examples of peoples (here organized on groups but each one would be unique):
> MEDITERRANEAN: Minoans, Etruscans, Iberians/Basques, Thracians/Dacians
> EUROPEAN: Finnish/Sami, Balts, Goths, Gauls (yes because Ireland is the playable civ )
> AFRICA: Numidians/Berbers, Nubians, Songhai, Kanembu, Somali, Akan, Hausa, Yoruba, Swahili, Kongolese, Zimbabwean (many options that could be or not playable)
> MIDDLE EAST: Elamites, Hurrians, Colchians/Georgians (lets play Armenia this time) Hittites (if cant be playable), Arameans
> TARTARIA: Scythians, Gokturks, Khitans, Magyars (Bulgarians insted of Hungarians?)
> GREATER IRAN: Sogdians, Bactrians, Kushans (If Gurkani is playable)
> INDIA: Harappans, Gondi, Manipuri, Nepalese
> INDOCHINA: Champ, Viet, Kmer, Shan/Lao (Siam and Burma playable?)
> CHINA: Tibetans, Jurchen, Hmong, Tangut
> INDONESIA: Malay, Tagalog (Javanese playable)
> AUSTRALASIA: Melanesian*, Papuan*, Maori (Tonga is playable)
> SIBERIAN: Komi, Evenks, Yakuts, Emishi/Ainu
> NORTH AMERICAN: Inuit, Cree, Muskogee, Navajos, Haida, Oceti Sakowin* (Haudenosaunee playable?)
> MESOAMERICA & CARIBBEAN: Zapotecs, Totonacs, Purepechas, Caribs, Arawaks
> SOUTH AMERICA: Muiscas, Chimus, Guarani, Tapuias*, Mapuches
What do you think about this?
Which "minor civs" would you like to have and what are going to be their bonus?
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