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What improvement is the lesser of 2 evil?

Discussion in 'Civ5 - General Discussions' started by Glassmage, Sep 4, 2011.

?

What to do with 1 citizen in this case?

  1. work desert farm

    9 vote(s)
    14.5%
  2. work desert trading post

    33 vote(s)
    53.2%
  3. unemployed

    20 vote(s)
    32.3%
  1. Glassmage

    Glassmage The Desert Flame

    Joined:
    Apr 23, 2011
    Messages:
    1,633
    Location:
    USA
    Farm on desert non-hill tile with no freshwater OR trading post on desert non-hill tile with no freshwater. I think the trading post is better because you have the choice of converting 1:c5food: into 1:c5gold:. If you make a farm in that situation why would you work it??? Third option is might as well have that person unemployed for 1:c5production:
     
  2. sleepysteve

    sleepysteve Chieftain

    Joined:
    Sep 22, 2010
    Messages:
    47
    I would agree the tp would be the way to go, since that 1gold (2 with economics) can pay for a granary, or help pay for maritime cs.
     
  3. anandus

    anandus Errorist

    Joined:
    Oct 27, 2005
    Messages:
    3,856
    Location:
    Amsterdam, Netherlands
    On the other hand, if you put a farm on it it'll give you 2 food (with fertilizer) and you can save yourself the hammers for a granary.

    But I'd go for a teepee as well.
     
  4. Ranos

    Ranos King

    Joined:
    Feb 6, 2002
    Messages:
    819
    Location:
    Minnesota
    Depends on what's needed more.

    Trading post costs you 2 food from another tile but you get 2 gold.

    Farm gives you 2 food and you can use the 2 food from the other tile for a GP that can give you anything you need plus you get more science. Of course you do have to spend the time growing your city to the next level to get that pop for the GP.
     
  5. Windsor

    Windsor Flawless

    Joined:
    Feb 14, 2008
    Messages:
    1,386
    Location:
    Norway
    Starve him to death. Growing onto such tiles is not worth it and you should change some other tile improvement to prevent it.

    But the farm is obviously the worst option. Using happiness on a tile that only sustains itself? Horrible. Use happiness in other cities instead.
     
  6. Montov

    Montov King

    Joined:
    Oct 18, 2010
    Messages:
    707
    Why not a specialist then?
     
  7. XRW175P6MQ4

    XRW175P6MQ4 Warlord

    Joined:
    Apr 24, 2011
    Messages:
    226
    Location:
    Earth
    TP. It might be a junk city to produce gold. Granaries and maritime CS's let it work more tiles. Besides you would never settle a city completely in the desert so a couple desert tiles is no big deal. Actually the lack of food would help slow the growth down so unhappiness doesn't become to big a problem.
     
  8. BjoernLars

    BjoernLars Warlord

    Joined:
    Apr 8, 2005
    Messages:
    270
    Location:
    Anyang, Kyeonggi-do, South Korea
    Trade Post without a doubt. +1 Gold with Economics, another +1 during a Golden Age and +1 Science if you are doing rationalism.

    The farm will be at most +2 Food.
     
  9. Ravellion

    Ravellion Prince

    Joined:
    Oct 30, 2005
    Messages:
    595
    Location:
    Amsterdam, Netherlands
    Unemployed. 1 :c5production: beats 1 or 2 :c5gold: . Combine with rationalism for +2 :c5science:, and Statue of liberty for +1 :c5production: . Possibly the Commerce finisher for +1 :c5gold:
     
  10. headcase

    headcase Limit 1 Facepalm Per Turn

    Joined:
    Aug 12, 2011
    Messages:
    1,213
    Location:
    Ontario, Canada
    Fyi, If you have the right side of Freedom, unemployed cost half the happiness and apples I think.
     
  11. turtlefang

    turtlefang Warlord

    Joined:
    May 9, 2011
    Messages:
    155
    I agree with Ravellion if you have rationalism, Statue of Liberty and Commerce (or any two of the three). Otherwise, the TP.

    The farm only lets you support the pop working the hex, increasing unhappiness, and doesn't really generate anything but an increase in science due increase population. The gold at least pays for something and slows down the population increase to help keep unhappiness under control. Plus you can switch it to the 1 hammer production if needed.

    And if your own the right side of Freedom, a specialist gives you half the unhappiness at half the food cost anyway. Which means the 1 hammer production is a better deal unless your really hurting for gold.
     
  12. vexing

    vexing knows

    Joined:
    Dec 24, 2010
    Messages:
    2,668
    in a normal game i'll absolutely never work a naked desert tile + farm or trading post,
    in a game purely for points you end up needing to work the 2 food farm (after fertilizer),
    the lesser of the two evils is the farm purely because puppet cities (due to their gold focus) will work those completely awful desert trading posts instead of something useful,

    and as has been mentioned unemployed with all the modifiers rocks:
    1 :c5food: 2 :c5production: 2 :c5science: 1 :c5gold: .5 :c5happy:
     
  13. GenjiKhan

    GenjiKhan Emperor

    Joined:
    Apr 29, 2011
    Messages:
    1,117
    I usually create a Citadel on desert tile if this tile is near of a important city,like the capital,b/c citizens doesn't work on useless tiles . but If the desert is on a puppet city,I'd choose trading post,even if I didn't pick up Free thought . Usually,I also destroy farms on puppets to help on happiness management .
     
  14. joncnunn

    joncnunn Senior Java Wizard Moderator

    Joined:
    Mar 17, 2008
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    Location:
    Missouri
    None of the above

    If there's fresh water; then after Civil Service work farm

    No fresh water: Don't work the tile; 2f 0h 0c tiles are rather pointless to work; just causing unhappiness when the city grows. And most specalists are better than 0f 0h 1c

    Making a Great person improvement on the desert tile would be the best approach if you want to work it.
     
  15. KrikkitTwo

    KrikkitTwo Immortal

    Joined:
    Apr 3, 2004
    Messages:
    12,334
    Well Actual Benefits:

    Farm: 2 food... gives you 1 additional citizen so assuming it is unemployed to +1 hammer +2 Sci +1 :( (more with Specialist benefits)

    Unemployed: +1 hammer and Specialist benefits

    TP: 2 gold


    So your options are
    2 Gold

    1 Hammer

    1 Hammer +2Sci + 1:(

    Unless you really want Gold, or Science, don't even bother working the tile
     
  16. bhavv

    bhavv Glorious World Dictator

    Joined:
    Jun 13, 2006
    Messages:
    7,358
    If its not producing 3 or more resources, dont work it. A specialist would be better.
     
  17. KrikkitTwo

    KrikkitTwo Immortal

    Joined:
    Apr 3, 2004
    Messages:
    12,334
    A specialist (besides unemployed) might not be available.

    Basically it depends what you want

    Science->build the farm
    Gold->TP
    Production->unemployed

    (these are altered if specialists have policy bonuses)
     
  18. jtb1127

    jtb1127 Deity

    Joined:
    Jan 9, 2011
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    Location:
    Arlington, Virginia
    I am already a trading post spammer so I'd go with desert trading post.
     

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