- Joined
- Apr 11, 2011
- Messages
- 11,902
The breaking out of districts in VI was a radical change and personally am pleased with it but the first stab escalating cost has been an ongoing debate.
I have been doing pillaging to death of late and it becomes clear there is a time when it is worth more to pillage a district than capture it. The funny thing is you can pillage a bank and market quite late and still have time to repair and get them functional but repairing a district takes so long that it is worth pillaging everything but the district.
That once again takes us back to what is this district that makes it so much more difficult to repair than a market or bank?
Equally for those that refuse to pillage, a hurricane comes in and wipes out my campus and all buildings. Why does it take 30 turns to repair a campus while so much less time to repair my library and uni?
I see why the escalating cost design came in but perhaps with all of the other considerations since it is an area that should be changed?... why?
Well pillage an AI’s district and they will just never recover it.
I have been doing pillaging to death of late and it becomes clear there is a time when it is worth more to pillage a district than capture it. The funny thing is you can pillage a bank and market quite late and still have time to repair and get them functional but repairing a district takes so long that it is worth pillaging everything but the district.
That once again takes us back to what is this district that makes it so much more difficult to repair than a market or bank?
Equally for those that refuse to pillage, a hurricane comes in and wipes out my campus and all buildings. Why does it take 30 turns to repair a campus while so much less time to repair my library and uni?
I see why the escalating cost design came in but perhaps with all of the other considerations since it is an area that should be changed?... why?
Well pillage an AI’s district and they will just never recover it.