When cities are 3 tiles far from each other, you'll be able to build more cities, and they will use up space faster, and some tiles (at least two to up to 8 - 10 tiles) will overlap.
When cities are 4 tiles far from each other, each city will be able to pull out more production/commerce/food from land (0 - 2 tiles overlap) + some land with third workable radius.
So what would be best strategy? Combination of two strategies: "4-tiles-far" in good terrain, and "3-tiles-far" in harsh terrain?
When cities are 4 tiles far from each other, each city will be able to pull out more production/commerce/food from land (0 - 2 tiles overlap) + some land with third workable radius.
So what would be best strategy? Combination of two strategies: "4-tiles-far" in good terrain, and "3-tiles-far" in harsh terrain?