MyopicCat
Chieftain
- Joined
- Jan 6, 2014
- Messages
- 73
An interesting way of defining the depth or complexity of a game is the maximum number of "distinct" skill levels between a typical beginner and a world champion (or more theoretically between random and perfect play). Here "distinct" could mean that the stronger player has >60% chance of winning (corresponding to roughly a 100 point ELO rating difference in chess).
Here are some examples of the depth of games (and criticism of the measure) according to this paper:
Go|40
Chess|16
Shogi|11
Checkers|8
Backgammon|4
Magic the Gathering|3
Poker|1(Not sure what variant and play length of poker is intended here.)
Where would you place Civ 5 on this scale? Would the results be same in a pure duel compared to the relative results of two players in a multiplayer free-for-all?
Personally I think that the skill/luck ratio of Civ 5 is similar to that of Backgammon or Bridge, but I feel that Civ 5 still has a bit more "depth".
Here are some examples of the depth of games (and criticism of the measure) according to this paper:
Chess|16
Shogi|11
Checkers|8
Backgammon|4
Magic the Gathering|3
Poker|1
Where would you place Civ 5 on this scale? Would the results be same in a pure duel compared to the relative results of two players in a multiplayer free-for-all?
Personally I think that the skill/luck ratio of Civ 5 is similar to that of Backgammon or Bridge, but I feel that Civ 5 still has a bit more "depth".