dagriggstar
King
I think VII is looking like the hardest new civilization game to learn since .... maybe civ II because I don't remember there being a tutorial and just running around with a settler not knowing what to do ? Feels like there is just so many bonuses to know about this time around. Anyway there's no civ VI Rome "just build new cities" option anymore, since all factions have unique culture trees to be unlocked.
Based on my experiences with introducing new players to civ I find adjacency planning a difficult concept for them to understand. New players are likely to avoid war for fear of making a mistake and getting wiped out or whatever. Wonder building again requires a level of planning (knowing what's good, what goes where etc) that a new player doesn't have. Interactions with independent peoples are likely to be wildly different game to game, so that's probably not a good starting point either. Finally the new trade system will probably require knowledge on what resources are "good" and some amount of micro so bonuses there are kinda out too.
That list above kind of leaves Rome and Han as the two best civilizations to start with.
I can still kind of see two buildings with different adjacencies to create a unique quarter as being a strange concept for a new player to get their head around. Would a new player just place buildings to max out the initial adjacency with no future planning ? I mean probably ? Outside of that Rome seems relatively straight forward ?
The Han have the Shi Dafu but they are random so I don't see a real strategy there. The most difficult thing will probably be using influence, but maybe for a new player just having influence banked isn't a bad thing.
Based on my experiences with introducing new players to civ I find adjacency planning a difficult concept for them to understand. New players are likely to avoid war for fear of making a mistake and getting wiped out or whatever. Wonder building again requires a level of planning (knowing what's good, what goes where etc) that a new player doesn't have. Interactions with independent peoples are likely to be wildly different game to game, so that's probably not a good starting point either. Finally the new trade system will probably require knowledge on what resources are "good" and some amount of micro so bonuses there are kinda out too.
That list above kind of leaves Rome and Han as the two best civilizations to start with.
I can still kind of see two buildings with different adjacencies to create a unique quarter as being a strange concept for a new player to get their head around. Would a new player just place buildings to max out the initial adjacency with no future planning ? I mean probably ? Outside of that Rome seems relatively straight forward ?
The Han have the Shi Dafu but they are random so I don't see a real strategy there. The most difficult thing will probably be using influence, but maybe for a new player just having influence banked isn't a bad thing.