Pazyryk
Deity
- Joined
- Jun 13, 2008
- Messages
- 3,584
I find Orbis incredibly well polished, with a lot of interesting, "hard-choice" decisions to make compared to base FFH (e.g., in the redesigned tech tree).
However, I can't quite figure out the point to the Religious Civic category. The main game play effect seems to be that I have to change religion and civic together...so 2 turns of revolt instead of 1. Except maybe for Slumbering Coven (-2 happy), isn't it ALWAYS a good idea to take the civic corresponding to the religion (as opposed to Neutrality)? In base FFH, if I am FoL, I have to choose between Agriculture and Guardian of Nature. I might actually prefer Ag early when I'm trying to grow cities. But now, is there any reason ever not to take Guardian of Nature under any circumstances? (Yes, I know you need another tech for some of the religious civics, but couldn't this new benefit be tied to a building or the tech directly without a no-choice civic category.)
I do like some of the flavor and balance added by some of these. For example, the corp bonus of Shadow Court can be very effective (making up for other weaknesses of CoE) and flavorful. However, can't this be added to the religion without using up a civic slot? I guess my main complaint here is that there is no hard decision in these, no strange and surprising combos (Vampire republic, etc.), so why include them at all? My secondary complaint is that the whole religious civic category suffers from an excess of parallelism (something Kael intentionally avoided to very good effect in FFH). Just because 3 religions have civics doesn't mean they all have to.
</rant> (runs for cover)
However, I can't quite figure out the point to the Religious Civic category. The main game play effect seems to be that I have to change religion and civic together...so 2 turns of revolt instead of 1. Except maybe for Slumbering Coven (-2 happy), isn't it ALWAYS a good idea to take the civic corresponding to the religion (as opposed to Neutrality)? In base FFH, if I am FoL, I have to choose between Agriculture and Guardian of Nature. I might actually prefer Ag early when I'm trying to grow cities. But now, is there any reason ever not to take Guardian of Nature under any circumstances? (Yes, I know you need another tech for some of the religious civics, but couldn't this new benefit be tied to a building or the tech directly without a no-choice civic category.)
I do like some of the flavor and balance added by some of these. For example, the corp bonus of Shadow Court can be very effective (making up for other weaknesses of CoE) and flavorful. However, can't this be added to the religion without using up a civic slot? I guess my main complaint here is that there is no hard decision in these, no strange and surprising combos (Vampire republic, etc.), so why include them at all? My secondary complaint is that the whole religious civic category suffers from an excess of parallelism (something Kael intentionally avoided to very good effect in FFH). Just because 3 religions have civics doesn't mean they all have to.
</rant> (runs for cover)