Originally posted by mep
The same holds for Alpines. They combine a good defence, a reasonable degree of offence, and very good mobility, especially on unimproved rough terrain.
How they operate under a mod pack is irrelivent because it's a different game and, anyway, once you change one unit, you could just as easily change another.
In regards to the mod pack, be that as it may. It does not change the fact that Alpine Troops are a waste of resources, with the only possible redeeming value being their "alpine" ability. You say they have a "reasonable degree of offence" (well, I find little men in yellow suits on skis in deserts and farmland offensive...
), yet the Marine has substantially better.
They come too soon after Riflemen, and too soon before Mech Inf to persuade me to waste time on them. If you play to a successful formula, the tech gap there should only take a few turns, and then you have a mobile unit that defends better, and has a better attack.
For mobile warfare, I use truly mobile units. However, they require support from a tough defensive unit that also packs a punch.
There is no way under the sun you can argue that a single alpine troop is better offensively than a single marine unit. And therein lies my point.
8 and 5 is a better deal than 5 and 5, with some movement chucked in.
Marines are very good allrounders as a unit. My personal style (Democratic airpower blitzkrieg) doesn't leave much room or point for building them, or any but the minimum of ground units, but I always bribe a few, or send them to the enemy as a 'gift', and then get them back as NONE units, because of the reasons outlined above.