LockNLoad
Chieftain
Well I just got Civ3 a week ago and I love it. I've been playing the French on warlord lvl cause its my first game of Civ3 so playing 2nd easiest difficulty setting. Playing French cause of Joan of Arc and they have useful civ bonus and unique unit.
Anyway I got 2 leaders. I built army with 1 of my leaders and loaded 3 Knights into it. Found army really useful (~1500AD) cause I never lose any of my knights, they always retreat on 1 red bar of health. However I now realise u can't unload units from army? I really want to change my knights to calvary and maybe a rifleman. So I guess im stuck with an army of knights that will probably end up having to fight tanks or infantry and get slaughtered?
I know there is a "cheat" to change rules of army unit using civ editor but really what reason did firaxis have when deciding army units cannot be unloaded?
I could use leaders instead to rush wonders but I've been using a little trick to have one city with high shield production to build a palace for 10+ turns before I gain technology to build new wonder. Then i switch palace to the new wonder and most of the time I complete the wonder like very next turn or few turns after that. So really I only use leaders for a cool useful army unit that will become outdated in like 50-200 years
I really hope the next civ3 patch will allow units in army to be unloaded or upgraded. Don't you agree?
Anyway I got 2 leaders. I built army with 1 of my leaders and loaded 3 Knights into it. Found army really useful (~1500AD) cause I never lose any of my knights, they always retreat on 1 red bar of health. However I now realise u can't unload units from army? I really want to change my knights to calvary and maybe a rifleman. So I guess im stuck with an army of knights that will probably end up having to fight tanks or infantry and get slaughtered?
I know there is a "cheat" to change rules of army unit using civ editor but really what reason did firaxis have when deciding army units cannot be unloaded?
I could use leaders instead to rush wonders but I've been using a little trick to have one city with high shield production to build a palace for 10+ turns before I gain technology to build new wonder. Then i switch palace to the new wonder and most of the time I complete the wonder like very next turn or few turns after that. So really I only use leaders for a cool useful army unit that will become outdated in like 50-200 years
I really hope the next civ3 patch will allow units in army to be unloaded or upgraded. Don't you agree?