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what is the start bonus in Sid?

Discussion in 'Civ3 - General Discussions' started by gamemoth, Jan 17, 2004.

  1. gamemoth

    gamemoth Chieftain

    Joined:
    Jan 8, 2004
    Messages:
    22
    Location:
    China
    3 settler???
    how many worriors???
    how many archers???
    how many speraman???
    and, how much money???:confused: :cry: :sad: :suicide: [pimp] :vampire:
     
  2. Grey Fox

    Grey Fox Master of Points

    Joined:
    Dec 19, 2001
    Messages:
    8,726
    Gender:
    Male
    Location:
    Sweden
    They get;
    - 2 extra settlers.
    - 4 extra workers .
    - 12 defensive land units.
    - 6 offensive land units.

    24 Additional Free Support.
    8 extra Free Support per city.

    Max government transition time = 1 turn.
    Cost Factor = 4 (which means all their stuff cost 40%)
    AI to AI trade rate = 200.


    All this info can be found in the editor.
     
  3. ipris

    ipris Warlord

    Joined:
    Aug 19, 2002
    Messages:
    284
    Location:
    philly
    ouch.
     
  4. CIVPhilzilla

    CIVPhilzilla Reagan Republican

    Joined:
    Aug 24, 2003
    Messages:
    4,714
    Location:
    Pennsylvania
    Wow
     
  5. Bluemofia

    Bluemofia F=ma

    Joined:
    Dec 8, 2003
    Messages:
    7,976
    Location:
    Dimension called Elsewhere
    isnt this a bit harsh for the human players?
     
  6. globester

    globester prof. donkey masseur

    Joined:
    Mar 30, 2003
    Messages:
    188
    Location:
    dark ages of poopchute
    it isn't for bamspeedy, but i dunno if you can count him human :p
     
  7. AIL

    AIL Warlord

    Joined:
    Dec 12, 2003
    Messages:
    127
    Location:
    Germany
    Use the Editor to remove Land-Artillery-Units (Catapults,Trebuchets,Cannons,...) from the game and Bamspeedy will have a hard game too!

    I've given Sid 2 tries but eventually one of the Industrial/Modern-Times Enemies meant to come for me and wiped my Spearmen out with Cavalry/Modern Armor... 8[
     
  8. Qitai

    Qitai .

    Joined:
    Jan 22, 2002
    Messages:
    1,177
    Location:
    SG.MY.TW.US
    Well, it would be even more challenging to have Beyond Sid on a all random map/civ setting. I would be very impressed by anyone who actually tried it and win, especially if they end up with a map which had the AI on one huge land mass and the human starting on an isolated small island!! :eek:
     
  9. Justus II

    Justus II General Staff

    Joined:
    Dec 14, 2001
    Messages:
    1,572
    Location:
    Peoria, IL, USA
    Does that mean that Sid removes the famed Spearman vs. Armor bonus??? ;)
     

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