what is the start bonus in Sid?

gamemoth

Chieftain
Joined
Jan 8, 2004
Messages
22
Location
China
3 settler???
how many worriors???
how many archers???
how many speraman???
and, how much money???:confused: :cry: :sad: :suicide: [pimp] :vampire:
 
They get;
- 2 extra settlers.
- 4 extra workers .
- 12 defensive land units.
- 6 offensive land units.

24 Additional Free Support.
8 extra Free Support per city.

Max government transition time = 1 turn.
Cost Factor = 4 (which means all their stuff cost 40%)
AI to AI trade rate = 200.


All this info can be found in the editor.
 
Wow
 
it isn't for bamspeedy, but i dunno if you can count him human :p
 
Use the Editor to remove Land-Artillery-Units (Catapults,Trebuchets,Cannons,...) from the game and Bamspeedy will have a hard game too!

I've given Sid 2 tries but eventually one of the Industrial/Modern-Times Enemies meant to come for me and wiped my Spearmen out with Cavalry/Modern Armor... 8[
 
Well, it would be even more challenging to have Beyond Sid on a all random map/civ setting. I would be very impressed by anyone who actually tried it and win, especially if they end up with a map which had the AI on one huge land mass and the human starting on an isolated small island!! :eek:
 
Originally posted by AIL
Use the Editor to remove Land-Artillery-Units (Catapults,Trebuchets,Cannons,...) from the game and Bamspeedy will have a hard game too!

I've given Sid 2 tries but eventually one of the Industrial/Modern-Times Enemies meant to come for me and wiped my Spearmen out with Cavalry/Modern Armor... 8[

Does that mean that Sid removes the famed Spearman vs. Armor bonus??? ;)
 
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