I picked Settler just to see if anyone else picked it, and I guess not hehe![]()
i wonder if it is possible to lose at settler level

I picked Settler just to see if anyone else picked it, and I guess not hehe![]()
Just to counter the impression that this forum gives - that everyone is playing on deity and that playing on any lower level makes you somehow less of a man - here's some stats from steam:
Won a game on:
Settler 18.8%
Chieftain 27.9%
Warlord 17.0%
Prince 15.5%
King 6.4%
Emperor 3.4%
Immortal 1.8%
Deity 1.3%
When I was a kid, I played civ2 several time. had hard time on settler, didn't had so much idea about how this game works.i wonder if it is possible to lose at settler level![]()
That statistic doesn't mean that 27,9% play at chieftain, it just means 27,9% of the people that own Civ 5 have gotten the achievement for beating the game at chieftain level.
I'm sure a large amount of people never even tried the lower difficulties, never getting the achievements for them.
When I was a kid, I played civ2 several time. had hard time on settler, didn't had so much idea about how this game works.![]()
Not only you.
I didn't understand half of the concepts, I always played on Settler and was pretty lousy at it. Okay, I always won, but I also restarted when I was not alone on my island(and sure without barbs).
I'm sure that's true, but with that comes this forum's sneering condescension towards anyone who has the temerity to ever play at anything lower than Emperor, as if they're the thickest most incompetent idiots to ever use a computer and their opinion is worthless
I dunno I think ppl on this forum are very respectful in general.
In some way, if you cant beat prince, your opinion strategy-wise and balance-wise are pretty much worthless. Just like in starcraft II, any strategic/balance opinion from ppl under master league are pretty much worthless. It's not meant to be mean it's just common sense
However if a less experienced player think something is boring, annoying, not user-friendly, etc, his opinion worth something
Yeah see this is exactly what I'm talking about. The opinion of a prince player on strategy could well be very helpful to another prince player struggling with the same aspects of the gameplay mechanics. Or to someone on warlord who wants to make that step up. Someone who maybe understands the sort of issues people on those middle levels are struggling with, because they've been struggling with it themselves, and who have maybe found a simple way of overcoming it.
Whereas the advice of a deity player who understands the fundamentals and the ebb and flow at such an intuitive level that they don't even have to think about "the simpler things" could be entirely useless for someone at that level. If I was to start playing Starcraft, I can guarantee that the advice of a mid-level player on how to beat mid-level players would be FAR more useful to me than the advice of the world champion on how to beat other world champions. And so it REALLY doesn't help when people come along and tell people that their opinion on strategy is worthless. A "strategy for difficulty level x" is just as valid as "a strategy for maptype x" or whatever, and I think it's pretty poor form to try and intimidate people from sharing these things because they can't beat deity blindfolded.
And I know this is going to be massively misconstrued, but if someone is only playing on deity, I honestly have to question their opinion on balance as well, because they're playing a version of the game that is as deliberately unbalanced as possible and as far from the gameplay experience of the average player as possible, and where there's really only a couple of "correct approaches". "Balanced" is not the same as "balanced for the top 1%", especially in a primarily player vs AI game like civ. So I see people saying "Byzantium is the worst civ" because it's so hard to found a religion on deity, whereas this is not an issue for the vast majority of the playerbase. Balancing them for deity by giving them a buff would unbalance them on any lower level where getting a religion isn't such a problem. Likewise selling luxuries for huge lump sums and making mass research agreements was super powerful on deity because of the huge AI gold surpluses, but not such an issue on prince because the AI never had so much money. Balancing entirely based on what deity players say would be a dreadful idea.
My point is that everyone is in their own little bubble of their own specific difficulty level, and that a diversity of opinions from these differing levels about what's balanced and what works gives you a much better overall sense of the gameplay as a whole. The opinion of a prince player on balance is just as valid as that of a deity player, perhaps even more so because it represents what is balanced for the skill level of a much greater proportion of the playerbase.
So this kind of elitism isn't just unwelcoming, it's also counterproductive. But hey, I don't go on any Blizzard forums or whatever, and I have no doubt this place is a font of enlightenment by comparison.
Greetings,
I was a "king" and loved it.... BUT ...
Now , I am playing China on a giant YnAEMP G&K 180x96 "Deity" difficulty with 22 civs and 35 CS. After I played 2 full games it seemed impossible to win. The extra bonuses the AI got are making difficult to handle planning of a more then a few turns ahead, which leads confusion of what is the correct plan at ALL . Plus, because of the size of the map there is basically an AI player that I never meet and have no interaction with until the final stages of the game .... so in theory the "End game" could be vs an enemy that is almost unreachable and uncontrollable during the game.
To emphasize my point.... I have arrived at conclusion that the current scenario is unbeatable without save/load on any little detail ( my randomness is now a function of my own time and patience) and this forced me to take a good look at myself and measure, de-construct and reassemble EVERY though I had, which at this point just felt like a collection of reflexes rather than actual thoughts. It took me quite a lot of time to learn just to stare at a static screen of Civ 5 and do nothing but think on every word my mind produced to validate if its a reflex or a true thought.... the "action" would take place only when my mind fails to find another interconnection to further the analytic process.
The final result of my own mind reconstruction is that now I am at turn 145 of my game and I have no doubt in my mind that the only reason I am winning this game is not because I followed the save&load dogma but because I am a unique person with unique thoughts. My ability to see the results of an action after 300 turns while I hold hundreds of variables in my RAM brain can NOT be duplicated.
Now to the "claim" that a "diety" player can only communicate strategy to player in the same "bubble" ....
A player that would take on the exact same scenario which I am playing now,only without the knowledge of the difficulty level, would soon face the fact that none of his pre-planned thoughts works and the only way to win the game is to actually think.
A difference between "Prince" and "Deity" is that a "Prince" player will give up when the s**t hits the brains. ...while a "Diety" player would embrace the challenge even if the game cannot theoretically be won. The end result being that the "Diety" players have game concepts and morals much different than "Prince" players have.
Soooo....
If you think that calling players with advanced computation skills and highly developed game intelligence ...."elitists", is acceptable. You should also mention that "prince" players are lazy , weak minded and love the game for its pretty pictures.
In conclusion. Why would I want to talk a game strategy of my scenario with a "prince" player that thinks that the game was designed for 5 year old kids that click the "next turn" button whenever the current picture on the screen is boring them? Maybe, if I call them "worthless" all the time , one of them would actually wake up by reading my post for inspiration and decide to beat what now to him seems impossible and one day he can teach me a concept or two.
"It's not meant to be mean it's just common sense"