Such a post would be better in the general forums.
I have played maybe 10 Kupe games to completion but perhaps another 20 I have just messed around with.
The “good location” is a trick that makes you sail on. You are far better off finding a quick place to land with some sea resources which are not hard to find.
You are getting +2 culture +2 science before you land so you are already ahead
You land and get 2 pop so immediately can start getting another settler
Any tree is getting you +1 production so it is like you have already used your builder and it speeds up that settler, you can often get 2 settlers out before religious settlement.
You get a free builder which you use for any eureka/inspiration but normally bomb a fish/crab
You get loads of extra housing so will grow massive fast, especially if your first pop goes on a fish.
At this stage you are now racing ahead and you have 2 units at sea to explore for other ‘better’ landing places, picking up loads of goody huts but more importantly finding CS before anyone else. These early CS bonuses are huge.
Before you know it your settler has popped and you are at 4 pop and racing ahead in culture and science, founding your second city which you normally choose off continent and there are lots of off continent bonus cards.
Unless on Pangea, go straight for the 100% ship card, get 2 galleys and 3 quads and you really start owning early
Or
Look for a nice trees enemy and push for Toa's
Or
just expand quickly, 10 settlers by t100 is not hard and you are not restricted like other civs
The worst thing you can do is keep exploring looking for a rare natural wonder or similar for your first settler.
And good tree locations are not that common, you do not have to build any maraes if you do not want to and you can chop trees, their best value is at the start of the game not at T100 when chopping is strong.