AspiringScholar
King
While to a good extent, this is a matter of what is feasible or likely in any given situation, what kind of victory do you often like to go for?
I find space and diplomatic to be the most fun. Space, because it's sort of a hybridized "economic" victory, being largely a matter of hammers, beakers and espionage; and its incremental nature makes it more exciting, with event announcements for individual projects, which can get sabotaged and have to be installed modularly.
Diplomatic is interesting to me because of how the relations dynamic is often entailed in the opportunity cost of much of the rest of the game, besides. Things which often cause you to forgo some other benefit or advantage like conceding to demands, not making a worst enemy trade, fighting in a risky war, etc., end up paying dividends once the UN is built. It feels the least "linear" of all of the victories and it's interesting keeping tabs on other civs' votes.
Domination feels rewarding because it's sheerly a victory of scale, but with AI capitulation, a big enough stack with cannons and rifles can see you to this in one continuous march, so this one feels the most like a default win, unlike culture where getting enough points to do so often requires you to make pretty big sacrifices fairly early on in the game, and conquest which sometimes isn't even possible without winning domination along the way unless you're deliberately razing cities. I don't think I've seen a time victory on Monarch, and I imagine that most people haven't at or above this level, unless they've modified it to be the only option.
Thoughts?
I find space and diplomatic to be the most fun. Space, because it's sort of a hybridized "economic" victory, being largely a matter of hammers, beakers and espionage; and its incremental nature makes it more exciting, with event announcements for individual projects, which can get sabotaged and have to be installed modularly.
Diplomatic is interesting to me because of how the relations dynamic is often entailed in the opportunity cost of much of the rest of the game, besides. Things which often cause you to forgo some other benefit or advantage like conceding to demands, not making a worst enemy trade, fighting in a risky war, etc., end up paying dividends once the UN is built. It feels the least "linear" of all of the victories and it's interesting keeping tabs on other civs' votes.
Domination feels rewarding because it's sheerly a victory of scale, but with AI capitulation, a big enough stack with cannons and rifles can see you to this in one continuous march, so this one feels the most like a default win, unlike culture where getting enough points to do so often requires you to make pretty big sacrifices fairly early on in the game, and conquest which sometimes isn't even possible without winning domination along the way unless you're deliberately razing cities. I don't think I've seen a time victory on Monarch, and I imagine that most people haven't at or above this level, unless they've modified it to be the only option.
Thoughts?