caketastydelish
Deity
- Joined
- Apr 12, 2008
- Messages
- 9,509
I'll add more as I think. Mine for starters:
1) some sort of alliance multiple civs are all in at one time, such as NATO IRL. When there are world wars, all civs of one alliance fight civs of another alliance at another time, for example. You could be neutral and not join such an alliance to not get dragged into a world war. OTOH, you won't have allies if you are attacked, so there are advantages and disadvantages both ways.
2) bring back vassal states.
3) bring back map trading.
4) bring back tech trading.
5) Civs get a production bonus towards wonders they built IRL. and the ai naturally would prefer to build them.
6) the ai is more likely to befriend or declare war on other civs as they did IRL. HOWEVER. this bias can also be era-specific. England and France didn't get along for a good while, but starting in the 20th century they were allies. England and France ai would have be more inclined to go to war with each other from the medieval era to the renaissance, but starting in the industrial era they have biases to befriend each other.
7) each civ gets a bonus if they fulfill a goal related to what they accomplish (or at least tried to accomplish) IRL.
examples:
England: "sun never sets" England gets a bonus as long as they control cities a minimum of a certain number of tiles away from each other in the game, reference to it's always daytime somewhere in the British empire, the tiles the minimum distance away from each other obviously referring to timezones.
Mongolia or Germany would get the bonus if they capture a certain amount of enemy cities or capitals, perhaps.
Maybe Aztecs would get the bonus for enslaving a certain amount of enemy units after capturing them.
Rome would get it by capturing a certain amount of barbarian units.
these are some random ideas.
8) add Venice back to the game, I loved how unique they were in Civ V as the only civ that couldn't found cities.
9) be able to play as the barbarians or a civ that doesn't start out with a settler or a city but starts off fielding an army of units and has no choice but to capture cities on their own.
10) make oil a finite resource, and a civ will be in trouble if they run out of oil and are unable to switch to electric power for their army vehicles (or even civilian use). Solar power and hydrogen power would also work.
11) be able to buy military units from other powers, city states, even barbs. at least when some tech gets unlocked. The Byzantines, for example, should have unique advantage of getting a discount when buying them, as they sort of do in the civ iv mod dawn of civilization by leoreth.
12) be able to buy private mercenaries with gold straight up except not as your own military unit, as you can in the total war games. I guess they would factor in more with 11) though.
13) change the religion mechanic so it is as it was in civ IV. Capturing enemy holy cities if they have the building (whatever its called) should give you more gold per turn, depending on how many cities follow that religion. capturing the holy city should give you the benefits they chose when they selected the religion and the enchantment, etc if they did that yet. As it stands there isn't nearly as much strategic gain for capturing an enemy holy city. It would make the game more interesting this way, as it was in civ IV. This would be even better if civs are not allowed to have their holy city in their capital, thus guaranteeing they have at least two different cities that are of high strategical importance. This would make wars more interesting.
14) if founding a city on a different continent be able to have colonies as in civ IV where they do their own thing and are hands-off except they are loyal to you.
1) some sort of alliance multiple civs are all in at one time, such as NATO IRL. When there are world wars, all civs of one alliance fight civs of another alliance at another time, for example. You could be neutral and not join such an alliance to not get dragged into a world war. OTOH, you won't have allies if you are attacked, so there are advantages and disadvantages both ways.
2) bring back vassal states.
3) bring back map trading.
4) bring back tech trading.
5) Civs get a production bonus towards wonders they built IRL. and the ai naturally would prefer to build them.
6) the ai is more likely to befriend or declare war on other civs as they did IRL. HOWEVER. this bias can also be era-specific. England and France didn't get along for a good while, but starting in the 20th century they were allies. England and France ai would have be more inclined to go to war with each other from the medieval era to the renaissance, but starting in the industrial era they have biases to befriend each other.
7) each civ gets a bonus if they fulfill a goal related to what they accomplish (or at least tried to accomplish) IRL.
examples:
England: "sun never sets" England gets a bonus as long as they control cities a minimum of a certain number of tiles away from each other in the game, reference to it's always daytime somewhere in the British empire, the tiles the minimum distance away from each other obviously referring to timezones.
Mongolia or Germany would get the bonus if they capture a certain amount of enemy cities or capitals, perhaps.
Maybe Aztecs would get the bonus for enslaving a certain amount of enemy units after capturing them.
Rome would get it by capturing a certain amount of barbarian units.
these are some random ideas.
8) add Venice back to the game, I loved how unique they were in Civ V as the only civ that couldn't found cities.
9) be able to play as the barbarians or a civ that doesn't start out with a settler or a city but starts off fielding an army of units and has no choice but to capture cities on their own.
10) make oil a finite resource, and a civ will be in trouble if they run out of oil and are unable to switch to electric power for their army vehicles (or even civilian use). Solar power and hydrogen power would also work.
11) be able to buy military units from other powers, city states, even barbs. at least when some tech gets unlocked. The Byzantines, for example, should have unique advantage of getting a discount when buying them, as they sort of do in the civ iv mod dawn of civilization by leoreth.
12) be able to buy private mercenaries with gold straight up except not as your own military unit, as you can in the total war games. I guess they would factor in more with 11) though.
13) change the religion mechanic so it is as it was in civ IV. Capturing enemy holy cities if they have the building (whatever its called) should give you more gold per turn, depending on how many cities follow that religion. capturing the holy city should give you the benefits they chose when they selected the religion and the enchantment, etc if they did that yet. As it stands there isn't nearly as much strategic gain for capturing an enemy holy city. It would make the game more interesting this way, as it was in civ IV. This would be even better if civs are not allowed to have their holy city in their capital, thus guaranteeing they have at least two different cities that are of high strategical importance. This would make wars more interesting.
14) if founding a city on a different continent be able to have colonies as in civ IV where they do their own thing and are hands-off except they are loyal to you.
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