what kind of style do you use?

what kind of style?

  • early battles then peaceful

    Votes: 16 15.0%
  • building slowly up until you have a powerhouse

    Votes: 44 41.1%
  • always peaceful

    Votes: 3 2.8%
  • always at war

    Votes: 7 6.5%
  • getting peace then a war

    Votes: 11 10.3%
  • i dont know i will see in the game

    Votes: 22 20.6%
  • building spy wonder and then bribing everything and then the attack

    Votes: 0 0.0%
  • i have no style

    Votes: 4 3.7%

  • Total voters
    107
I build an industrial powerhouse. Seldom war til tanks/mod era unless its absolutely necessary. Then i punish all the civs who asked for tribute along the way :)

"Walk softly til u have a big stick" :)
 
I build up a good base of cities, then I attack whenever I get a good military unit (preferrably an Immortal, Elephant, etc.). Then I lay off attacking again and expand and develop the land I've settled and conquered. Then when I get tanks I rule the world.
 
I tend to go through cycles of development. I am generally peaceful at first, unless I see an opponent nearby on my starting continent. If so, I will try to go for an early kill, usually by the time I have 4-6 cities, if someone is blocking my expansion I will try to provoke a war, and overrun with swordsmen or horsemen. If not, I will wait and build peacefully for the rest of the ancient era. If attacked, I will respond, usually trying to defeat him, then take 1-2 cities to force a peace treaty. This pattern usually repeats at different stages.

I will go through a long buildup until I feel crowded, or if a neighbor has some resource I need/can't afford to trade for, then I will wait for a good attack tech and launch an all-out war. I try to build up a lot of upgradable troops, then as soon as I get the key tech (Chivalry for Knights, Metallurgy/Mil Tradition for Cannons and Cavalry, or Replacable Parts for Infantry/Artillery) I buy an upgrade en masse and invade. (Sun Tzu + Leo's Workshop works great for this). I try to eliminate the entire civ quickly if possible, to reduce war weariness and culture flips. Afterwards, I try to be very peaceful and build up until the next era. By Late Industrial or Modern times, I will have eliminated 3-4 civs from the game, and should have a well-developed power base to either build the space ship or go all out for a domination/conquest game with Tanks.
 
My strategy is very much like Justus II's. War often comes whether I want it or not, but I'm careful about launching offensives. Generally avoid long distance wars; if Persians or somebody on another continent wants a fight, I prefer to fight on home turf (since the domestic road network is something i get going right away).

Once, I tried a crusade-like war with my neighbour's neighbour (using the RoP to get at the enemy) in hopes of getting a Leader. Didn't work (probably didn't have enough units), so since then I've stuck to warring on the closest enemy cities to my civ.
 
Fast expansion to about 6 cities, then I assimilate my neighbour.
After that, I pick on the civ with the highest culture or the max. science.
After that, I win the game ;)
 
It depends on my starting position, what civ I'm playing as, and of course what kind of victory I'm going for..

lately I've been trying to get a Conquest but have just ended up being frustrated time and again.. grr
 
I consider my style something like this. I expand until my settlers have no more room. Then I get a military to squash a neighbour or 2. Then I get bored of the constant fighting so I build for a while. Then I get bored of the constant building so I fight for a while. Repeat until someone (but hopefully me) wins.
 
On levels of Regent and below, I would strive to build a powerhouse and then:spank: the other civs around me. However since I have now started on Monarch, my style can be very fluid and change throughout the game.
 
I usually build and develop until a new superior offensive unit is available. There are only a few btw and only in relation the defensive unit an opponent has IMHO. As long as I have a solid army of superior offensive units and the opponent has futile defense it is wartime!

The SOU's are:
Knight/Samurai/War Elephant
Cavalry just sometimes
Tank
Modern Armor

And these lose superiority when opponent has significant numbers of resp.:
Musketman / Musketeer
Rifleman
Infantry
Mech. Infantry (in that case Nuke'm!)
 
Actually I thing that the style someone uses in the game depends more or less on the terrain and on the civilizations spread on the map....

If I got someone close to me then I most certainly will go for a quick kill just to get them of my back....

On the other hand if I am , let's say alone on an island or a continent I will first create 2 workers to work the terrain near my capital and then 3 settlers. then each time I built a new city I do the same thing (after building a defence unit). The goal here is to try to cover every tiny bit of shore on your island so that when somebody tries to land in order to built there they can't since they are violating your borders...

Ofcourse the only drawback is corruption but the FP wonder can do miracles...

After that all you have to do is strengthen your garisons, get a very strong navy, sit back and built built built. When you have built enought well, it's D-Day for you.
 
I voted for "Attack early then peaceful" just above "Depends on the game". I generally attack when I have better units. This usually comes early, since I've generally found it's easier to beat other civs to resources in the early game than it is later on, when everyone has railroads everywhere. A lot of people tell me they wait for tanks, but I haven't had much luck beating other civs to tech or resources without at least SOME early expansion (unless I play below Monarch). Interesting to see so many people attack later. How do you get ahead without expanding into your neighbors backyards?
 
I usually start very peaceful, focus on economy, culture and some expansionism, and as soon as Motorized transportation is researched I start creating masses of tanks and infantry. After that I usually become very provocative or someone else already is. I love late warfare because it's so much more fun than early warfare (IMO, of course).
 
since i mostly play the Persians, I build up until I have republic and enough immortals to do some serious damage. then i go peaceful until I get enough cavalry to conquer the rest of my continent. then i go peaceful again until I get enough modern tanks to conquer the rest of the world.
 
I generally conquer a lot, to get territory, resources, luxuries and, perhaps most importantly, leaders. Once I have a well sized civ with a large army and access to lots of luxuries and resources the game is effectively won and it is time to start a new one.
 
1. Expand during the Ancient Era. Get Great Libary so no need for tech research
2. Improve my cities- build temples, marketplaces, banks, and all those great wonders during the Middle Ages.
3. Prepare for industrial war. Start building riflemen and cavalry and wait for the AI to take offense.
4. Mid-Industrial times. Rush some wonders like Hoover and Theory and make tons of artillery to beat up infantry and kill with cavalry. Soon there is too much infantry and i end war and back to improving and buildign factories and stuff.
5. Late Industrial. Makes tons of tanks. Quickly knock out oil resource and overload with a quick war and end before mech infantry comes along.
6. Modern era, build tactical nukes and then modern armor. Rush those wonders with GL especially longevity and UN. Before modern armor comes i do more improving and building up my cities.
7. Wipe out the nations that have a chance of winning the space race especially if i'm going for diplomatic victory.
 
This game needs an engine with a learning capability, so it can figure YOU out! (I'd pay triple for a feature like that.)

First off, I don't play with cultural, diplomatic or space race victories turned on. In fact, I don't even like dominance. If I wanted peace, love and understanding I'd go back to doing drugs. (I lived through the '60s; I just don't remember a lot about it. Even my tour in Vietnam is still pretty much of a blood-red blur.) And besides, who wants to lose a two week old game on any given turn to some civ with a better namby-pamby cultural score than you, or a civ that's better at diplomatic sucking up, or one that can put an oversized Tonka truck on some godforsaken planet somewhere. NO, my friends, conquest is what this game is all about for me.

And secondly, I don't like the 2050 deadline; no sir, I don't like it at all. On a huge map it always comes just when things are really starting to get intense and interesting. So, I use hwinkel's TCG savGame editor to fix that little oversight: http://forums.civfanatics.com/showthread.php?s=&threadid=15620

I typically play on a huge map with 2 less civs than are available. (A little more leg room.) It seems that I always choose to be the Greeks; don't know why really; just do. In the beginning I go after the civ that always seems to be hassling me from right next door. In doing this I gain small towns without having to settle them, and hopefully retain most of my warriors. After I've eliminated that civ, I try my best to remain peaceful during at least the first two eras, since a prolonged war during the early part of the game will leave you far behind the rest of the world. (i.e. I once fought just such a war with Egypt, and in the end, even though I won, I was still left defending my cities with pikemen while the rest of the civs were tooling around with battleships, etc.)

I Build lots'a workers!!! There is nothing that I know of to get your civ moving faster and insure you remain competitive better than workers.

I hardly ever give anyone ROP (especially not to superior civs); it's a sure-fire way to be overrun by a 'friendly' expansionist or militaristic neighbor whose calculations show that he's stronger than you are. And he'll blind-side you, no matter what treaties you share, if he needs your resources. (Although I don't get too freaked out about units passing through my territory on their way to a war somewhere else; only when they start massing around MY cities....)

I pay tribute to stronger civs, but log it in my little black book for later pay-back. Be careful, tribute paid too often can lead to an invasion by just such a power. DON'T BE A TOTAL WIMP! If I don't want to deal with it, I just close out of the diplomatic screen with the 'I'm finished' option.

I NEVER settle a war (when I'm winning) without getting techs as part of the settlement. NEVER! (Duh, unless, of course, they don't have any to offer.)

Modern armor, modern armor, modern armor . . . just can't say enough about it. If you wanna dink around with other units you do it at your own peril. If you're fighting on a huge global scale you need to do some serious butt-kicking (taking out two or three cities on a single turn). Armies with ONLY modern armor in them is the way to go. (Armies move with the slowest unit, so all of them need to be modern armor.) I build the Heroic Epic & military academy, then I can build army generals in that city just like any other unit. It also allows you to load 4 units into your armies instead of 3. I just love stacks of enemy infantry and marines. They die with such valor.

I hide my navy until I need it. It seems that other civs become 'cocky' with theirs when you're not showing any on the board. Hell, they cruise right up next to your port cities to bombard you without thinking twice, and then don't bother to retreat very far. I destroyed over twenty English ships (battleships, cruisers, etc.) on a single turn by 'surprising' them in just this manner.

Worried about my standing with other civs??? Not where my own best interests are concerned. I attack when I have to, I need to, or I want to.

I don't use ICBMs unless they do. And if they do, I'll use them more often than not to take out their vital strategic resources like, say, their only uranium deposit, or their only two sources of rubber. This sure puts a crimp in their military unit production, and it takes time to clean up the pollution (it seems that the AI is, in all honesty, not too swift about assigning large numbers of workers to ANY task) and then build a road to reinstate the resource . . . time I can use to my benefit.

The games I play are long (two or three weeks . . . well over 150 hours) but I like them that way. Conquering a huge map is a rush of lengthy proportions, and it's scary, frustrating and intense. I like scary, frustrating and intense.;) ES
 
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