What makes the Iroquois so powerful?

vb0liver

Chieftain
Joined
Dec 16, 2001
Messages
1
It seems like every time i play a game(regent) with iroquois on the map, they dominate. They control more map area, have more money and are ahead on techs more than anyone else on the map. What am i missing with the iroquois?
 
Same happened on a map I made. Four civilizations were on a continent. They had exactly identical starting locations, with prime spots for 9 excellent cities. They ended up wiping out the French, Germans, and one other (I forget whom).

They've pretty much taken over one continent, and are in the process of assimilating the other continent....

Great fun. :)

I think I'll set up room for another the other 7 civs, so that they can fight even more. :)
 
Iroquois are a civilization with the Expansionist/Religious traits that translates into early game edge if used properly.

Expansionist = 1 free scout, ability to build more scouts. Move at 2 instead of 1 (warrior). Goody huts never contain undersirable events = increased chance to get free tech, gold, warrior or settler.

Special Unit is Mounted Warrior (look at the stats and compare with other units of this era). Very early advance/civ specific unit means early ability to dominate militarily with this offensive unit during the early period of game.

If you want to play with them in the game, but don't want them accidentally running over their neighbors, go to preferences menu and activate "culturally linked starting positions". This will set their starting location closer to both Aztec and Americans. Both are also expansionist civs and will help to offset disproportionate goody hut finds. Also cultural link on a large spanse of land will tend to foster friendlier relations between such linked computer civs.

Consolation: survive long enough and the expansionist trait these civs have are not worth anything after maps are exchanged and goody huts are all gone.

Otherwise, try playing them yourself and you'll discover the usefulness of the Iroquois Mounted Warrior, and scouts during the early game, and also how disadvantageous it is to be essentially missing a trait during the mid-late game when expansionist = nothing.

Hope this gives you some general insight as to what might be happening in your games.
 
The religious aspect plays into it by making their temples incredibly fast to build, so their culture spreads quickly when they expand. As the previous poster said, their edge doesn't hold into the late midgame and beyond.
 
And the Iriquous just seem to have plain old Attitude. Offer them the same deal as a couple of other civilisations and I always seem to get the lowest offer from them, and they always seem to be the most aggressive too.
 
The Aztecs are NOT expansonits. The reason they are with the Americans & Irquois is because of their culture group (Ameridians). Also, the Aztecs have the Jaguar Warrior at the start of the game, so they have an even better advantage than the other two Ameridans. They can explore like scouts, but when the encounter hostile barbarians, they have a mean offense and the ability to defend themselves! The only drawback is that the Aztecs CAN encounter hostile tribes.

:goodjob:
 
I agree muppet! Of all of my civ games, I've nmever ever played against the Irquois before. So, I decided to try out the tribe for myself. The have a BIG advantage early in the game. They get scouts, a one turn anarchy and mounted warriors in the ancient era! Anyways, the Germans wanted Theology and I refused (I NEVER give the AI theology since the AI leans it late in the middle ages and I use that to my advantage.) Anyways they delarced war on me (duh!) and I simply creamed them with my Mounted Warriors (and eventually Knights). The Egyptians helped me too! Anyways on the demographics I am #1 in population (9,011,000 citizens) and in land area (60,800 sq. mi.) Pollution is not an issue yet, so I won't adress it. That is how powerful the Irquois is. If you haven't played them, do so. It is a wonderful experience!
 
Yep, I've had the same experience with the Iroquois this game (first time I've played them.) I've never had such an easy time getting out in front early! Goes to show the people who feel the expansionist ability is useless...
This thread belongs in the Civs forum though. :)
 
I don't get why everybody thinks mounted warrior is so great.
Mine always get thrashed by defending spearmen.
 
Originally posted by God
I don't get why everybody thinks mounted warrior is so great.
Mine always get thrashed by defending spearmen.

Given lack of roads/rails in early game combined arms tactics can be on the tedious side. So, ignoring this option for lazy ones like me, there are still fast attack tactics (blitzing) that can be applied:

1. Fast units need to be veteran status to emphasize their advantage: go barbarian hunting for promotions or build barrack before making mounted warrior.

2. DO NOT expend all your movement to get an attack. This automatically allows the unit to retreat instead of be killed by spearmen. They are your fast shock troops of the ancient era so emphasize both the attack and retreat abilities to keep them alive.

3. Keep them close, do not spread them out evenly when "on the move" in other words, do not waste their mobility advantage. When encountering hostiles, defender wins or retreats/killed and remaining units on tile can immediately liquidate hostile on next turn while retaining retreat capability, or simply, don't make them rush the counterattack, use the speed for retreating instead.

One of my favorites against AI seiging my cities is to garrison a pair of spearmen and move my horsemen or swordsmen into the city. I get to attack the AI stack without ever having one of my units leaving my city because they won a battle. This allows a much smaller spearmen force to protect both my cities and my offensive units. In other words, the AI sometimes overvalues stacking when it should be spreading its attack force. Therefore:

4. Seiging AI cities. This is the ancient era, and they don't exactly have 20 spare swordsmen kicking around. So, try separating your mounted warriors, or have non-stacked units adjacent to the city to make it really difficult for the AI. Non-Fast units can not simply win an attack against a non-stacked unit then move back into the city. If besieged forces attack and win, there will be less that defender in the city.

This is just an extension of using fast units from industrial era into the ancient era. I honestly have never played any of the Iroquois, Zulu, Aztec, or Egyptian civs yet, and have never had an ancient era military edge because of this. But I suspect they can use their special high mobility units similar to how tanks and horsemen can used.

I haven't finished a game yet... spent the last month just "experimenting" with everything at monarch level just to understand the game better. What I do know is that during the ancient era, i do not like to upset certain civs at all. Imagine 20+ frigging Impi or Jaguars stacked by one of your cities!!! By extension, Mounted warriors are even worse!

This should help you turn the mounted warrior into the mongol horde of the ancient age from regent to monarch level. Beyond monarch, I simply don't know.
 
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