I was amazed when reading the introduction to this mod: The Germanic (and other) tribes falling upon ("colonizing") the remains of the Roman empire. Apart from being well routed in history (see wikipedia for the still largely autonomous Roman cities in late antiquity), this concept seemed so interesting because it promised to turn things around: Now, the playable nations were the non-civilized ones that had to learn a lot (religion, engineering,...) from the well-versed citizens of the former Empire. Just think about this "I'll send a settler to Tolosa so that he learns how to become a Hardy Pioneer" or "I have these furs and will trade them into precious tools when sending that wagon train to Leutetia". But, when finally playing the mod for the first time, I was so disappointed that Medieval wasn't conceived like that. Vanilla's Indians are replaced by some kind of barbarians although the player nations clearly qualify as being barbs. And there are no traces of the Empire apart from some ruins and ancient tombs (extremely inaccurate and no-fun). So why am I writing this, knowing that the mod creators have put so much energy and devotion into this huge mod? I think the colonization model could be changed almost entirely without having to change anything to the remainder of the creators' work. The only thing needed would be to replace the barb civs with some Roman provinces and to change the specializations and goods available in Roman cities (and perhaps revise how religion/science is to be obtained). If done so, the mod would be so more interesting.