Dancing Hoskuld
Deity
What must we fix before release v34? These are the things we need fixing before we do the freeze testing.
Must Fix
Moved from must fix to fix for v35 because they are less important or too much work to do.
Just for your information some big and small team projects that we have on our list
Must Fix
Volcanoes (rightfuture and Dancing Hoskuld)
Super Forts (Koshling and Dancing Hoskuld)Wonders and National Wonders can be built multiple times. I have seen this happen when you try in the same turn ie assign a city to build a wonder then go to another city and you can still build it. This is probably a caching issue but it needs fixing. If a city is set to build a wonder no other city should see it available in their queue. Also if it is removed from a queue it should show up as available to other cities. You should not have to wait for the next turn.
Fill in the "empty" techs. I have a few for Heritage and Taxonomy.
Naval Blockade is not working.
Workers can't build routes (this must be very new as I am not experiencing it)
Pedia Route page. (Dancing Hoskuld & Thunderbrd)
City Screen specialists (Dancing Hoskuld)
Research discrepancies? (Thunderbrd)
Signs not saved with game.
AI for automated boats needs to get them to not stay next to enemy archers when healing as it just results in them being sunk!
- when an empty fort or watch tower are entered by an enemy unit ownership does not change (may only be the new ones this is not occurring - this may only be happening with the new forts and towers. No one has reported it happening with forts)
- we have lost the ability to build canals
- when you remove a watch tower in your territory (on the border) with an improvement the plot may become unowned
- automatic and ai workers are now leaving cultural borders unescorted to build the super forts
Fill in the "empty" techs. I have a few for Heritage and Taxonomy.
Pedia Route page. (Dancing Hoskuld & Thunderbrd)
City Screen specialists (Dancing Hoskuld)
Signs not saved with game.
AI for automated boats needs to get them to not stay next to enemy archers when healing as it just results in them being sunk!
Moved from must fix to fix for v35 because they are less important or too much work to do.
Just for your information some big and small team projects that we have on our list
Figure out a way of getting the animal spawns to work on maps that don't have the default longitude so that we don't have to set up a different set for every map.
Create a modmod for experimental work on the evolving your civs.
Great Hunters and Great Admirals.
Nomadic Start - I think we need a new screen similar to a city screen but showing the nomadic yields and so on.
Multiple Maps - mostly earth-Moon, solar system and galactic and above but there is some interest in tactical. This has stalled can someone post what it is we need to do next?
Create a modmod for experimental work on the evolving your civs.
Step 1.a. Create a civilization for each cultural group and a few leaders. done
b. Make all the other civs non-playable.
c. make available it for trial
Step 2. Figure out how to extent the BtS Culture mechanism to a second level containing the C2C cultures
Step 3. Figure out how the ai and players change their culture into nations.
b. Make all the other civs non-playable.
c. make available it for trial
Step 2. Figure out how to extent the BtS Culture mechanism to a second level containing the C2C cultures
Step 3. Figure out how the ai and players change their culture into nations.
Great Hunters and Great Admirals.
Great Hunter art work (done)
Experience now given to units by settles Great people base on class (done)
Great Admiral artwork needed
Great Air Marshal - is it needed
GG points from combat to go to GG, GH or GA
Interface to show points towards new ones just like the GG now.
Experience now given to units by settles Great people base on class (done)
Great Admiral artwork needed
Great Air Marshal - is it needed
GG points from combat to go to GG, GH or GA
Interface to show points towards new ones just like the GG now.
Nomadic Start - I think we need a new screen similar to a city screen but showing the nomadic yields and so on.
Multiple Maps - mostly earth-Moon, solar system and galactic and above but there is some interest in tactical. This has stalled can someone post what it is we need to do next?