What Polynesian Civs are likely to be in-game and/or would you like to see?

Ronaldo_

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I've recently been developing a civ chart with the community under the assumption that each civ is part of a 3 stage progression for one particular region, while also having the potential to branch into others they share geographic or historic proximities to.

However, one area that seems to have been under discussed is the Polynesia region (which is at this point assumed to be Hawaii during the exploration age). What are some likely Antiquity and Modern age Polynesian civs we could possibly expect, or that you would like to see in-game?

Screenshot 2024-11-05 at 5.56.20 PM.png
 
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Evidence points to Antiquity Tonga in DLC; the timeline doesn't quite fit, but they were the first island settled and they're in line with other anachronisms like Khmer and Mississippians. Māori seem the likeliest possibility for Modern.
 
Tonga>Hawaii>Māori is the most likely.
There is already a Tonga wonder in Antiquity.
The Māori are the largest group today, and they were the last group to discover their islands.
 
I think is probably just me who thinks the Tonga could still be an future option in Exploration while that wonder be in Antiquity be used by a all encompassing ancestor "generic" Polynesia civ
 
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I think Tonga is the best option for Age 1 Polynesia; it’s the only one well-documented enough to fit as an Antiquity civ, as the others are rather obscure. I really hope they don’t go with generic names like Polynesian Civ.

In fact, given the flexibilities of the eras, perhaps Rapa Nui also works as Antiquity (as well as Exploration). I'm not convinced they are sufficient documented, however.
 
By the way, why is it that when we talk about Oceanian civs, we always forget about Saudeleur/Pohnpei, the people of Nan Madol? Maybe they’re well-documented enough to become a Civ.
 
By the way, why is it that when we talk about Oceanian civs, we always forget about Saudeleur/Pohnpei, the people of Nan Madol? Maybe they’re well-documented enough to become a Civ.
The dates run from 1 - 80 CE to 1600s CE, so could (barely) go into Antiquity or (fully) into Exploration Age.

Characteristics of Nan Madol itself are that it had to have all fresh water and food brought in and it was built almost entirely from volcanic basalt stone. That would seem to allow for uniques regarding the Saudeleur cities/settlements being immune from penalties due to water or food shortages, or a bonus for construction near Volcanoes. Either would be definitely something different in the game - Volcanoes are usually negative influences in the game, and Food has always been pretty basic to the growth of cities - divorcing city growth from Immediate Food Supply in any way would be pretty radical.

Less radical might be that every new Saudeleur Settlement or City gets a 'free' Trade Route bringing in Food: that would keep some limit on City/Settlement Spam but still give them a distinct advantage in settling marginal sites.
 
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