Like
@BuchiTaton,
And finally:
Armenia - because first, including the Shulaveri-Shimu and Maikop Cultures they date back to Neolithic, and second, they have at least 4 native Dynasties to chose leaders from, and third, they seem to have been the first to cultivate the wine grape and invented quantity wine-making machinery (presses, vats, etc) - too many things going for them to be left out of the game this long . . .
And because Renaissance big brand of light cavalry--The Stratiotai--originates here?
Mine.
- Brand new civ.
1. Burma, one of the three Mekhong Giants. They should appear alongside Siam and Vietnam in the world stage. representing rivalties amongs the three. All three are Elephant empires, riverine empires, as well as 'gunpowder empires'.
Leader: Hsibushin (King Alaungphaya). First King of Kaungbaung 'The Last Dynasty' of Burma, uncannny ability to fight wars on two fronts--Ayutthaya to the East, and Qing China invaders up north.
Capitol: Ava/ Inwa
2. Manchu; They were as distinct as Indians and Moguls. and both began as invading 'barbarians' only to create their own civilizations later on.
Leaders:
- Nulhaci/ Nurhaci (努爾哈赤). Qing founder
Capitol: Hetu Ala / Xinbin, Liaoning.
- Kang Xi or Qiang Long. (May also lead China instead, )
Capitol: Beijing (Both as Manchu and Chinese)
3. Italy (As a distinct civ to Roma). Medieval to Industrial era civ.
UU: Arbalest crossbowmen (Super crossbowmen, i Don't really like Condottieri much because they aren't really loyal chaps), or Galleass.
Leaders:
- one of Venetian Doge: Traders
Capitol: Venice
- one Late Roman leader: Shared with Roma and maybe Byzantium
Capitol: Ravenna
- Naples leader, seat will also be Naples
- Victor Emmanuel III (or other big name Savoy monarchs)
Capitol: Roma (Except if Rome is in the game as well, the capitol will be either Cagliari or Turin)
UU. Bersaglieri (basic infantry).
- A pope (Rules from Roma or Vatican, depending what country does he leads, always speak Latin regardless of a country he leads)
Ability: Pontifex Maximus.
Trait: Religious (Similiar to Phillip II of Spain or Vasil II of Byzantium), has different war declarations if a player adopts the same religion as him and later declares war while still remains faithful to the said religion (Excommunicated heretic), if player follows different religion entirely he will call his war 'Crusade'.
UU: Papacy Guard (Purchase with faith only, expensive, limited numbers per holy site, never obsolete and becomes stronger with associated techs and civics attained.)
4. Ukraine:
Leader: The first cossack leader but i can't remember his name
UU: Cossack (Renaissance UU, actually Imperial Russian cavalry forces weren't solely Cossacks, Russia should get Streltsy instead)
Unique building: Sich. (What should it be?)
About Lavra: It should no longer be Russian exclusive. Actually this complex originated in Old Byzantium.
5. Israel:
Ability: Promised Land. (likely to earn Prophet first)
Leader: Solomon
Another religious, and defensive. Ancient to classical civ.
UU: Zealot (a type of infantry), similar to Civ6 Conquistadores but more defensive.
6. Sudanese
Leader: The Mahdi
UU: Ansar.
I'm not really good at Native Americans of any kind sorry. but the alternate 'Americans' could be either
1. Deseret. Also Religious civ. A missionary can recruit unit with any non-hostile CS using the same charge as 'spread religion) but with different command.
Seat: Salt Lake City.
2: Paiyute (Cannot found a religion on its own but can build holy sites). again not really easy to think of any cool units beyond any wildwest cav. but they're more associated to Mormon settlers one way or another.
3. Texas (A short lived republic created by Mexican shaky politics, originally Mexico wanted to populate Northern territories inherited from Bourbon Spain largely to prevent American landgrabs (These territory were originally claimed and respected on paper, recognized by European powers, Actually Spanish Empire did extend all the way North to what's now Canada, too bad these lands were too harsh and less attractives (particularly to Spaniards) to develop beyond a handful of Catholic Missions and some frontier bases (Presidio should be Spanish UI, buildable only outside home continent or several hexes away from capitol) similiar to Blockhouses to the Northern portions of North America, or American copycat referred to as 'Fort' (but actually more of a castle than an actual Fortress, usually made of timberwood or clay, built to defend against opponents without big guns.), thus settlement invitations were sent fourth, it turned out that Americans got the invitations first and began settling a territory referred to as Tejas (Back then part of another province, an origin to the word 'Lone Star'). As Mexican government changed (violently) so did policy that eventually upset 'Blonde Peoples' settled in Tejas, especially the Centralization (and more Importantly, 'Catholic Theocracy', which legalize Roman Catholicism only. Settlers up north followed different religions or different forms of Christianity entirely. This repeated the same 'mistakes' Papacy did couples of century ago to 'solve Reformation Heresy problem', something that Papacy failed in the end. In Europe, dispuites between Catholicism and so many Reformation Churches had already been 'settled' and no longer a valid Casus Beli (There were bigger threat to the Church--Naionalism which challenged the Papacy considerably). In Mexico and Latin America, not so much. 'Texans' sue for independence, but Mexican central government refused, instead AFAIK a religious sentiment was used by Gen. Santa Ana so he could declare that his war is 'Holy Crusade of 19th Century'. Santa Ana's army won victories after victories and ALMOST finished off 'Texan Heresy' only to be captured by a group of daring Texas Rangers.
4. Mexico.
Leader: Either Santa Ana or Ben Juarez.
UU: a kinda lancer.