These are our choices when Construction Finishes...
Education 29 Turns 2691
Printing Press 26 Turns 2392
Feudalism 12 Turns 1046
Philosophy 13 Turns 1196
Divine Right 23 Turns 1794
Horseback Riding 5 Turns 373
Literature 4 Turns 299
Drama 6 Turns 448
Astronomy 39 Turns 2990
Engineering 20 Turns 1495
Keep in Mind the following when voting:
1. Sirius has suggested that the Alliance Should Tech towards getting Astronomy ASAP (presumably to invade and eliminate M&M as quickly as possible).
Astronomy is now available to the alliance since Quatronia teched Optics
2. We do not know what Sirius is teching, but we do know that they want The Great Library, so they may want Literature
3. We do not know what CDZ is teching
4. We do not know what Quatronia is teching, but given their pattern of getting the naval technologies, they may wish to tech Navigation. Also, Quatronia was using Horseback Riding as a placeholder before going for Optics, while they waited for Machinery... but we don't know if they have any significant amount of beakers towards Horseback Riding.
5. We don't need a religion so we probably dont want Philosophy or Divine Right for now... at least until we are wanting to go for Nationalism. Education and Printing Press are really expensive and so would probably take too long for us to get.
Given the info above, our choices of tech are probably:
Feudalism 12 Turns 1046 - This would unlock Guilds for Knights (as well as give us access to Longbows). Feudalism would also allow us to use the Vassalage Civic for higher exp points for our new military units. It would also allow the Serfdom Civic, which we could use to improve our tiles faster
Horseback Riding 5 Turns 373 - This would give us the ability to build War Elephants, which we could use against Merlot Crossbows (if they are going for Machinery to kill our Maces/Axes)
Drama 6 Turns 448 - We could tech Drama and then Music. If we get Music first, we get a Great Artist, which we could use to culture bomb Marthaton or the Canal/ Fortress city.
Engineering 20 Turns 1495 - Would allow us to build a Castle in Themiscyra for +25%. With our Great Spy coming soon, this would give +5-6 points/turn. Enginnering would also allow us to build Pikemen, which would be good defense against any Mounted units that Mavericks send against us. Mavericks have Horses and Elephants, as you can see in the turnlog screenies.
Education 29 Turns 2691
Printing Press 26 Turns 2392
Feudalism 12 Turns 1046
Philosophy 13 Turns 1196
Divine Right 23 Turns 1794
Horseback Riding 5 Turns 373
Literature 4 Turns 299
Drama 6 Turns 448
Astronomy 39 Turns 2990
Engineering 20 Turns 1495
Keep in Mind the following when voting:
1. Sirius has suggested that the Alliance Should Tech towards getting Astronomy ASAP (presumably to invade and eliminate M&M as quickly as possible).
Astronomy is now available to the alliance since Quatronia teched Optics
2. We do not know what Sirius is teching, but we do know that they want The Great Library, so they may want Literature
3. We do not know what CDZ is teching
4. We do not know what Quatronia is teching, but given their pattern of getting the naval technologies, they may wish to tech Navigation. Also, Quatronia was using Horseback Riding as a placeholder before going for Optics, while they waited for Machinery... but we don't know if they have any significant amount of beakers towards Horseback Riding.
5. We don't need a religion so we probably dont want Philosophy or Divine Right for now... at least until we are wanting to go for Nationalism. Education and Printing Press are really expensive and so would probably take too long for us to get.
Given the info above, our choices of tech are probably:
Feudalism 12 Turns 1046 - This would unlock Guilds for Knights (as well as give us access to Longbows). Feudalism would also allow us to use the Vassalage Civic for higher exp points for our new military units. It would also allow the Serfdom Civic, which we could use to improve our tiles faster
Horseback Riding 5 Turns 373 - This would give us the ability to build War Elephants, which we could use against Merlot Crossbows (if they are going for Machinery to kill our Maces/Axes)
Drama 6 Turns 448 - We could tech Drama and then Music. If we get Music first, we get a Great Artist, which we could use to culture bomb Marthaton or the Canal/ Fortress city.
Engineering 20 Turns 1495 - Would allow us to build a Castle in Themiscyra for +25%. With our Great Spy coming soon, this would give +5-6 points/turn. Enginnering would also allow us to build Pikemen, which would be good defense against any Mounted units that Mavericks send against us. Mavericks have Horses and Elephants, as you can see in the turnlog screenies.