Self-explaining title. However I mean mostly stuff other than obvious "fix bugs"
My contribution: I think the next patch should improve AI in this regard
https://forums.civfanatics.com/threads/new-patch-ai-walled-city-attack-experiment-results.642123/
My contribution: I think the next patch should improve AI in this regard
https://forums.civfanatics.com/threads/new-patch-ai-walled-city-attack-experiment-results.642123/
...with all that being said, however, this test still shows that AI:
1) Ofers peace on unfavorable terms despite being one turn from total victory - it should either offer status quo or demand tribute from human (if it really doesn't want this city) or just take the city earlier!
2) Casually and pointlessly sends units who shouldn't be here into city range where they die from city attacks - it should either decisively attack the city with major force of several units or don't attack at all, not send lonely suicidal units pointlessly.
And those aspects should be reported as bugs @Gort, could you?
I think we can all agree that regardless of whether AI wants to take this city or not, it shouldn't offer unfavorable peace deals or waste units in its range of fire, just invade it en masse or not.