What sort of Mod do you think would be the bet fit for CiV?

Boshi

Chieftain
Joined
Feb 13, 2009
Messages
51
I haven't done any serious mod creation since Civ II (had a lot of fun mucking around with various American Civil War II mods) but the CiV puppet state and city state mechanics just really cry out for some kind of fuedalism based mod, at least to me, since they seem to capture the effects of being the hegemon of an area without having local administrative control better than other Civ games.

Of course, fuedalism leads to A Song of Ice and Fire, (George Martin's series of books that begins with A Game of Thrones and which is now being made into an HBO series) and I think that setting would be a great fit for CiV, much more so than the previous Civ titles.

Am thinking of something along these lines:
-Using city and puppet states galore (with possible use of small vassalized full-fledged Civilizations, depending on how the diplomatic mechnics for that play out) to represent the various subsidiary houses.
-Even the main powers starting off with just a city or two to directly rule, with use of the various great people-created locations to represent smaller holdings or castles.
-Tweak the rules to make it significantly harder than normal to amass a large empire by ruling it direclty.
-Tweak the Civ-specific abilities to fit the personalities of the main noble families.
-Since having a lot of wonder building, tech advancement or social policy change doesn't really fit the setting, possibly reskin one or more of them to represent the recruitment of advisors, who would give you a specific bonus.
-A couple triggered events, but nothing too much to yoke things to the plotlines of the books.
-A couple specific new units and buildings, but probably not a need for too many. More of the focus would be on the "city state" minor houses and tweaking the sorts of things that you need to do to get influence with them to be things that make sense in the setting.

Since the magic is pretty subtle in the setting, probably there's not a need to get into that too much since doing that would probably be damn hard, but it seems that the basics would be relatively easy to set up, certainly a lot easier than in any of the previous Civ games.

What sort of mods are the rest of you looking forward to making or seeing?
 
From what I understand, Civ 5 is not shipping with any scenarios - they're expecting that kind of stuff to be created by the community, so just about any scenario type of mod would work.

It's intersting that in the polycast that Shafer mentions having played Wesnoth starting a few years ago. When I first saw Wesnoth I was thinking that it's combat mixed with Civ would absolutely rule, because Wesnoth's combat model kicks butt.

I'd like to see a fantasy-flavored mod for Civ 5 but it'll be hard to do a really good one without it being compared to or likened to FfH. But that'd be the best of both worlds as pondered upon a while back - wesnoth style combat (aka, Civ 5's new style) mixed with Civ city/empire building, all in a fantasy setting with fantasy units.
 
There will probably be several fantasy-themed mods out there. Perhaps they can share some content, art assets, and code?

There's also gonna be quite a few realism mods out there, as well as historical scenarios.

I can't wait to see what emerges. I also can't wait to see how much I'm going to have time to mod :D
 
There are already projects for fantasy mods and the game isn't even out yet. You might want to pick something else, so we don't get a hundred of them :p

I even have ideas for a fantasy mod myself - but if I do make one it'll likely be something else.
 
... so, civfanatics ...

why isn't there a Civ V modding forum yet? :mischief:
 
A Dance of Dragons would be very welcome.

The mod you're working on looks very very cool but something like that would be very difficult to do out of the starting gate with CiV without the FfH II base to work on, so what I'm thinking would be more a focus on the feudal dynamics and leaving most of the magic alone, since at least in the first few books and with a few exceptions, the magic has very little influence on the overall plot line.
 
I'd really like to be able to play with some alien civiliations (from thier dawn to space age, not invading the Earth or anything). I'd also love to see a custom civ creator, especially in the aforementioned mod.
 
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