I haven't done any serious mod creation since Civ II (had a lot of fun mucking around with various American Civil War II mods) but the CiV puppet state and city state mechanics just really cry out for some kind of fuedalism based mod, at least to me, since they seem to capture the effects of being the hegemon of an area without having local administrative control better than other Civ games.
Of course, fuedalism leads to A Song of Ice and Fire, (George Martin's series of books that begins with A Game of Thrones and which is now being made into an HBO series) and I think that setting would be a great fit for CiV, much more so than the previous Civ titles.
Am thinking of something along these lines:
-Using city and puppet states galore (with possible use of small vassalized full-fledged Civilizations, depending on how the diplomatic mechnics for that play out) to represent the various subsidiary houses.
-Even the main powers starting off with just a city or two to directly rule, with use of the various great people-created locations to represent smaller holdings or castles.
-Tweak the rules to make it significantly harder than normal to amass a large empire by ruling it direclty.
-Tweak the Civ-specific abilities to fit the personalities of the main noble families.
-Since having a lot of wonder building, tech advancement or social policy change doesn't really fit the setting, possibly reskin one or more of them to represent the recruitment of advisors, who would give you a specific bonus.
-A couple triggered events, but nothing too much to yoke things to the plotlines of the books.
-A couple specific new units and buildings, but probably not a need for too many. More of the focus would be on the "city state" minor houses and tweaking the sorts of things that you need to do to get influence with them to be things that make sense in the setting.
Since the magic is pretty subtle in the setting, probably there's not a need to get into that too much since doing that would probably be damn hard, but it seems that the basics would be relatively easy to set up, certainly a lot easier than in any of the previous Civ games.
What sort of mods are the rest of you looking forward to making or seeing?
Of course, fuedalism leads to A Song of Ice and Fire, (George Martin's series of books that begins with A Game of Thrones and which is now being made into an HBO series) and I think that setting would be a great fit for CiV, much more so than the previous Civ titles.
Am thinking of something along these lines:
-Using city and puppet states galore (with possible use of small vassalized full-fledged Civilizations, depending on how the diplomatic mechnics for that play out) to represent the various subsidiary houses.
-Even the main powers starting off with just a city or two to directly rule, with use of the various great people-created locations to represent smaller holdings or castles.
-Tweak the rules to make it significantly harder than normal to amass a large empire by ruling it direclty.
-Tweak the Civ-specific abilities to fit the personalities of the main noble families.
-Since having a lot of wonder building, tech advancement or social policy change doesn't really fit the setting, possibly reskin one or more of them to represent the recruitment of advisors, who would give you a specific bonus.
-A couple triggered events, but nothing too much to yoke things to the plotlines of the books.
-A couple specific new units and buildings, but probably not a need for too many. More of the focus would be on the "city state" minor houses and tweaking the sorts of things that you need to do to get influence with them to be things that make sense in the setting.
Since the magic is pretty subtle in the setting, probably there's not a need to get into that too much since doing that would probably be damn hard, but it seems that the basics would be relatively easy to set up, certainly a lot easier than in any of the previous Civ games.
What sort of mods are the rest of you looking forward to making or seeing?