I've got Imm isolation game recently and cannot set proper objectives to do.
As I understand the main goal is to get to Astronomy as quick as possible. The problems start here:
1) what is the reason for Astronomy?
* To boost trade root income 1G -> 3G?
* To exchange tech?
* To trade for happiness?
I think that tech exchange + trading for happiness are the major thing here, providing immense boots to the empire. CMIIW
2) should I sacrifice speed to Astronomy by side-tech?
I find Alphabet useful. After certain turn you don't have units to build/overflow and the number of wonders is slow to rotate them between cities, Library Scientists are not enough to eat up food surplus. This way it is possible to burn H/F into B.
I avoided Currency but it might have sense to add extra trade root earlier...
I avoided Monarchy path because of Gold + Forges...
3) what to do with late whip?
Really after all those Workers/Settlers/Work Boats (for expansion) & Warriors for Happinnes/fog busting & Libraries/Forges for multipliers/GP I don't know how to spend H/F. There is nothing to whip, really. I sidestepped to Alphabet to have the way to burn H/F somewhere.
4) After getting Astronomy and getting first contacts I don't know what to do. That also means I haven't prepared to this point 30T ago.
I see some options but unable to prioritize them:
* invade some AIs
* settle unoccupied space
I don't like them for the reason of upkeep costs. Invasion path is still promising if I target Feudalism to make vassal ally (step for domination victory).
I don't know when to build army. It will creep economy if building is started before first contact & overseas +3G per city.
I don't know what military to target. Like the game state is near the Feudalism, I have to discover Construction and then there are Engineering (Trebuched) / Civil Service (Maceman) or even some distant Guild (Knights).
5) Military goals interfere with research path.
Should I go for Monarchy? I rose limits via resource trades from 6Happy to 8Happy and Hereditary Rule looks less appealing...
Should I go for military tech? Which paths are viable?
What about Philosophy/Liberalism race?
6) What Great Persons are important and how to get/spend them?
I produced 3 GS, early went into +25% research, other two into Astronomy bulbing.
I had second GS for a long time, but there was no any useful tech to bulb into (Mathematics isn't an option, I can self tech it in 6T, Aesthetics is a sidestep from Astronomy).
Also my capital aren't that great, I think that settling first GS would be more appropriate than Academy... And I might to build Academy with second GS, when was unused for many tens turns.
I had Forges early, don't know what to do with GE if I have one...
7) GLH when isolated? What's the reason?
As I understand the main goal is to get to Astronomy as quick as possible. The problems start here:
1) what is the reason for Astronomy?
* To boost trade root income 1G -> 3G?
* To exchange tech?
* To trade for happiness?
I think that tech exchange + trading for happiness are the major thing here, providing immense boots to the empire. CMIIW
2) should I sacrifice speed to Astronomy by side-tech?
I find Alphabet useful. After certain turn you don't have units to build/overflow and the number of wonders is slow to rotate them between cities, Library Scientists are not enough to eat up food surplus. This way it is possible to burn H/F into B.
I avoided Currency but it might have sense to add extra trade root earlier...
I avoided Monarchy path because of Gold + Forges...
3) what to do with late whip?
Really after all those Workers/Settlers/Work Boats (for expansion) & Warriors for Happinnes/fog busting & Libraries/Forges for multipliers/GP I don't know how to spend H/F. There is nothing to whip, really. I sidestepped to Alphabet to have the way to burn H/F somewhere.
4) After getting Astronomy and getting first contacts I don't know what to do. That also means I haven't prepared to this point 30T ago.
I see some options but unable to prioritize them:
* invade some AIs
* settle unoccupied space
I don't like them for the reason of upkeep costs. Invasion path is still promising if I target Feudalism to make vassal ally (step for domination victory).
I don't know when to build army. It will creep economy if building is started before first contact & overseas +3G per city.
I don't know what military to target. Like the game state is near the Feudalism, I have to discover Construction and then there are Engineering (Trebuched) / Civil Service (Maceman) or even some distant Guild (Knights).
5) Military goals interfere with research path.
Should I go for Monarchy? I rose limits via resource trades from 6Happy to 8Happy and Hereditary Rule looks less appealing...
Should I go for military tech? Which paths are viable?
What about Philosophy/Liberalism race?
6) What Great Persons are important and how to get/spend them?
I produced 3 GS, early went into +25% research, other two into Astronomy bulbing.
I had second GS for a long time, but there was no any useful tech to bulb into (Mathematics isn't an option, I can self tech it in 6T, Aesthetics is a sidestep from Astronomy).
Also my capital aren't that great, I think that settling first GS would be more appropriate than Academy... And I might to build Academy with second GS, when was unused for many tens turns.
I had Forges early, don't know what to do with GE if I have one...
7) GLH when isolated? What's the reason?