Had a look at the update. Amenity: Adjust negative penalty, double positive amenity bonus. Well, this do encourages buildings of entertainment complexes. However, in early and mid game, apart from Colosseum, the seemingly only way to keep amenity is to lower your population. (EC is still too costly, 150-200 production for 1 amenity in 1 city? Huh.) Given the high negative amenity penalty and limited source of amenities in early/mid game, I guess we'll be trying to limit our population at 4 in future games. Except for a few cities. If having 1 more population means -10% yield, growing from 4 to 5 is not very wise(unless you have very high yield tiles, or Pingala). Only in late game when Water Park /Zoos become available will we start to grow those cities again. Another change is the +50%/50% yield to buildings card. Now they require 15 population and +4 adj, which means you need at least 8 amenity to fund each of those cities to keep it neutral. The solution is also simple-- Just ignore such cards. Now you no longer have to pursue 10 population. This also encourages we to keep our cities at 4 population. Conclusion: The new changes strongly encourage us to keep our cities at 4 while building/dominating more cities. Other changes, such as trade route bonus to CS. They're good. Now trade routes value more. Also maybe Democracy will be better than Communism now? Previously Communism is better. For SS, in fact the most significant change is the governor title change. Having much fewer early governors means a golden Classical is difficult again, severely reduces the power of Voidsinger. No longer a no-brainer choice now. If you can still get golden Classical you may still choose Voidsinger. Otherwise maybe Vampire is better, especially when early barbs are enhanced by the anti-cav change. The power of Hermetic Order depends on how Ley Lines are placed. +2 is a good adj bonus anyway. But we don't know how many of them we may get in normal games. Unsure but it seems that policy slots for governments are increased. Unsure about the effect.