alexandergreat
Chieftain
- Joined
- Feb 27, 2007
- Messages
- 5
In your first city what do you like to aquire first.
Barracks, worker, miltary unit, explorer, etc.
Barracks, worker, miltary unit, explorer, etc.
With many improvable tiles: Worker-Warrior-Settler
With few improvable tiles: Warrior-Worker-Settler
With sea resources: Work Boat-Warrior-Worker-Settler or Work Boat-Worker-Warrior-Settler
Could you explain a bit more about the Work Boat first start? I have always the feeling, I'm starting slower with it. I understand, your capital has time to grow while building the work boat, which should be a good thing. But when it finished the work boat, the city might be size 2 or 3, so it works 1 or 2 unimproved tiles. How do you take advantage of a "work boat first" start?
LC
First build is either a worker or a work boat.
or if sea food (and fishing is known)
- work boat (whip?), worker (yes I build the worker at size 1 then, but size 1 working seafood + overflow hammers!), warrior, settler(whip?)
If there's a seafood resource, a workboat comes first. There's an article in the war academy about starting with workers and chopping settlers, it's a good one and I'd recommend it, especially for a newcomer.![]()
Building a worker first only makes sense if you can put the worker to do useful things right away and keep him usefully employed, which depends on what technologies and resources you have access to at the start. The hammers (and food) spent is a major investment which needs to be justified.
I agree, i'd like to add that the commerce from the seafood tiles is very important too. 2 Seafood tiles means you have +/- 1.4 times research (and even better when financial) compared to working landtiles without rivers so you catch up with researching mining/bronzeworking faster and then whipping worker/settler in your size 4+ capital.First build is either a worker or a work boat. If you start with a work boat, yes, your capital grows while you build the work boat. So it's true that you're working some unimproved tiles, but if the worker is your second build, that seafood tile is going to be a tremendous help to get that worker built. If you built a worker first, you're going to be working an unimproved tile through the build anyway. I like to get the seafood hooked up ASAP to speed up the worker.
I build worker, worker, warrior, settler, unless I have nothing for the worker to do. If there's nothing for the worker to do, I'll build a warrior while I'm waiting on some tech. If there's a seafood resource, a workboat comes first. There's an article in the war academy about starting with workers and chopping settlers, it's a good one and I'd recommend it, especially for a newcomer.![]()
Building a worker first only makes sense if you can put the worker to do useful things right away and keep him usefully employed, which depends on what technologies and resources you have access to at the start. The hammers (and food) spent is a major investment which needs to be justified. I usually steal my first worker or two from neighbouring civs instead, this can often be done sooner than I could have built one on my own.
rax generally takes the time for the city to grow. but also means automatically get promoted units.
One thing that you have not considered though is the opening you play in a multiplayer environment. Humans act considerably differently to AI, and will have no qualms declaring war on you in 3200 BC to take your capital with a couple of warriors.I made 3 different custom games about 2 months ago (?) and my goal was to come up with the best initial b/o. The goal in each scenario played was to at some point grow my capital to max population (4-emperor) with a barracks and warrior and settle TWO additional cities grown to max population (3-emperor) with a barracks and warrior. In each scenario another goal was to have 3 total workers. Anyways, the bottom line was to see which b/o could found the cities fastest and meet the above requirements.
I started with Frederick and had hunting and mining as starting techs. I made one city have no available hills to be mined (they were all tree covered or had no hills at all) but did have an AH resource only nearby. The other scenario had an AGR resource nearby only. The 3rd scenario had 1 hill immediately available to mine and also had an AGR resource.
Anyways, I found the best b/o for all three to actually be the same. Even if this meant having an idle worker for several turns, I still met the above conditions best with the following b/o:
worker/warrior/settle/worker/warrior/settler/worker/barracks
So, it may seem a bit unorthodox, or even stupid to use the same exact B/O for any given starting position, no matter what the resource layout is, BUT, after rediculous amount of testing and re-testing, for me there is no doubt which works best.
I hate coastal starts as they slow down my bottom line requirements for the above. Growing city is advantageous while getting that boat, something you can't do with a worker, however, not having that initial worker slows down the rest of the progress too much. I will regenerate if I get a coastal start, lol... Unless I am specifically trying to improve my coastal starts (which I plan to eventually!)!