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What to do with our GP?

Discussion in 'Civ4 - Demo Game: Citizens' started by DaveShack, Aug 7, 2006.

  1. DaveShack

    DaveShack Inventor Retired Moderator

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    I asked for the last play session to be stopped so we could discuss what to do with our great person (scientist?). Since it doesn't look like our MoS has started anything relating to this important decision, guess I'll kick it off.

    A couple of people have commented on trying to get Islam, by getting to Divine Right first. Is Islam still available? What can our GS do right now? Is it safe to go that route, or should we be doing something else like building another academy somewhere? Are we close to getting another GP of a different type, to start our Golden Age?
     
  2. Vind2

    Vind2 Woof?

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    I think only BW can get another GP and it is 100% chance scientist. So a GA is out of the question.
     
  3. GeorgeOP

    GeorgeOP RF Bleachers

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    The only thing generating GP points is a Specialized Citizen. Our bar is back down to 0, and it will take 450 points to generate another GP. So it will be 150 turns before we have another GP. But it isn't 100% Scientist. All we have to do is change it to another citizen and it will become !00% of anything. We could also get a second SC to make it 75 turns before another GP, but that will either lose 4 hammers or once cottage in our capitol.

    What we can do with our GS:
    Research: This will provide 2569 beakers towards Astronomy that will help us travel the oceans. But we would still need 2051 more beakers before we actually learn that technology.
    Great Scientist: Will give +1 hammer, +6 beaker, and +3 GPP to one city.
    Academy: Will give +4 culture and +50% beaker to one city. BW already has an Academy, the next highest is NPC with 10 beakers. So until we increase the amount of money going to science or NPC grows, this path will only generate +5 beakers to NPC.
    Golden Age: Will help our economy for 20 turns, but it will take another GP which we haven't even started on yet.

    Option 2 will take 428 turns to generate as many beakers as Option 1. However, it will also give a city +1 hammer and help generate more GPP. I think we should make a Great Scientist in our GP city. (Fort Impervious)
     
  4. Sweetacshon

    Sweetacshon In the foetal position

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    NPC has an acadamy already (Thanks AI Khan :)), but is not prioritising commerce due to the fact that it just hasn't had a governor for a while. It has 4 or 5 cottages it could be working, but is currently building units. This will be rectified soon, I'm sure. Future big commerce cities seem to be Abydos, Const Falls, Auda City (too much water), and Bascilica (too close to front). The first 2 would be my choices.

    Super scientist - it's probably early enough that we'll get more benefit long term from an academy, but I'm not sure. We are only running at 30% science, so an academy would yield just 3-4 beakers, but as we specialise the city more, and recover economically so we can raise the rate, it'd win out. However the +GPP and hammer, coupled with the immeadiate boost make it a tough choice.

    Golden age - will require another GP, which will take forever, and we could use other types (except maybe GA) in better ways.

    Research Astronomy - worthwhile, of course, but we have bigger problems in out own backyard, and caravels will probably do for the moment. I just we need a more "current" boost.
     
  5. GeorgeOP

    GeorgeOP RF Bleachers

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    Where do you think the Super Scientist should go? Fort Impervious (our proposed GPP city)?
     
  6. ice2k4

    ice2k4 Chieftain

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    GPP, as in Great Person Points? Last time I checked "super specialists" don't generate GPP.
     
  7. Sweetacshon

    Sweetacshon In the foetal position

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    Oh right... I was just reading that off George's post ;) If there are no GPPs involved, it would make more sense to stick the super specialist in a city with science multipliers, wouldn't it? ie BW or NPC. I'm probably leaning toward another academy, actually. 3 cities with acadamies, libs, unis, obs, etc forms a pretty good science base.
     
  8. robboo

    robboo Chieftain

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    MG is a good choice for an acedemy. Its coastal and its away from the action so you an switch it more commerce. Add in a habor later for 50% trade route increase and you will have a fine city.

    Even if its not the 3rd most commerce right now..its distance from potentional military action..makes it a good choice.
     
  9. GeorgeOP

    GeorgeOP RF Bleachers

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    Really? Did not know that.
     
  10. DaveShack

    DaveShack Inventor Retired Moderator

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    So far the realistic options are:
    • Super scientist (where?)
    • Academy (where?)
    • Research toward Astronomy
    On the questions of where to put an Academy or super scientist, we can either include that in the initiative, or leave it to the governors to figure out.
     
  11. Oldbus

    Oldbus Chief of Confusion

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    I'd favour a super-scientist and I'd put it in Boaring Wallow.

    I think there is a good argument for researching Astronomy however. Neither Bismarck or Peter seem to have it, so we may be able to trade it and get nearly 5000 beakers free (i.e. Astronomy is over 2500 :science: and hopefully we can trade it for something about as good). Hmm...that does sound quite good. Maybe I prefer this :confused:

    I don't think an Academy is a good idea. Two of the best cities for an academy (BW and NPC) already have one. MG would seem to me like another choice, but I don't think it will ever generate enough commerce. There isn't enough food (lack of fresh water) - which makes it difficult to grow the pop and to get enough cottages and water tiles. It currently has only 10 :commerce:. Even if we can get the research back up to 50%, we need to have 24 :commerce: before we can equal the 6 beakers a super-scientist will get us. At MG's rate of progress, the game will be over by then.

    BTW, how much longer do you think we'll need? Sunday evening (English time) would be a good time for me to play the turnchat. I won't be around tomorrow (going to a wedding - no, not my own ;) ), but I could post TC instructions Sat am and leave about 30 hours for people to respond. That may not be a problem given that a lot of folks will probably say "same as last time".
     
  12. Vind2

    Vind2 Woof?

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    I think we should get a poll up on the subject.
     
  13. GeorgeOP

    GeorgeOP RF Bleachers

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    Oldbus: just start up the TCIT thread. We didn't have our worker orders straightened out last time, and I want to make sure the Gov's have plenty of time.

    I think we've covered all of our options and should have a vote.

    edit: 1000th post? Wow. When I started in this DG, I didn't have enough posts to change my icon.
     
  14. Vind2

    Vind2 Woof?

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    1000th post nice :D
     
  15. Sweetacshon

    Sweetacshon In the foetal position

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    I'd really favour an academy in somewhere with growrth options, which I don't think MG has. Abydos or Const fit well here if we cottage spam. Auda city has a litttle less food, but is on the coast, so that might make up for it. If I had to vote now, I'd say Abydos - it's safer from pillaging. I am leaning away from the astronomy bomb, and super-sci would go best in BW, but I will take a stand and say academy in Abydos.
     
  16. DaveShack

    DaveShack Inventor Retired Moderator

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    A poll has been opened.
     
  17. dutchfire

    dutchfire Moderator Moderator

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    Sorry for the trouble I gave you :p
    But I'm back!
     

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