What to Rush Build During Offensive
Assuming a few things here, like your civ has a decent income... this thread is about what to rush buy when you are invading the enemy.
This thread came to mind because in a current game I am at the point where the other civs are starting to pop tanks, and I am adjusting my rush buys.
Normally my priority would be culture: temple-library at least, if no other concerns are present I go all the way (cath, uni, and col.), waiting the one turn between each buy. Coastal cities I usually buy the coastal improvements too, and finally I finish with hospital+factory.
War is different. War is war.
Most of us are aware that there are times when rushing walls/barracks/civ defense is the best choice, or something more rare (I rushed two battleships last night into a land-locked sea). What I mean to discuss here is not the special circumstances of an individual city, but rather the static rush-jobs that one might use as a matter of policy when invading.
Normally during an invasion, culture is still my main concern, because I want the captured city's boundaries to expand fast, and want its culture to catch up and pass the culture of the cities around it.
But my current invasion is not for my civ (Byzantines), it is for Germany. Germany was nearly dead, so I traded Bismarck a city within my empire so his civ wouldn't die (I'm currently 'nesting' Greece, Germany, Persia, Ottomans, England, and Rome), and now I am conquering lands with the intent to gift them to Bismarck - once he makes peace with a few more peeps.
Currently the Byzantines are involved in 3 major wars, two with the purpose of liberating cities for other civs, and the other is to carve out a small kingdom for the Germans. I have no interest in the culture of the taken cities (for the most part, some exceptions) because it will be lost when I give the cities up/back. So what to build?
Most of my core is popping units every 1-2 turns. However, with three armies on the move (and a fourth resting across the ocean in Summeria after a brief invasion), the Byz army is taking as many as 9 cities a turn (usually 3-5). My core is busy building troops (I am filled up on artillery).
At the same time, I am starting to see tanks, and finally some decent stacks (only playing on regent). So... except where I plan to put up a defensive position (or what I like to think of as a "passive-aggresive offense"), I am popping bombers every other turn in all of the cities I am holding while I wait for opportunites to give cities away.
I love bombers.
In all my years of play, I've never chain-popped bombers. But they are fun! And more utility than any other unit, imo.
What do you pop?
Assuming a few things here, like your civ has a decent income... this thread is about what to rush buy when you are invading the enemy.
This thread came to mind because in a current game I am at the point where the other civs are starting to pop tanks, and I am adjusting my rush buys.
Normally my priority would be culture: temple-library at least, if no other concerns are present I go all the way (cath, uni, and col.), waiting the one turn between each buy. Coastal cities I usually buy the coastal improvements too, and finally I finish with hospital+factory.
War is different. War is war.
Most of us are aware that there are times when rushing walls/barracks/civ defense is the best choice, or something more rare (I rushed two battleships last night into a land-locked sea). What I mean to discuss here is not the special circumstances of an individual city, but rather the static rush-jobs that one might use as a matter of policy when invading.
Normally during an invasion, culture is still my main concern, because I want the captured city's boundaries to expand fast, and want its culture to catch up and pass the culture of the cities around it.
But my current invasion is not for my civ (Byzantines), it is for Germany. Germany was nearly dead, so I traded Bismarck a city within my empire so his civ wouldn't die (I'm currently 'nesting' Greece, Germany, Persia, Ottomans, England, and Rome), and now I am conquering lands with the intent to gift them to Bismarck - once he makes peace with a few more peeps.
Currently the Byzantines are involved in 3 major wars, two with the purpose of liberating cities for other civs, and the other is to carve out a small kingdom for the Germans. I have no interest in the culture of the taken cities (for the most part, some exceptions) because it will be lost when I give the cities up/back. So what to build?
Most of my core is popping units every 1-2 turns. However, with three armies on the move (and a fourth resting across the ocean in Summeria after a brief invasion), the Byz army is taking as many as 9 cities a turn (usually 3-5). My core is busy building troops (I am filled up on artillery).
At the same time, I am starting to see tanks, and finally some decent stacks (only playing on regent). So... except where I plan to put up a defensive position (or what I like to think of as a "passive-aggresive offense"), I am popping bombers every other turn in all of the cities I am holding while I wait for opportunites to give cities away.
I love bombers.
In all my years of play, I've never chain-popped bombers. But they are fun! And more utility than any other unit, imo.
What do you pop?