1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

What Traits Should USA Have?

Discussion in 'Civ4 - World 2009 Mod' started by cheesemijit, Sep 6, 2009.

?

What Traits Should USA Have?

Poll closed Sep 20, 2009.
  1. Agg/Ind

    5 vote(s)
    20.8%
  2. Agg/Imp

    14 vote(s)
    58.3%
  3. Agg/Org

    1 vote(s)
    4.2%
  4. Ind/Imp

    0 vote(s)
    0.0%
  5. Ind/Org

    3 vote(s)
    12.5%
  6. Imp/Org

    0 vote(s)
    0.0%
  7. Other

    1 vote(s)
    4.2%
  1. cheesemijit

    cheesemijit Chieftain

    Joined:
    May 5, 2009
    Messages:
    362
    Location:
    Eastleigh, Hampshire, England
    I Will put as many options as possible to be fair. But so far Agg has been chosen and the real debate is between IND or IMP for the second trait.
     
  2. NikNaks

    NikNaks Chieftain

    Joined:
    Jul 25, 2006
    Messages:
    2,972
    Location:
    England
    Cheese, I appreciate you're trying to help, but this'll just slow things down. We're going with AGG/IMP for various well explained reasons, and as the two of us who are actually working on the mod itself (Matty and I) both think this, that's case closed. Those who seriously disagree will be able to change it for themselves when the mod is finished.
     
  3. cheesemijit

    cheesemijit Chieftain

    Joined:
    May 5, 2009
    Messages:
    362
    Location:
    Eastleigh, Hampshire, England
    looks like its a winner anyway, i was just trying to calm some nerves as people were claiming that matty was forcing Agg/Imp against everyones will.
     
  4. Bahmo

    Bahmo Chieftain

    Joined:
    May 7, 2006
    Messages:
    822
    Note that you will have too change quite a lot more than a leader's traits if you want to go with leader personalities rather than generalized national ones. Still, at least now I can kick the crap out of the Taliban more easily.

    I also still hold that the Imperialistic trait needs an added bonus, maybe a city raiders promotion for armored units, because settler production is not important in this mod.
     
  5. KaiserElectric

    KaiserElectric Total Freakin Besties

    Joined:
    Dec 2, 2007
    Messages:
    3,359
    America isn't really suited by an Imperialistic Trait. Organized or Industrious would be much more appropriate.
     
  6. Quklis

    Quklis Chieftain

    Joined:
    Mar 7, 2009
    Messages:
    54
    Location:
    Finnish Socialist Workers' Republic
    Thank you for this fresh new idea.
     
  7. cheesemijit

    cheesemijit Chieftain

    Joined:
    May 5, 2009
    Messages:
    362
    Location:
    Eastleigh, Hampshire, England
    This discussion is over. the votes decided Agg/Imp so if you want different you will have to change it for yourself when the mod is done.
     

Share This Page