Voidwalkin
King
- Joined
- Jun 12, 2024
- Messages
- 962
I started a CK3 game today. I'm trying to muscle in on the Byzantines as Roger, count of Messina. I should succeed. I'm pressing the claim of my wife against an unpopular ruler, and have powerful alliances.
It will get complicated after she becomes Empress. She will certainly face a unified revolt by Byzantine vassals with 25x the manpower the current child Emperor can muster. I can handle that too, intitially, but AI rulers are almost always deposed after they start 8 tyranny wars. Attrition will get me. It will depose her for her(and my)son, who will in turn be deposed, by the same process, at which point, it would go directly to Roger, I think? At that point, I'd have control. Two ways to play it after.
A: full hostility. Imprison, defeat, and revoke the title of every single Greek Orthodox vassal I have. It simply isn't practical long term for Norman Catholics to reign over this population peacefully.
B: become Greek Orthodox.
B is much easier, short term. It presents challenges, though. Paradox made characters of Greek culture less likely to start dissolution factions, but more likely to start claimant ones. Effectively, that change will force me to deal with serious effective challenges on every succession, when my position is quite actualy gravely vulnerable, and retinues can be overwhelmed if the AI brings 25x as many men at arms as you, even with your stacked bonuses. I'm kinda incentivized to go hard. It's conflicting.
Oddly, you were kinda incentivized to replace Greek Emperors in CK2, too. In that game, characters who could not see were not eligible to be emperor. The AI Greek emperor would consider every single character for blinding(amongst darker things), every month, rendering them ineligible. There were more than 10000 characters, and # inflates... by late game, lag got intense on the 1st of every month because of that single factor. Put an English guy in Constantinople, lag immediately stopped. Night and day difference in game performance. But you couldn't keep an English guy there without replacing the vassals, so... welp. It wasn't as known as # of pops causing lag like Stellaris, but virtual genocide as a solution to late game lag actually began after the Byzantine CK2 DLC, which otherwise added 2 really great songs I still play as immersion in other games.
It will get complicated after she becomes Empress. She will certainly face a unified revolt by Byzantine vassals with 25x the manpower the current child Emperor can muster. I can handle that too, intitially, but AI rulers are almost always deposed after they start 8 tyranny wars. Attrition will get me. It will depose her for her(and my)son, who will in turn be deposed, by the same process, at which point, it would go directly to Roger, I think? At that point, I'd have control. Two ways to play it after.
A: full hostility. Imprison, defeat, and revoke the title of every single Greek Orthodox vassal I have. It simply isn't practical long term for Norman Catholics to reign over this population peacefully.
B: become Greek Orthodox.
B is much easier, short term. It presents challenges, though. Paradox made characters of Greek culture less likely to start dissolution factions, but more likely to start claimant ones. Effectively, that change will force me to deal with serious effective challenges on every succession, when my position is quite actualy gravely vulnerable, and retinues can be overwhelmed if the AI brings 25x as many men at arms as you, even with your stacked bonuses. I'm kinda incentivized to go hard. It's conflicting.
Oddly, you were kinda incentivized to replace Greek Emperors in CK2, too. In that game, characters who could not see were not eligible to be emperor. The AI Greek emperor would consider every single character for blinding(amongst darker things), every month, rendering them ineligible. There were more than 10000 characters, and # inflates... by late game, lag got intense on the 1st of every month because of that single factor. Put an English guy in Constantinople, lag immediately stopped. Night and day difference in game performance. But you couldn't keep an English guy there without replacing the vassals, so... welp. It wasn't as known as # of pops causing lag like Stellaris, but virtual genocide as a solution to late game lag actually began after the Byzantine CK2 DLC, which otherwise added 2 really great songs I still play as immersion in other games.
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