What video games have you been playing? ΚΔ (24)? More like ΚΔ,Ζ,ΤΞΕ!

Playing Fallout 4.

I'm just running and gunning. It's more fun than stealth sniper. Sniper is effective, just boring.

I've set up about 15 ranches. I capture cows. The point of this is to provide me with lots and lots and lots of manure (fertilizer), which I craft into jet.

Since jet effects stack, it can get crazy. My fertilizer income is so excessive I craft about 60 jet per day. I trade the excess jet for other chems, psycho, buffout, which I then take back to the lab to make into psychojet and the like.

In any combat encounter, I slow time indefinitely, while dealing approximately +75% dmg, with health buffs of 120 or so.

Pretty absurd. I also have an explosive assault rifle. It's like someone dropped a space marine into Fallout.
 
Video games release at $90 in Canada.
Speaking of $90. A $90 US mount dropped for WoW...

Almost $100......for a mount. Makes the Horse Armor DLC look tame.
 
Hm, so is it ok that I mildly (I think it is mildly) alienated the friendly trucker in Disco Elysium?
I just didn't feel like half-lighting the racist one, not my style (I suppose he would have told me about the female trucker).
 
Yes, I had a group of people confess. By day 1 too, but only because I bulked up on logic etc. Of course they may had just been carrying the corpse there and be covering for someone else, but currently it's a merc vs local syndicate thing.
Now I am in day 3, but this is getting a bit annoying due to the many different endings.
 
Last edited:
To quote from Once upon a time in Hollywood: WHAT THE [censored]?
90 CAD is ~65 USD, which is just under £51, which is roughly what new games retail at in the UK these days (the step from 40 to 50 GBP happened in the past year or three).

(of course, these prices never take into account the relatively purchasing power folks have, etc - it's just aligned to ensure equal revenue in all regions)
 
You need to consult with your partner as to what your specific objectives are.

Yes, but he retreated into a room at the end of day one and left me to roam the streets alone, with no money, and no way to make money (iirc I should have collected a plasic bag during daytime).

Only option was to sleep in dumpster. Since the murder was already solved I just figured Fthis, I'm going home.

Maybe I should give it another run ;)
 
Last edited:
Kim can pay your bill, in day 1, if you ask him :)
Because he has contraband. You do need to know of the pawnshop first, I suppose.

I don't think the murder is solved, btw. Those workers are highly likely just covering up for the actual killer; ie the person was dead before being hanged.
 
Yes I might have screwed that part up, he already went in the room before I knew the bill was all that important..

And I couldn't get into any of the rooms afterwards iirc.

Another option to pass time is to read, but I had already read everything and to buy more books I needed...money.

I don't think the murder is solved, btw. Those workers are highly likely just covering up for the actual killer; ie the person was dead before being hanged.

I am roleplaying a drunk detective am I not, think I'm going to bother with such intricacies ? Arrest and be done with it, even tried to call my home office in the broken car, but they were unresponsive :)
 
Last edited:
I did some more immaculate police work, and now it is certain that this was a cover-up.

RCM's finest.

Besides, I am sure 'Laura Dern' is involved.

I wonder if the game allows you to just let the mercs and the workers muscle-syndicate kill each other, which I actually want to see because I am like that ^^
 
I introduced a friend to Factorio. Much Factorio was played. It took longer than expected for said friend to discover assembling machines (and more science was crafted by hand than in any other game I've been a part of, including lots of green science), but once he did, the game quickly sunk in its claws. I focused on securing the base's perimeter while letting my friend focus on the factory so as not to share too many ideas about how to build a factory and to allow a process of self-discovery.

It could've gone like it had with my other friend who played until 8 AM the first night had I not been a responsible adult and pointed out that it was a work night and sleep might be a good idea. Had we started on Saturday instead of Sunday, who knows how long we may have spent building our factory.

Aside from introducing a friend to a dangerously addictive game, I've continued my Vanderbilt game in College Football Coach, although at a relaxed past.

Spoiler Commodore Victories and Losses :
Last time I mentioned the game it was the middle of Year Ten. It wasn't supposed to be the year, but it was looking like it might be the year.

And so it kept going - achieving Vanderbilt's first-ever 10-0 start. But then we reached the LSU game, and our offense just could not get going. We went... 0-5 I think it was? on fourth down, which was pretty disastrous. Loss #1, 33-16. Next up was South Carolina. We had a 17-point lead with 95 seconds to go, but South Carolina managed to succeed at not one but two on-side kicks, and our defense suddenly evaporated into thin air, and South Carolina scored 21 points and won by 4, 34-30. You couldn't even be mad at a team for coming back like that, just in shock at the lightning speed. At that point there's not much that can be done, it was pretty much divine will that South Carolina won that game.

But we still made it to the SEC Championship, and after Alabama got a 6-3 lead at the end of the first quarter, we started firing on all cylinders again, and won 26-6, keeping the ball for 43 minutes of game time. We only averaged 4.1 yards per rush, but Bama couldn't keep their offense on the field.

Next up was Michigan, in the playoff quarterfinals. This was the wildest game of all, if not the wildest fourth quarter. Our star quarterback, a 3-star recruit who has the current all-time record for completion percentage and would become a second-round draft pick after his sophomore year, had the worst game of his career - without it, he may have been a first-round pick. First he fumbled the ball twice in the first quarter. We gave him a breather in the second quarter, and scored a touchdown with a third-tier Michigan transfer quarterback in the game, before our second-tier quarterback lead a good drive until throwing an interception. So we go back to our main quarterback, and he throws another interception in the third quarter, before finally throwing for two touchdowns in the fourth - with another interception in between. Five turnovers, four of them from our star quarterback, to none for Michigan. We also went 1/3 on fourth down, though one failure was a must-convert 4th-and-2 in the fourth quarter. Remarkably, we only lost 26-21 - the defense did an all right job despite the offense doing everything they could to make it hard for them. But the year that we'd thought was a build-up year, and then looked like The Year, ended with three of four losses, and a sense of "what could have been".

Whose year was it? As it turns out, it was the Year of Ole Miss. The Rebels were expected to be a Top 25 team, and entered the playoffs at 10-2 with the #7 seed, their first playoff, in their coach's 16th year, never having so much as played for a conference championship. No one really expected them to win, but they knocked off #2 North Carolina, then #6 Alabama, and finally #4 Michigan (the defending champion) to take home the prize. Michigan lead the whole way until 3:17 in the 4th quarter, including by 17 not long before halftime, so the game even had the comeback story needed to make it a true classic.

------

Now it's two weeks into Year Eleven. Vandy had 14 draft picks last year, including three first-rounders and five second-rounders, so expectations were not high. But we scored two elite corners and two quality safeties in the portal, plus a good running back and two quarterbacks, a more traditional one and a dual-threat. And so far, we're off to a great start, outscoring out opponents 65-0 after two games. Granted, one of those was Iowa, so keeping them to zero points is almost expected, particularly as they were in the bottom 10 in points scored the year before. But the other team was the defending champions Ole Miss. To win 30-0 against them was a pleasant surprise, even if they lost a lot of their top talent as well.

How'd we do it? Primarily by perfecting Tresselball. Winning at the line is increasingly our game (despite the occasional star quarterback or wide receiver), and it's our identity this year. The offensive line especially is in prime shape, and thanks to it, our average running backs and our dual-threat quarterback have been able to consistently gain yards - not necessarily huge plays, but enough to get first downs. Meanwhile, our transfer safeties and corners make it quite difficult for opponents to pass downfield, but out defensive line is good enough that it's not easy for them to run the ball either. Opponents only have a 14.3% third-down conversion rate, second-lowest in the country. Add in a fantastic punter who ensures the other team usually has noticeably below-average field position, and our opponents have an uphill battle scoring.

I am sure that at some point the spell will break and we'll give up touchdowns and fieldgoals and safeties, oh my. Hopefully not as many as when we lost 77-0 to Florida in Year Five, that was embarrassing. But keeping the other team off the scoreboard can't be expected to last forever. Still, it's a good start for a year that we had modest expectations for - not altogether dissimilar from what happened the year before.
 
I haven't tried the new Factorio. I sort of rather would do the math than watch a few functions coexist. But I'd be very interested in a guide of how to build a computer with Factorio - does it have any means of presenting gfx, eg with lights flashing at different speeds? :)
I am playing Disco Elysium but becoming bored with it too (Day 4).
 

Obscure Disney 2003 game set in ‘Winnie the Pooh’ universe becomes horror favorite online​

Piglet’s Big Game is the latest obsession of some gamers online, who have been searching for copies of it on eBay.

Piglet, the tiny pink sidekick to Disney’s Winnie the Pooh, is more horrific than wholesome in a 2003 game that has sparked a frenzy on social media this week, after being rediscovered by some players.

Piglet’s Big Game, released as a tie-in with the Disney film “Piglet’s BIG Adventure,” follows the beloved character as he enters the dreams of his “Winnie the Pooh” friends. In the last week, the game appears to have seen a resurgence in popularity thanks to several posts on X that racked up millions of views.


One user shared audio from the game’s soundtrack, which is titled “Foreboding 1,” in a YouTube video title. Another person shared on X a glimpse into the game, which shows Piglet wandering through an empty mansion that seems rife for jump scares.

In the game’s narrative, Piglet observes his friends (Pooh, Tigger, Eeore, Rabbit and Roo) preoccupied by their various interests. For example, Pooh is shown attempting to get honey while the oft depressed Eeore mopes in his tent. At some point in the game, Piglet realizes that his friends have all fallen asleep and he must then enter their dreams to complete tasks and help them wake up.

Search interest in the game has grown since it began getting posted about on X on Nov. 7, according to Google Trends. It also saw a spike in interest on eBay, with gamers captivated by how a cute cartoon somehow became the subject of such a creepy, horror-esque game. Roughly 60 copies of the game have been sold on the online resale site since posts on X started gaining traction. In the weeks before the newfound attention, between zero and two games were being sold per month on average.

The game’s recent popularity online is the latest example of gamer nostalgia, in which consumers seek to recreate the rush of playing their favorite older titles on early-era consoles. In recent years, video game publishers have cashed in on the growing interest among gamers to tap into the past by releasing remastered titles, including Spyro the Dragon, the Crash Bandicoot series and Tomb Raider titles.

Piglet’s Big Game was released on the GameCube, PlayStation 2, GameBoy Advanced, Mac and PC, but each iteration varies in gameplay. Prior to the buzz on X, copies of the game sold for about $20 to $30, with some going for as low as just under $6. Now, the copies are selling for $70 or more.

Many gamers who saw the viral videos drew comparison to popular horror games they play regularly.

“as someone who’s actually played piglet’s big game, the best way you can describe it is baby’s first resident evil and/or silent hill and no, I am not exaggerating,” wrote one person on X, referencing two of the largest mature-rated horror games franchises.

Some shared clips from the game that underscore why they think it belongs in the horror genre. One X user posted a video in which the often-timid Piglet is seen quivering with fear as he runs through what appears to be an abandoned child’s room.

Another X user pointed out the game's eerie soundtrack, asking the creative lead of the remastered horror title Silent Hill 2, Mateusz Lenart, if he was inspired by Piglet’s Big Game when composing “Chthonic Symphony.”

Lenart did not immediately respond to a request for comment.

Disney Games also did not immediately respond to a request for comment regarding the recent interest in Piglet’s Big Game. Developer Doki Denki Studio and publisher Gotham Games both appear to be defunct.
https://www.nbcnews.com/tech/piglet...ror-rcna179783?utm_source=pocket-newtab-en-us

 
The Long Dark - Hopeless Rescue (survival mission)

I thought I'd posted about this, but I guess I never actually posted it... maybe I fell asleep.

I finally finished this mission after taking a months long break. I'd stopped after reaching the summit of Timberwolf Mountain, which is kind of the halfway point. The weather was too bad to start back down the mountain, so I ended up having to stay in the crashed plane at the summit for a couple days waiting for the weather to improve. But then I only had about two days left to complete the mission, so I tried my luck billy goating down the mountain instead of taking the actual path back. This saved me from having to climb down a bunch of ropes and rest in between, but it also resulted in me spraining pretty much everything and getting attacked by a couple wolves... so it was kind on a wash.

It wasn't until I got back to the Mountaineers hut that I realized that I left my bedroll up in the plane next to my campfire :cringe:*facepalm*, so I had to walk all the way to Desolation Point without being able to sleep anywhere. I had to use all my Go!-Energy drinks, coffee, and stims just to make it across Pleasant valley to the mines and because there was nowhere to sleep in the mine, I had to take exhaustion damage all through the mine to get to Coastal Highway. Once I got to Coastal Highway, I took a nap in a random cabin, and then it was pretty smooth across the ice to the next mine and then to the lighthouse... except I got attacked by a wolf on my way to the lighthouse of course, cause... that's how Desolation Point works. Its not as bad as Milton, but its pretty close.

In any case, I climbed the lighthouse and shot my hopeless distress shot, ending the challenge and earning my badge :D

BTW @EgonSpengler have you heard about this? A group of new Regions created entirely by a modding community project rather than the gaming studio:
 
Dabbling in Stellaris after a long hiatus.

They've updated the soundtrack, but it still sounds like Stellaris. I could tell it's Stellaris music even if I were to hear it on the radio.

They coulda had a Prometheus type soundtrack, or went haunting Protoss esque with it. This was decided against, in favor of making it cornier than Iowa in autumn. Still has its moments, though.
 
Top Bottom