Akka
Moody old mage.
On the other hand, is there anything that you don't end up annoying with rather quickly, including games you replay after being annoyed with them previously several times ?
It does seem to be a recurring theme!
And maybe a common cause is that you disagree with the author/designer over how the story/mechanic should work and seem to pick fights with them as if they're an antagonist, and not someone you need to work with to have an experience. If they're half-good and you're half listening, you should be able to get it.
On the other hand, is there anything that you don't end up annoying with rather quickly, including games you replay after being annoyed with them previously several times ?
I enjoyed it, but it was all power trip.Hm, Civ6 is imo quite incredibly boring...
I had two issues with Civ6, one is personal, the other is part of the game.I enjoyed it, but it was all power trip.
I think what really hurt it is that combat AI is so terrible it can't defeat other AIs with walled cities(and is thrashed by a modestly experienced player). Big empires don't form consequently.
You can therefore totally ignore foreign affairs free and easy. There's no suspense because there's no danger.
Interesting perspective. Personally, I just slap a campus down and call it a day. Occasionally a threatre.On the personal level, the districts system triggers my decision paralysis hardcore.
This is a problem for me, though. I don't think I've ever played a 6 game in which I wasn't hated. I'm not a peaceful builder by any stretch. I didn't always conquer post-classical in every game, though I was hated as a warmonger well into the modern period.The second one is that the warmonger penalties are too strong
I had two issues with Civ6, one is personal, the other is part of the game.
On the personal level, the districts system triggers my decision paralysis hardcore. I can totally see how and why people love the district mechanic and all it brings to the game, it just isn't for me.
At one point early in 6's dev life, I invaded China to secure access to aluminum, a resource I didn't think I had.Yeah, I hated the district system in Endless Legend and was afraid it'd bleed into other 4X games. And lo and behold, it was in Civ 6. I like building everything and I don't like memorizing long strings of actions, so a system designed around every decision in the early game potentially screwing you over later because you didn't know plopping down a thing in that tile would someday prevent you from building something better is just lame.
I don't think it does.Ultimately I am not sure that adding so many different strategic options (eg city improvement placement, religious and other hierarchies) ends up "adding" to the gaming experience- but I only played for a little over 2 hours.
I like the Civ 6 graphics much better than Civ 5, but I also like Civ 4 graphics better than Civ 5. I still think Civ 4 is the best iteration so far. Maybe (hopefully) Civ 7 will eclipse them all, but if they stick with the ridiculous 1UPT, I don' think there is any hope.I expected something a lot more lively, although the last Civ game I played for many hours is still CivIII (iirc only played CivIV for half an hour).
I hated the 1UPT, of course, but also how the worker can't build roads and is used up after a couple of improvements.
As for the graphics, I wasn't impressed. On that front, CivVII looks considerably better - but is already burdened by other issues.
Ultimately I am not sure that adding so many different strategic options (eg city improvement placement, religious and other hierarchies) ends up "adding" to the gaming experience- but I only played for a little over 2 hours. It's a bit like being given a piano that has thousands of keys, instead of tens; yes, in theory the compositions can be more elaborate, but in practice they are doomed to be considerably looser.
Agreed. "Sogno di Volare" is a banger. I don't even remember what Civ 5's song was.Civ 6 does have the best opening song (besides Civ 4's Baba Yetu of course) though.
The "Total War" series has the best approach, but the problem is that it goes so far that it would make Civ almost into an entirely different game. Total War doesn't show "tiles" but of course that is an illusion because movement has to be based on some sort of computer calculation. I actually prefer it that way, because it adds a little bit of mystery/guesswork, thus simulated randomness, to how far you can actually move your units on a given turn.I hated the stacks of doom. I prefer the tactical decisions you need to make with 1UPT.
The civ 7 solution with a commander who pulls the surrounding troops into it's tile looks interesting.