What video games have you been playing? ΚΔ (24)? More like ΚΔ,Ζ,ΤΞΕ!

FP was 7 jumps away on spawn.

Economically, in that situation, running deficits is entirely necessary for everything except alloys. It's Grand Admiral. Otherwise, won't have the numbers, and you're doomed. Deficits ARE good economics in that situation.

The deficits only turned to shortages because I tend not to watch closely, and don't wanna set up auto trades. All I have to trade are alloys, and I might need my stockpile in case of defeat, so selling manually is preferable. I just miss it sometimes because I play on very fast.

I did defeat the FPs. Deduced their loadout from a battle report after provoking contact with 3 ships. Hardcountered it, later defeating 72 of their fighters with 42 of mine, 9(9!) years in game.

That's good free planets.

I only okay Grand Admiral btw;)

Your build?
 
That's good free planets.

I only okay Grand Admiral btw;)

Your build?
Fanatic militarist/egalitarian, Prosperous unification. Distinguished admiralty, meritocracy. Build order: 2 mineral districts, Alloy foundries, 3 industrial districts. I regear to tech after taking out 2 or 3 neighbors.

Handles an early fanatic purifier with 95%+ success. Runs over any non-genocidal easily.

This was a more stressful run than usual. FP was strong. Advanced start, and they were getting huge raw material income from genocide of an atomic era primate.
 
Fanatic militarist/egalitarian, Prosperous unification. Distinguished admiralty, meritocracy. Build order: 2 mineral districts, Alloy foundries, 3 industrial districts. I regear to tech after taking out 2 or 3 neighbors.

Handles an early fanatic purifier with 95%+ success. Runs over any non-genocidal easily.

This was a more stressful run than usual. FP was strong. Advanced start, and they were getting huge raw material income from genocide of an atomic era primate.

Yup that's a powerful build.

Variant may be parliamentary systems fanatic egalitarian
 
Just started playing Cyberpunk 2077 for the first time. Chose to go with the Nomad background. Just really beginning the story: I've met up with some fixer named Dex but haven't encountered Keneau Reeves yet. Given that I still have a major project to work on I'm forbidding myself from playing it for more than an hour a day. :lol:
 
Just started playing Cyberpunk 2077 for the first time. Chose to go with the Nomad background. Just really beginning the story: I've met up with some fixer named Dex but haven't encountered Keneau Reeves yet. Given that I still have a major project to work on I'm forbidding myself from playing it for more than an hour a day. :lol:
One hour a day ?
Well, you're going to be busy for AWHILE (if you do all quests). It's a pretty long game.
 
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One hour a day ?
Well, you're going to be busy for AWHILE (if you do all quests). It's a pretty long game.

Deadline for this project is Dec 9. After that, all bets are off.
 
Yup that's a powerful build.

Variant may be parliamentary systems fanatic egalitarian
Don't like leaving much to RNG.

Peaceful builds lose 20, 30% of the time. 1/3 spawns have bad neighbor RNG. They can't cope, but DA militarists can nearly always power through. Win rate of >95%.

I try fanatic pacifist/Materialist on occasion. Technocracy, meritocracy, mechanist. It works, but envoys are your only defense. Pure tech, no fleet whatsoever till 2300, at which point you expand. Astonishingly high ceiling, but you get crushed early often.

Peace and cooperation aren't winning.
 
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I am a total Stellaris noob (finishing my 2nd game after a 5 year hiatus; my devouring swarm is about to finish last bites of the galaxy on Captain) - but I'm getting an impression the fun would be in RP - creating a build you thematically like and seeing how well they fare. Losing can occasionally be a lot more fun than winning in Paradox games.
 
I am a total Stellaris noob (finishing my 2nd game after a 5 year hiatus; my devouring swarm is about to finish last bites of the galaxy on Captain) - but I'm getting an impression the fun would be in RP - creating a build you thematically like and seeing how well they fare. Losing can occasionally be a lot more fun than winning in Paradox games.
That is accurate. It's why I use fanatic militarist/egalitarian with two boosts to early economy and fleet prowess.

I base my version of humanity on the early American frontier. Partly on America, also strongly influenced by the Beaver Wars. This ethically dubious model works extremely well, lending itself to direct battle and shifty diplomacy.

You may also wanna try designing nations to play against, forcibly spawning them. I'm currently vanquishing the Xenomorph Infestation Zone(devouring swarm/catalytic processing/necrophage).

They helpfully decided to attack a 3rd party, allowing me an easy invasion. Otherwise, they were set up to steamroll, and could have taken substantial territory. Evil and monstrousity do not necessarily make one more dangerous than another lesser of the two.

Another custom species, the Egyptian themed Pharoahnaic Elders is still out there, potentially massacring hapless peasants.
 
Don't like leaving much to RNG.

Peaceful builds lose 20, 30% of the time. 1/3 spawns have bad neighbor RNG. They can't cope, but DA militarists can nearly always power through. Win rate of >95%.

I try fanatic pacifist/Materialist on occasion. Technocracy, meritocracy, mechanist. It works, but envoys are your only defense. Pure tech, no fleet whatsoever till 2300, at which point you expand. Astonishingly high ceiling, but you get crushed early often.

Peace and cooperation aren't winning.

Fanatic Egalitarian/militarist;).

Test it for 5 years and watch ur unity with parliamentary systems.
 
Fanatic Egalitarian/militarist;).

Test it for 5 years and watch ur unity with parliamentary systems.
Theoretically, better long game. Pondered jumping to PS after analyzing unity changes since I last played years ago. Snowballs faster post year 10. You're about 2, 300 less fleet power till then though, in the danger window, is the thing. It does make a difference very early, when you're on your first conquest against hard targets, or defending against a genocidal. Big tradeoff. I'll give it a spin, eventually. More Commonwealth than American, but still relatable vibes.

Wanna do a megacorp build next, though. Never played a megacorp. I think they're in poor taste: I go full command, socialized economy in every game. Military Keynesian, if you will.

Seen my custom megacorp do some economic wonders in AI hands, though. They're voidborn, permanent employment, free trade, fanatic xenophile/authoritarians. End up coming to an overlordship deal peacefully with them in near every game. Kinda tempted to see what I can do personally.
 
Theoretically, better long game. Pondered jumping to PS after analyzing unity changes since I last played years ago. Snowballs faster post year 10. You're about 2, 300 less fleet power till then though, in the danger window, is the thing. It does make a difference very early, when you're on your first conquest against hard targets, or defending against a genocidal. Big tradeoff. I'll give it a spin, eventually. More Commonwealth than American, but still relatable vibes.

Wanna do a megacorp build next, though. Never played a megacorp. I think they're in poor taste: I go full command, socialized economy in every game. Military Keynesian, if you will.

Seen my custom megacorp do some economic wonders in AI hands, though. They're voidborn, permanent employment, free trade, fanatic xenophile/authoritarians. End up coming to an overlordship deal peacefully with them in near every game. Kinda tempted to see what I can do personally.

Legacies reward rally a lot. Think 3 plants early.

PS is for unity rushing. Think Supremascy I. 5years and 2nd idea completed around 20's. You swap out when you complete the 2nd idea.

Your giving up 5% fleet stuff for two or three idea groups rushed faster.
 
Early Access to POE 2 happens today in about 40 minutes. As of this morning 1.6 million EA keys will be active. Expect traffic jams!

Early Access will include:
  • 3 brand new Acts
  • 3 Ruthless Acts
  • End game mapping
POE2 is not an expansion; it is a whole new game that extends the original in new ways. 100% fresh start.
 
Bought RTS game Supreme Commander and its expansion for just €3 during Black Friday sales. ;)
 
Legacies reward rally a lot. Think 3 plants early.

PS is for unity rushing. Think Supremascy I. 5years and 2nd idea completed around 20's. You swap out when you complete the 2nd idea.

Your giving up 5% fleet stuff for two or three idea groups rushed faster.
Gave it a spin. Went like I expected: stronger post 2215 by a ways.

If you main that, though, gonna be a campaign in which you're hit early, lose by a hair on fleet power and the whole campaign is done. It won't happen often, but it will happen.

You can still get the two trees with regular egalitarian and maintain fanatic militarist, which I think I'd prefer. The two ascension perks are nice but not essential to victory. For my style, the first big war is, and the sooner I can comfortably conclude that the better. I found running fanatic militarist even with +25% was enough to get the two perks in good time.
 
Gave it a spin. Went like I expected: stronger post 2215 by a ways.

If you main that, though, gonna be a campaign in which you're hit early, lose by a hair on fleet power and the whole campaign is done. It won't happen often, but it will happen.

You can still get the two trees with regular egalitarian and maintain fanatic militarist, which I think I'd prefer. The two ascension perks are nice but not essential to victory. For my style, the first big war is, and the sooner I can comfortably conclude that the better. I found running fanatic militarist even with +25% was enough to get the two perks in good time.

It's unlikely you're spawning that close to a genocidal.

And yeah you can change your ethics to what you had after rushing.
 
Not going to lie, the expansion for Against the Storm, Keepers of the Stone, looks a bit lame.
And not just due to having frogs as the new race. Let's be real, who wants to use frogs? ^^

The game was cool and all, and the gfx style imo is really excellent. But I feel it has reached all that it could be, which gameplay-wise is pretty limited to begin with.
 
Encountered a different problem in Stellaris.

Playing on GA, all AI advanced starts, an 5x tech speed.

I aced a neighboring hegemony federation outnumbered 3 to 1 by 2020. Combat was a little hairy, but ultimately, they lost the decisive battle at Earth, and were defeated in detail thereafter.

I took approximately 175 pops on conquest. Problem: the AI did not build a sole farming district on any planet of theirs whatsoever. I presume the GA bonuses are so intense the AI never meets the threshold to build them. I now have a food deficit of -120. The thrill of victory, yeah.
 
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