What video games have you been playing? ΚΔ (24)? More like ΚΔ,Ζ,ΤΞΕ!

I've done a couple campaigns of Hearts of Iron IV. The first was as America, with largely historical settings, as I'd never done a full USA campaign before. Things went a bit off plan in Europe. Romania, Turkey, and Italy formed an alliance, and wound up at war with both the Axis and the Allies at the same time. Greece went on the offensive against Turkey, pulling in the United Kingdom, and won, achieving Venizolos' Megali Greece, or at least all of it that wasn't occupied by Bulgaria. Sadly for Byzantophiles, only a year or two later the Axis-Allies alliance broke up, Germany conquered Greece, and eventually all of Turkey as well.

Then they conquered Italy (which was de facto in the Allies due to being occupied by Britain), and France via southern France. I thought Belgium was next, but nope, Belgium proved to be stronger than France, and neither Belgium nor Normandy fell. I think that's when Britain decided to get serious, and not let William the Conqueror's home territory be occupied. By that time I was also feeding them lend-lease equipment, including what wound up being thousands upon thousands of M3 Lee and later M4 Sherman tanks.

I never wound up getting involved in Europe, but instead fought Japan in China and Japan, and eventually teamed up with the UK to defeat the Soviets (America invading from the east and crossing Siberia, naturally, with Britain and the rest of the Allies invading from the West) after Germany and Japan were both defeated. Japan had also been fighting the Soviets, and I think that made it a bit easier than it might have been. Still a nice campaign, and always good to have democracy win worldwide.

-----

The newer campaign is as Japan, and has made me realize that there's a lot of potential for a 1984-like scenario in Hearts of Iron IV. My modus operandi was to explore, "what if Japan studiously avoided antagonizing America, and didn't get overly involved in mainland China when it did?" Thus, the first expansion target was the Dutch East Indies, which was conquered without drawing in any other opposing powers. Next up was British Malaya, bringing war with the traditional Allies, followed by Australia (except Western Australia, which proved remarkably well defended). Australia probably wasn't the ideal third priority, but after that came the true test - the British Raj. In the end, it proved conquerable via invading first Sri Lanka and then southern India, as did French Indochina, by that point with some help from Siam and, on the seas, Italy.

All of this proved to be a bit too much for the Allies - troops from Europe being defeated in the Far East, the combined Japanese and Italian navies whittling away at the French and British navies. But how would Britain be conquered? It turned out, by a sneaky amphibious invasion in Cornwall from Italy and Germany. This was nearly repelled after the Soviets started fighting the now-distracted Germans, but I risked losing my best troops on the seas to reinforce the invasion, and as a prize, now Scotland and northern England is Eastasia's Airstrip One. Not as defensible as Oceania's Airstrip One was in 1984, but nevertheless a foothold in Europe.

I considered then immediately turning on Germany and invading southern England, doubling down on Airstrip One, but with Italy controlling most of Africa and allied with Germany, the prospects for being able to keep it supplied weren't great, and would have required a risky total commitment of my navy, leaving the home islands highly vulnerable. Instead, that became the time to conquer China before they got too powerful (it was harder in 1941 than it would have been in 1937), while starting to support Imperial Japan's traditional rival, the Soviets, to keep them in the game against Germany, Italy, and Romania - something that Sweden also assisted with effectively. Despite some major losses, they seem to have slowed their bleeding, and the hope is to support them enough to create a long-term stalemate.

The wildcard in the room is the USA, which sometimes enters the war on its own, often circa 1943 or 1944, and could enter against either Eastasia, the Axis, or the Soviets if the Soviets are still around. If the former happens, I'll have to focus on that rather than supporting the long-term stalemate, and Canada would likely become the 49th state as they are currently allied with Eastasia but have decided that having an army is optional.

There's a distinct possibility that it winds up in a three-way long-term power balance a la 1984. Japan as Eastasia (including India, southern Africa, and Airstrip One), the USA as Oceania (minus Australia and Airstrip One), and either the Soviet Union or Germany as Eurasia, ideally the USSR to be line up with the book. Or it could be a four-way long-term balance if I play the stalemate cards just right. Either way, the combination of dystopia governments and geographic balance has it looking a lot more like that 1984 than the more common Cold War or global democracy end game states that I tend to see as someone who mostly plays democracies.
 
It is Venizelos, and "Megale" ^^
I never played HoI, but from videos it seems to be very easy to end up as not just the Byzantine Empire but literally annex half of Europe as Greece. I am not tempted.
 
My PC is still on the way back from repair, so I've been playing Stardew Valley on the PS4. Controls were pretty easy to get used to.
 
Isn't Stardew Valley similar to Harvest Moon? I loved Harvest Moon N64. :love:

Yes, it's directly inspired by it. Barone's intention was to deliver that experience he loved so much to a new generation, but with more features. Fields of Mistria gives Stardew the same treatement, adding options and reducing friction. I tried SDV in August 2023 and have played it nonstop since. It's the only game I've bought 3 times -- Steam, Android, and now PS4.
 
Stardew is terrific.
 
Yes, it's directly inspired by it. Barone's intention was to deliver that experience he loved so much to a new generation, but with more features. Fields of Mistria gives Stardew the same treatement, adding options and reducing friction. I tried SDV in August 2023 and have played it nonstop since. It's the only game I've bought 3 times -- Steam, Android, and now PS4.
Stardew is nice, but I really have a problem with how time is spent. I really hope there's a difference in how time is calculated because it really goes too fast sometimes, like perhaps in town time can goes much slower?

There isn't enough time to just lay back and socialize, and without a mod, a quest that requires you to search for a specific person with a time limit also becomes too hard. You need to know the exact time/days schedule for each character, yet time is always ticking, and there's no time for careful observation.

It could be a perfect game for me if only they let players be more laid back and enjoy the social interactions and relationship dynamics. I hardly play the new update as well since it's heavily puzzle-focused.

As for Fields of Mistria, from the review that I read, the game's time is even shorter and hurried than Stardew's.
 
Stardew is nice, but I really have a problem with how time is spent. I really hope there's a difference in how time is calculated because it really goes too fast sometimes, like perhaps in town time can goes much slower?

There isn't enough time to just lay back and socialize, and without a mod, a quest that requires you to search for a specific person with a time limit also becomes too hard. You need to know the exact time/days schedule for each character, yet time is always ticking, and there's no time for careful observation.

It could be a perfect game for me if only they let players be more laid back and enjoy the social interactions and relationship dynamics. I hardly play the new update as well since it's heavily puzzle-focused.

As for Fields of Mistria, from the review that I read, the game's time is even shorter and hurried than Stardew's.

The clock does move faster in Fields, but there's a LOT at play that makes it easier than SDV, as far as that goes: it has a map that shows the player where everyone is, and if nothing else they'll usually wind up at the tavern in the evenings. (Mistria's tavern is a LOT busier than the saloon -- people are there in the morning and evening, not just Friday nights.) It also lets the player use the kitchen in the tavern, the forge at the blacksmith's, etc -- AND the player doesn't have to haul all the supplies to the kitchen and forge. So long as you've got stuff in chests somewhere youcan use them. The player can also upgrade (and make) their own tools, fetch quests don't have time limits, etc. The player can change their appearance on the fly. It's really frictionless. Oh, and you can still harvest stuff if you don't have it in a backpack: it will just float around. There's also gobs and gobs more dialogue.

But agreed on SDV and having to chase down villagers: I tend to make close friends with some villagers every time simply because I don't have to go out of the way to find them.
 
The clock does move faster in Fields, but there's a LOT at play that makes it easier than SDV, as far as that goes: it has a map that shows the player where everyone is, and if nothing else they'll usually wind up at the tavern in the evenings. (Mistria's tavern is a LOT busier than the saloon -- people are there in the morning and evening, not just Friday nights.) It also lets the player use the kitchen in the tavern, the forge at the blacksmith's, etc -- AND the player doesn't have to haul all the supplies to the kitchen and forge. So long as you've got stuff in chests somewhere youcan use them. The player can also upgrade (and make) their own tools, fetch quests don't have time limits, etc. The player can change their appearance on the fly. It's really frictionless. Oh, and you can still harvest stuff if you don't have it in a backpack: it will just float around. There's also gobs and gobs more dialogue.

But agreed on SDV and having to chase down villagers: I tend to make close friends with some villagers every time simply because I don't have to go out of the way to find them.
In character developments, storyline, economy system which one do you like better between SDV and Fields? the main reason I play this kind of game/genre is I want to play as a struggling farmer (hence the grinding) living in a small community that know each other, that as we interact with the townsfolks, we start to know better the ups and down of each character and the town itself, where me as player able to affect the characters/town development through my action. Is field good at that regard?
 
In character developments, storyline, economy system which one do you like better between SDV and Fields? the main reason I play this kind of game/genre is I want to play as a struggling farmer (hence the grinding) living in a small community that know each other, that as we interact with the townsfolks, we start to know better the ups and down of each character and the town itself, where me as player able to affect the characters/town development through my action. Is field good at that regard?

Character development is much better as far as the town and its personalities go, thanks in part to the massive expansion of dialogue. I haven't been able to play it recently because of my PC not working, but I've been playing since it hit early access and rarely see dialogue repeat the way it does in SDV. (Of course, I did stop once I'd run out of content in the first early access phase: the developers are still adding festivals, cave levels, that kind of thing.) The player's actions do change the town: at the beginning it's just endured an earthquake, and part of the early quests involve helping rebuild. I believe the developer is planning on continuing in that vein.

The final release may be different, but in the VERY early access days it was very easy to rack up money really quickly -- I don't know if the balancing has been adjusted yet. I'm planning on starting a new game once the second large update hits in March just to see, since in my original save I'm sitting on six figures in year 2.
 
Playing CK3 as Alfred of Wessex. Paragon of Christ, of course.

Fortunately, the brother bit it in a hunting accident. Serves him right. Deus vult.

First move: bribe the Holy Father. Acquire papal sanction of an invasion of Mercia. Success.

Second move: ignore the Great Heathen Army, surrender Lincoln, nothing of note there anyway. Acquire papal sanction of an invasion of Scotland. Conquered the Scots after said Heathen Army attacked me in a dispute over Inverness.

Go on pilgrimage. Take no chances, throw men overboard to make sure the ship doesn't think. Return, launch a mini-crusade for every English County under occupation. Success. Had help from the French.

Next, the Norse in the islands, after muscling the Welsh. Hopefully, I'll be famous enough to request papal sanction of rule of Ireland.

With the remaining piety, when Alfred nears his 80s I expect(stacking health traits) I will have him found the Church of England, and his descendants will forcefully spread it across continental Europe.
 
As a consolation prize to myself for having gone a month without my computer and having to make additional out-of-warranty repairs to mend the manufacturer's shoddy work, I bought The Sims Legacy Edition, including Sims 1 and 2. I played Sims 1 from release until 2007 or so when my third computer made The Sims 2 run so sweet that it became my one and only.

image-5.png



My sim has achieved the lofty status of.....Web Master! and acquired many plants.
 
As a consolation prize to myself for having gone a month without my computer and having to make additional out-of-warranty repairs to mend the manufacturer's shoddy work, I bought The Sims Legacy Edition, including Sims 1 and 2. I played Sims 1 from release until 2007 or so when my third computer made The Sims 2 run so sweet that it became my one and only.

image-5.png



My sim has achieved the lofty status of.....Web Master! and acquired many plants.
Entrance through the kitchen!
CRT; no flat screen!
No Bidet!
No roof!
No kitchen sink!
No shower or tub!
 
Entrance through the kitchen!
CRT; no flat screen!
No Bidet!
No roof!
No kitchen sink!
No shower or tub!

I think The Sims had one flat-panel computer -- it costs $6500. It's kinda fun seeing 'normal' text from this period again. I remember when one hot mod was computers that looked like the new imacs, complete with the different colors! The starter house came with a sink, but sold it for a dishwasher. And I have both a shower and tub, thank you -- the shower is near the TV and the tub is out of the shot. It's in that larger bathroom at the bottom. :goodjob:
 
image-17.png


Tried The Sims 2 tonight. Laughably easier than The Sims 1: my test sim has not only befriended more people than my TS1 sim, but he could marry three women if he wanted. However, The Sims 4 has still rotted my brain to the point that I've had burglars stealing my stuff in both TS1 (my computer!!!) and TS2 (my workout machine!!!).
 
Sid Meier's Civilization VI. Resuming my multiplayer game as randomly-drawn Canada. Unless I magically sneak a Diplomatic Victory somehow, my friend is obviously going to win as Arabia, everything has gone his way. He has airplanes, I have crossbowmen. But that's okay, I will have a very nice jungle-and-desert Canada in second place, and perhaps first place on the seas, where we're currently battling Omani pirates off the coast of British Columbia.

My goal is to get some tundra before 1750, which should be achievable. Then I can at least make some nice ice hockey rinks.

I've also been playing Yes, Your Grace. It's a narrative game kingdom-ruling game set in the Middle Ages, not that dissimilar from Suzerain, but more medieval. It starts out nice and funny with warm family and local relations, but it's really not a sunshine-and-unicorns game. I thought I'd lost the first major challenge in the game, and it still remains to be seen whether...

Spoiler :
We can defeat Ramsay Bolton.

[Not the character's actual name, but it might as well be from my character's perspective]
 
The Long Dark: stalker Day 45 Milton

Rose hip pies are incredible!:eek: @EgonSpengler did you know about this?!? (more on this later)

I'm too engrossed in the current grinding mission I'm doing for a complete full write up... using my newly crafted travois sled for ferrying all my Milton loot back and forth from Gray Mother's to Milton Park Office, then down the rope to the cave on the ledge, then up the rope on the other side of the ledge to finally carry it through the cave into Mystery Lake, to be dropped off at Trapper's Cabin, then ultimately carried by travois over to Camp Office, which is going to be the new central base. I've looted Milton entirely except for Milton Basin and McKenzie's plane crash site. I've decided against going to either site for the near future, because its not worth all that time just to find the one thing I'm still missing, which is a hacksaw. I've also been to Mystery Lake already and looted Trapper's Cabin, Camp Office and Carter Dam, except for the lower tunnel that leads to Lower Dam/Winding River. I got the Moose satchel and I have well-fed bonus, plus I'm swimming in bear and wolf meat, so I've got extra carry capacity for the foreseeable future. I'm up to lvl 5 cooking finally, so I can safely eat all this bear and wolf meat I've cooked :D... The downside... only to realize that you can't make Stalker's Pie with cooked meat... you have to use raw :ack: *facepalm*

I've gotten everything all the way to my advance station, the cave on the ridge below the cave into Mystery Lake so now I'm just going back and forth. There's no wolves, so its been going smoothly so far (fingers crossed). Which brings me to those rose hip pies... Holy crap are they good. Almost OP, in fact... I've used and abused them to great benefit in carrying all this stuff out of Milton. They are essentially a decent calorie craft food, that turns an otherwise marginal/useless forgeable plant into an instant energy boost that lasts... for the miniscule drawback of giving your character a "headache", which amounts to slightly blurred vision and barely perceptible pulsations in light and sound for a brief time. However, the reduced fatigue benefit outlasts the headache. I've used it so far to walk from the exit of the cave from Mystery Lake back into Milton, all the way to the rope down into the ledge, down the rope, to the cave, collect a full load of items, back to the rope and back up the rope :eek: :confused: :faint: :eekdance:. I was just eating them before as a mid-grade calorie food until I noticed the powerful side effect they give... what a waste! :cringe:

I already know what I'm cooking next... more of these magic amphetamine-pies :yup:... These things are so clutch I'm almost tempted to go all the way back to the plane crash just to collect the absurd amount of rose hips down in that ravine... :think::lol:.
 
Last edited:
T-2D -


Terminator 2D: NO FATE is an upcoming officially licensed 2D action side-scroller published by Reef Entertainment and developed by Bitmap Bureau, launching on PS5®, PS4®, Nintendo Switch™, Xbox Series X|S, Xbox One and PC (via Steam® and the Epic Games Store) on September 5th, 2025.
 
Right now my computers are broken so I have to play mobile games. Been playing Medieval: Conquest and Defense, TheoTown, and Fallout Shelter. TheoTown is especially getting interesting with its zoning mechanics for building new districts. The citizens, vendors and industries respectively will develop their own zones and I think that's a cool mechanic. I'm just getting started with that game.

When my PC's used to work I played multiple Civilization games(III, IV, V and VI respectively), Fallout: New Vegas, and Mass Effect to name a few.
 
Back
Top Bottom