Got a platinum in
Horizon Forbidden West a few weeks ago. Sounds as if I liked the game a lot (a platinum, after all), but that is not true, so allow me to rant a little.
I though they wrote Aloy as quite the Mary Sue in that game which is always bad, and also was very disappointed with the side quests; people told me these were improved a lot from the first game - which, to some extent, is true, there are less fetch quests in the journal overall - but
hardly to the point of praise. Dialog is often wooden, and characters motivations are consistently weird.
Combat is competent to good, but IMHO, has the fatal flaw of exaggerating recovery time from knockdown status. It can get very annoying when facing multiple foes.
Visually, it's a very inconsistent game. The environment is flawlessly beautiful, and the robot designs are a masterclass. Human models are good-looking, but the skins look like plastic. However, costume design is as bad, or worse, than in the first game. Characters look ridiculous, even Aloy has lots of cringy armor sets (at least for her you can mitigate things with the transmog feature), particularly, but not limited to, the Utaro tribe wearing bamboo corsets with their nipples showing. Ugh. And I, for one, think human design is paramount, even if combat-wise the robots are the real show, because they are the conversation partners.
But what really downgraded the game for me was how it was unnecessarily grindy. Every single damn thing in the game is upgradeable three-to-five layers, with rare materials. Weapons. Armors, Inventory space, all of which there are in the dozens. I know you are not supposed to level everything to max stats, but due to the way combat and defense works, you need several sets of armors and weapons in the high difficulties, so there is a lot of busy work in that setting, specially in the high tiers when you need several iterations of multiple rare parts from the toughest beasts in their apex variation. AND you have to tear the specific parts you need. AND it does not always wok, so you have to work around RNG. AND you have to do it also for the robot overrides. AND you have to do it for ammo, with more requirements as you up their tiers. Really, it's too much, and toning down that busy work would have helped the game immensely.
It does not help that the story is not very good. In general beats its already underwhelming (which is a pity because the world setup has lots of potential in that universe) -I won't explain why here not to spoil it to anyone who wants to play it - but the main issue is in execution; The game is called "forbidden west", and the early setup is that you will venture in an unforgiving area in which everything will be an hostile, dealing with fierce tribes that will treat you as an enemy on sight (they say in the game that the region is called "forbidden" for a reason), that the struggles will be immense... and yet, the world I met there is... very tame. Everyone already trusts me and ask me help to solve their life's issues within five minutes, or take me to meet their kings upon arrival, or ask my council or interference in matters of state at first sight. Guess it's part of making her a Mary Sue; everyone, from the get go, gotta realize how accomplished and special the character is.
In the end, I kinda gave up on the game 2/3 of the way through, after playing a couple of months. Lowered the difficulty from "hard" to "story mode", so I could finish things faster, and just ended the main quests. When I finished the story, there were no more than 3 trophies left that, I could get in under 2 hours, so I went there and got the platinum... but from all the games I ever played, it was the worst one that I got to 100%. The DLC I breezed through on story mode. Good setpiece in the end, but other than that, never really lured me in.
Then I got to play
Spider Man Miles Morales.
Finished it in a week and a half in Normal difficulty (not a great fan of the combat system there, so didn't want to play on hard). This one is inoffensive either way. I think it's better than forbidden west because swinging around in NY is always fun, character designs are better, and the game does not overstay it's welcome.
Last week I started
Ghost of Tsushima. This one I had high hopes for, hearing, again, that it had great sidequests. And they are really better than in Horizon so far, but still, not in the level of something like Witcher 3. Playing on normal, though, I think the game is way too easy. I'm really considering bumping it up to hard, because without challenges, what is the point? Also, so far, I don't see much of a Story here (mongols invaded, I want them out), it's more like a premisse for the side stories to happen, but I'd like to see if an overall narrative will emerge, otherwise the side quests will have to level up in order to carry all the narrative gravitas that game needs. Time will tell if things will go well with this one, but I'm hopeful.
Regards

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