I bought
Craftlings for $16.25 CAD on steam last night and have played it for over 4 hours so far.
What attracted me to this game is that I used to love the classic Lemmings and played all of them multiple times, but I always sort of wish there was a more modern take on the concept with a bit more complexity.
That's basically what Craftlings is, it's basically the core Lemmings concept: blue dudes fall out of portal and walk around forwards until they hit something in which case they turn around, OR until they find something to pick up or do. You can click on them with various actions to get them to build ladders and other neat things. Sometimes they fall and die, and your objective in the classic game was to get as many Lemmings as possible to the finish line, which was always in some hard to reach spot.
Craftlings makes these gameplay changes to this concept:
- There is no finish line
- There are now evil skeletons with weapons who stand around in some places
- You can tell your craftlings to build buildings
- When a craftling dies, it simply appears again at the initial portal and begins its lifecycle anew.
- Each level has a different objective, which so far seems to always revolve around building a specific building, which then might or might not do something cool
The result of this is that on these levels you have to end up setting up a craftling economy, so you can make some money and then use it to build the additional buildings that will allow you to eventually do whatever it is needed to beat the level. In the first level the final objective was to build a shooting thingy and shoot some projectiles at a large octopus IIRC and in the second you had to build a castle. The way to do that is to craft, move around resources you mined or crafted, and get them to the right buildings, so that these buildings in turn craft new resources for you to get to some other place. And if you get all the right resources to the final place you will build whatever is needed to beat the level. There's only 12 levels, but after 4.2 hours I've only beaten two and have about 15 minutes into the third. And when I am finished with them I know I will want to revisit the first bunch of levels, due to the things I learned, so that I could get better badges.
The thing is that craftlings are basically as stupid as lemmings, they just walk forwards and deal with what they encounter one at a time, if they are able. So as your buildings are creating these resources and items, the craftlings randomly walk around and if they are not doing anything, pick them up. If they don't find a building to deposit it in, or a storage area, or an elevator or balloon to transport it to a ledge up or down, then they will just walk around like the lemmings they are, holding the thing they are holding forever.. You are able to punch them, which removes the item they are holding and gives you 1 gold. So you do have that power and you don't really get stuck much in this game, just gotta wait a bit sometimes. If you run out of money you can occasionally poke a bird's barrel in the water and get some "random" item, from which you can then get your way to some gold, which you need to create things like axes, hammers, seedlings (for trees), and other important stuff.
I said that you have to create an economy, because at the bottom of your economy are all the buildings that require gold that create the tools and base ingredients you will need for the other buildings. So somewhere you need a gold generating building, which takes something as input. Ideally you set up a gold making economy on one level and put blocker lemmings at each end of the ledge, if required. so for example, you could build a tree sapling house, and if a lemming is ever walking past one, if it isn't holding anything, and you have gold, the lemming will just wander in there and buy a tree sapling, then walk forwards with it until it finds an empty spot to plant it. Then you build a lumberjack hut, which makes axes actually if you can believe it, and lemmings passing by those who aren't carrying anything will create an axe, if you have gold. Then you build a market and set it to timber, and your lemmings will brainlessly plant trees, chop them down, and then sell them at the market. If your market is on another level/ledge you can build balloons and elevator type connections to transport your items and resources to other levels.
You can also build ladders for your lemmings to use to move between levels, but for me at least so far ideally you want a crew of lemmings working on each level independently of each other. So the bottom level might be a mining level, timber would be continually funneled in from another level, and then used to create mining equipment, which is used to extract stone, which is then shipped to another level with a market, and sold for 6 gold at a piece.
I've only gotten to the third "tutorial" scenario so far, and I gotta say there is a BIT too much micromanagement going on, but maybe I haven't figured out some things that would help me optimize the way goods move between levels. Basically you change what your elevators accept and shut down some buildings depending on what you're trying to do. and you punch lemmings who are carrying the wrong things from a currently inactive economy. i.e. the market doesn't sell stone right now, it sells iron, so any of your lemmings carrying stone will be just taking up space, so you have to punch them and show them who's boss, which will convert the stone they were carrying to 1 gold and free them to carry something else.
Occasionally you need to expand to areas of the map that has skeletons, and to fight those there's a couple buildings in which you can build weapons. There's also wizard towards, I haven't played around those yet, and mana, which allows you to parachute falling lemmings, move buildings, and other fun stuff.
If it were up to me I would love a game that's exactly in between the simplicity of lemmings and the complexity of Craftlings. somewhere right down the middle, and that would have been perfect.
This game is really fun so far though, once you can get the hang of it. The tutorial doesn't really seem to teach you some core concepts, but once you figure them out the game is a lot more fun. So yeah, this game is a bit rough around the edges, but you can tell a lot of love was poured into it, and the mechanics feel new but so familiar in a couple different ways. You really get to see your lemmings live on these levels, I remember playing the original Lemmings in the 90s sometimes jokingly wondering what these Lemmings do on in these environments, why the hell are they even walking around through portals into two dimensional lands, don't they have jobs? And yes now finally after all these years that question has been answered: Lemmings do have jobs, they plant carrots, work in the mines, and make wine.