What Video Games Have You Been Playing? Five-and-Twenty: I Used to Play, But then I Took an Arrow to the Knee

Yea, I'm doing 150% and 200% soon after.

I would say that on demo 200% classical (with several heroes) is the hardest one, but it's still easier than a decent human or homm3 AI on hardest.

What strats/hero do you use? Favorite map? @Yeekim
My second attempt was 200% on classical Shamrock, again with Necros (Funerella). This was a bit more difficult, but still victory on M3, W2, D3.

Never really played against humans, but yes - I think HOMM3 AI on hardest was tougher.

Of course, Necros snowball hard, have not tried other factions yet.
 
My second attempt was 200% on classical Shamrock, again with Necros (Funerella). This was a bit more difficult, but still victory on M3, W2, D3.

Never really played against humans, but yes - I think HOMM3 AI on hardest was tougher.

Of course, Necros snowball hard, have not tried other factions yet.

They added two more maps last week. They are treating this DEMO as if it was Early Access and all the content is free. I wish it had even more replay-ability, because AI is too easy to really devote much time to this game. What other games are you playing which are strategy based? This year or all time favorites?
 
I’ve only played the Might and Magic series once. It was back in the 90s on the Amiga 500 iirc. A friend recorded it for me along with a handful of other games and as soon as I tried it I hated it immediately. Partly because I didn’t understand English well enough, but also the graphics, sounds and the approach of the game, that mix of turn-based strategy mixed with adventure or whatever. Since then it must have evolved a lot, I suppose. Maybe I should give it another chance judging by the enthusiasm with which the fans speak about it.
 
I’ve only played the Might and Magic series once. It was back in the 90s on the Amiga 500 iirc. A friend recorded it for me along with a handful of other games and as soon as I tried it I hated it immediately. Partly because I didn’t understand English well enough, but also the graphics, sounds and the approach of the game, that mix of turn-based strategy mixed with adventure or whatever. Since then it must have evolved a lot, I suppose. Maybe I should give it another chance judging by the enthusiasm with which the fans speak about it.

Yea, there are adventure type Homm games and strategy type Homm games. I'm talking about the strategy ones
Here's the wiki


Demo is available for free on steam.
 
They added two more maps last week. They are treating this DEMO as if it was Early Access and all the content is free. I wish it had even more replay-ability, because AI is too easy to really devote much time to this game. What other games are you playing which are strategy based? This year or all time favorites?
Yes... tried the game mode where you are limited to one hero and an auto-battle happens ~1 month into game. Poor AI has trouble coping with 1 hero restriction.
I was playing Abyssals and lost like a total of 15 tier 1 units in that final battle (even though I missed one skill from hitting my "Unfathomable" development goal). This felt a tad anticlimactic, as I was on 200% difficulty again.

Otherwise... Paradox series. CK and EU series. Not so much lately though... these ones are a huge timesink...
 
A couple of weeks ago, I picked up Transport Fever 2 in a Steam Sale.
 
I might give RimWorld a try. Though it looks like DF (massive time-sink).

edit: A few hours later:

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This is a very addictive game. It's mostly a variation of DF, but the fact that you can play as a single colonist if you want does allow for some ties to Factorio as well.
 
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I'm progressing in Out of the Park 26 as the Montreal Expos. It's now the end of 1983, and I'm reminded of Penn State football. Their recently-fired coach, James Franklin, noted that he was fired in part due to higher expectations that his prior successes had created. And this game models that quite well. In the first few seasons, my goals were simple - "Don't suck completely", "Improve our woeful third base position", "Improve the farm system", and similar. Now, it's more like, "Make the playoffs every year, win the World Series at least twice a decade, and take our already second-best-attendance in the league to stratospheric levels". Unlike James Franklin, I did win one championship, so I still have time to win another one, but like for Penn State, it's not going to be easy.

That's because Ohio State - I mean, the Philadelphia Phillies - is in our same division. They just wrapped up their second three-peat World Series in eight years, making them the most dominant team since the late-'40s/early '50s Yankees. And they aren't just skating by, they had an "off year" and went 110-52 this season, finishing 20 games ahead of the second-place Cubs and Expos. That was after 118-44 the year before, a winning percentage bested by only the 1906 Chicago Cubs and 1902 Pittsburgh Pirates, and the all-time winningest season.

So, how do you beat a team like that? I did it in 1980 when seemingly every player had a career year at once - tremendous amounts of good fortune. The past two years, I've pivoted towards building a young, but highly talented, team that hopefully will peak in the mid-80s just as the current crop of Phillies stars is declining. But with their tremendous success, the Phillies also have the option to sign pretty much any star free agent who might come on the market.

It might not work; while I have many talented young batters, including the 1983 AL and NL Rookies of the Year, I only have one really good starting pitcher, and no elite prospects. A lot of decent options - hence why I could trade a pitcher to Detroit for their Rookie of the Year outfielder - but the Phillies have five guys who could be aces on an average team. And much like the real-life Pittsburgh Steelers, because we keep winning games, we never get the great prospects who are top draft picks - Roger Clemens, Greg Maddux, and so forth.

Sooner or later, ownership will get tired of being good-but-not-outstanding, and will decide they need new management, even if the way that it's structured means that any management team would have a very difficult time breaking through.

Oh well. It's still satisfying seeing a second or third-year player achieve a breakout season. Or following the league-level storylines - Cal Ripken Jr. setting the new single-season home run record with 64, and Joe Morgan besting Babe Ruth's all-time walks record. They say this McGwire kid might hit even more than 64 home runs some day, but we don't really care about that. We have no chance of drafting him. Most likely he'll wind up with some backwater team like the New York Mets or the St. Louis Cardinals. We'll just be happy if he winds up somewhere in the American League.
 
I am also progressing in my X4: Foundations game. It has been difficult at first, but thanks to my previous experience with X3: Terran Conflict, i am beggining to control all the orders menus and such in few days. I have even built a huge almost self sufficient station producing microships, which only needs silicon and ice to work, provided by my own mining vessels of course. Big proffitssss. I would say it is easier to prosper in X4 than in X3, still X4 is better in everething, unlike X: Rebirth, which was mostlt a disaster (except the loable attempt to make it VR friendly)

Totally amazing series though i totally recommend. You are immersed in a living universe. Dont know why people loses times and money with things as Elite Dangerous.
 
Rimworld is a pretty nice game. I like that it allows you to do whatever, so you see all kinds of different styles. Most people just produce drugs or weapons, but you can also focus on mechas and be at war with a pocket dimension or become a psycher and brain-hack others.
Mechas are a decent defense, particularly early on - and sustainable as a one-human-colony run if you don't go out of your way to be enemies with everyone else. Of course at some point you will have to perform surgeries on captured drifters so as to enhance your robots with a partial human brain.
It's quite cozy, all things considered.
 
For RimWorld I highly recommend the Hardcore-SK modpack. Can't concibe playing the vanilla game anymore. It makes the game much more complex and difficult, way more interesting and more 'realist' (all realist a game where you can build a interstellar ship from scratch can be of course)

 
^I will have a look, although I don't plan to be a non-casual Rimworld player (because it would take thousands of hours, which I can't give).
 
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Immediately uninstalled War Thunder after re-installing it for the first time in a few years. They wanted me to install a kernel-level anti-cheat. Not a chance.
 
This is early in the game:

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The other two people in the settlement aren't to stay - they are visiting and/or temp staying while also doing work.
Two-people raids have started, but they aren't any problem as I have (apart from the two militors) also a miner mecha. The miner doesn't carry ranged weapons, but it is a tank regardless.
The bottleneck currently is machine parts, as I don't have a fabrication bench. My bio-waste disposal setup doesn't work either - the map is cold so despite the waste being indoors it doesn't get released quickly enough to be removed by the pumps.
Currently I am not sure if it is possible, but I would like to have an entirely internal (inside the mountain) energy production domain. I was thinking of a loop with heated biowaste and machines which transform it to usable energy, obv all tented by a dedicated hauler robot. After all, anything outside is open to raiding drop pods.
Ethics-wise, I haven't done anything too sinister. I did enslave someone I first rescued and nursed, with the intention of selling him to slave traders - but they very rarely come, and the ungrateful git rebelled ^^ Sadly he couldn't be subdued softly, and the militors gunned him down. It should be noted that I am of the transhumanist ideology, so having at least one slave is viewed as positive (gives a slight moral boost).
 
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Finished Expedition 33 yesterday.
Pretty good game (definitely "an experience", strong emotional moments, artistic vision and fabulous music). Quite overhyped though, it's definitely a worthy buy but not the "industry-shattering revelation" that it has been, well, painted (huhu) as. And the fighting system, tuning and deliberate attempt to trap the player into mistiming parries, all suck.

It does stay in mind, anyway.
Edit : it's also the kind of game you appreciate more when you think about it in retrospect. The writing and characters are really good, and the subtext, nuance and layers become more noticeable once you've put some time resting on it.
 
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Anyone know at what rate relations improve with the enemy factions if you treat their raiders and allow them to leave?
Because the pig-faced faction and some other barbarians are starting to be annoying (last raid had three shooters, two of which wore flak vests - they were killed, but it wasn't pleasant). I am also thinking of just raiding and annihilating their actual settlements :)
 
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The main change is that I have a few more high tech stuff, and one of the machines is about to finish gestating a half-decent tier military unit (a cyclops).
Raids suck - last one had five people, although only two shooters - but currently I can only focus on being in a defensive position. The plan to massacre a few enemy settlements is long-term.
 
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