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What Video Games Have You Been Playing? Five-and-Twenty: I Used to Play, But then I Took an Arrow to the Knee

I am becoming a bit bored of this game :)

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I suppose I could try to fight the second-tier mechanoid boss. It's not like I have much of an army (three militors and one cyclops, along with the basic defenses - but I do have a mortar loaded with mecha-stunning shells and other anti-mechanoid weapons), but it's also not like I am going anywhere without that second fight.
Waste is the worst, of course. And to deal with it I need tech unlocked by further mecha-fights.
Ultimately this is a lighter version of Factorio, combined with a lighter version of Dwarf Fortress, and its unique selling point is that you are free to do all sorts of things but still within an arc decided by the type of ideology you have.
 
Finished Xenoblade Chronicles X Definitive edition. Already am 6 hours deep in Unicorn Overlord...pretty neat game, it really scratches that strategy rpg itch.
 
I am becoming a bit bored of this game :)

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I suppose I could try to fight the second-tier mechanoid boss. It's not like I have much of an army (three militors and one cyclops, along with the basic defenses - but I do have a mortar loaded with mecha-stunning shells and other anti-mechanoid weapons), but it's also not like I am going anywhere without that second fight.
Waste is the worst, of course. And to deal with it I need tech unlocked by further mecha-fights.
Ultimately this is a lighter version of Factorio, combined with a lighter version of Dwarf Fortress, and its unique selling point is that you are free to do all sorts of things but still within an arc decided by the type of ideology you have.
You can also choose not to follow any ideology. I think RimWorld is one of the best complex, laborious role-playing games or whatever it is, along with KSP, Factorio, maybe X4... If you prefer something more demanding, that's what the modpack I mentioned is for.
 
You can also choose not to follow any ideology. I think RimWorld is one of the best complex, laborious role-playing games or whatever it is, along with KSP, Factorio, maybe X4... If you prefer something more demanding, that's what the modpack I mentioned is for.
The role-playing elements require you to be masochistic enough to play with commitment mode - and I don't feel like that at all. I would likely not play ironman mode in They are Billions either, if given the chance :)
Still, it is sort of funny that someone you let into the colony, out of sympathy or calculation, gets a tantrum and ultimately is gunned down because they aren't worth as much as the electric research bench they were trying to destroy.
 
After another game, in the end I uninstalled Rimworld, and I doubt that I will ever reinstall it.
This is a very good game, yes, and it deserved its massive success. But again, to me at least it does worse (and is vastly simpler) in both of its core elements than its equally famous indie antagonists (Factorio and DF).
Maybe another factor for its relatively low appeal to myself is that when I first saw some short clips of gameplay on youtube, I had the (false) impression that there is a much greater sense of urgency in what is happening, and also an impossibility of maintaining ethical stances. But even in the higher difficulty level, there is nothing forcing the latter, and of course the defensive exploits are just dumb (killboxes are a meme for good reason).
 
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Finishing the Oblivion remaster soon. Only got some Shivering Isles stuff left. Great game, hope TES 6 comes out before I die. :)

Other than that the only game I've been playing is Rematch. A 5v5 online football game that is crazy addictive.
 
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So, after having played "only" a total of 5 days (9 with time compression), i have already a big empire in X4: Foundations, i have 5 big fleets wth a carrier and like 50 fighters each, two dozens of destroyers, hundreds of miners and traders and several huge stations producing all kind of products, ships and limitless money. I have massacred the Xenon and taken many of their sectors, and i am ally with several Argon, Teladi and Paranid factions. Problem is i have made almost not missions and havent even started the main plot. Dont think this is supossed the way to play this, even it being a sandbox.

BTW, way easier than X3 confirmed. I remember i needed like a month or more to get this rich there (i had an ankle sprain and spent all the time playing it with a leg raised)
 
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I'm still playing some Out of the Park Baseball, where by Expos improved from 90 wins in 1983, to 95 wins in 1984, to 99 wins in 1985. And 99 wins was enough to beat the Phillies and make the playoffs. For whatever reason - player preference, trying to maximize profits, who knows - the Phillies didn't re-sign either their star center fielder or one of their two ace pitchers to a new contract after the 1984 season. Granted, they each earned record-setting contracts of just under $3 million per year apiece, so it would have been expensive, but the Phillies could have ponied up. They still wound up winning over 90 games and having a chance to make the playoffs into the last two weeks of the season.

But instead, Montreal advanced, and is currently tied 1-1 with the San Diego Padres in the best-of-7 NLCS. Across the way, Kansas City and Cleveland are also tied 1-1. It seems to be a dead heat in the NL, where both teams have better batting than pitching. Our surprise star player this year is the super-veteran Ron Santo, who is in his 26th MLB season. At age 44, we traded for him last year in the hopes that he might provide just a little bit of a boost down the stretch, and he did well enough that we signed him to a one-year extension for age 45. Really, though, he had 499 home runs at that point, and I anticipated we'd probably release him around early May after he got to 500, and clear a roster spot for someone younger.

Instead, he got his 500th home run on the second day of the season, and did so well that he became our starting first baseman all year. .282 average and 18 home runs. Solidly above average. But before we could make a decision on whether to extend him for another year, he announced in early September that he would be retiring. Bummer, now I'll have to play the 28-year-old that was supposed to be our long-term plan but couldn't keep up with a guy 17 years his senior. Santo is still with us for the playoffs though, seeking his first World Series championship, the downside of playing for the Cubs for most of his career.

While the Phillies have a depleted farm system, we at least still have some decent prospects, including a rich pipeline of bullpen talent. Cleveland, meanwhile, is ascendant, with seven great batters and three excellent starting pitchers. I may have created a juggernaut by making a three-team trade with them and Pittsburgh that saw Cleveland get the last piece to its batting dominance, the well-hitting slugger Pedro Guerrero, myself get a very promising outfield prospect, and Pittsburgh get two more average prospects. Their star is still Cal Ripken Jr, and while Ripken hasn't beaten his own home record yet, he did bat .381 this year, the highest since Ted Williams in 1957. With both power and average, as well as high durability, Ripken is looking like potentially one of the greatest players of all time.

Then there's the 1984 World Series champion Detroit Tigers, who were inexplicably the second or third worst team in baseball in 1985. Usually that means a fire sale, but not in this case - Detroit maintained the second-highest payroll in baseball, and still fell off a cliff. A veteran team aging into a less potent one is not surprising, but for a team that brought all but one of its key pieces back, it's perplexing how quickly it happened. Season ticket holders, needless to say, are not impressed.

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Aside from that, I've started playing Millennia again. I'm Babylon (and, thus, plan to cook an authentic Babylonian dinner this week), and am in the Age of Plague, in a war with Nigeria, which demanded tribute from me, which I refused to pay. Nigeria had some veteran leaders from an earlier war with the Aztecs, which they narrowly lost, but they seem to have expected us to pay tribute, as they weren't right at the front lines early on. But while I would launch some raids, they would eventually converge on my second city, seemingly willing to accept some pillaging for a chance to take the plum prize.

Unfortunately for them, both that city of Kish and Babylon itself were by then churning out lots of spearmen and crossbows, so it would not be an easy prize, and I quickly turned both my primary army and my raiding cavalry army back towards Kish, cutting off Nigeria's path of retreat. The town of Samarra, outside of Kish, would be destroyed by Nigeria, as had one of my outposts, but the main Nigerian armies were crushed. Now, Babylon is on the offensive, having destroyed one town already, and plotting the right balance of risk versus reward for the next move.

The economy mustn't be forgotten, of course. I like how Millennia gives you several paths to choose from when advancing, not just the ages but customized focuses, all while allowing you to retain your civilization's identity. I chose the Wild Hunters path, and Babylon thrives on the meat and bones of the deer and antelope on the steppe. But we also farm, mill wheat into flour, having a copper mining industry, and are developing iron ore and limestone mines and quarries. Had Nigeria not requested enrollment in the school of hard knocks, I would have been perfectly content to continue focusing purely on the economy and peaceful expansion.

All in all, I'm left wondering what would have happened had Paradox supported the game until past Civ 7's release. Clearly its sales didn't take the world by storm, but so far it feels like a good Civ successor to me, in a way that Humankind with its civ-switching mechanic never did.
 
I picked up a different Darkest Hour 1933 scenario. This time, you get the chance to—through Generalplan Ost—make core territory out of large swathes of Eastern Europe. I did after the bitter peace with the USSR, then started a second Barbarossa on the 10th anniversary of the first one to smash Bolshevism once and for all.

Timeline
Aug. ‘39–war with Poland
Jan. ‘40–Denmark, Norway
Apr. ‘40–Benelux, France
Jul. ‘40–Great Britain and Ireland (paradrop into middle England, sail around the Royal Navy with naval bomber escorts)
Jun. ‘41–Soviet Union, this one lasted until late 1942
Mar. ‘43–Canada and the USA, got peace by October, dissolved the USA into four countries
Oct. ‘43–Yugoslavia joins the Allies immediately after the USA peace event fires :lol:
1944-1947: the Middle East, Persia, helping the Japanese in India
1947-1948: helping the Japanese against Australia and New Zealand, Axis at peace for first time in 9 years

Jun. ‘51–Barbarossa II: The Barbarossaning.
 
Just picked up Marvel Rivals.
 
Got a civ itch after a long time, so I reinstalled CIV.

My refresher game, on huge/pangea/marathon, Augustus, with a twist of raging barbarians turned up some interesting twists so far. I spawned sharing a peninsula with Qin Shi Huang, who had a very fertile capital but crappy land for first expansion options. I managed to forward settle him thanks to a chokepoint to conquer later. And as it turned out, AI doesn't really like raging barbies.One civ eradicated, several more crippled by their onslaught. I managed to hold my own and eventually take down Qin. But two other civs managed to get ahead in that time too. Willem in the opposite corner, who popped Great Wall and had no barbarian problems since, and Joao, whom the barbarians missed and who managed to capture Seoul from them after Wang got badly beaten, but not eradicated.
Willem has surprised me, he beelined for liberalism while I was picking some side techs and almost got it first. I was lucky there and discovered an interesting quirk regarding Apostolic Palace. The thing is...Willem somehow got my religion for a while, built the Apostolic Palace, and then converted to his own religion. But the palace is still linked to my religion and he has to stick with resolutions even though I hold the vast majority of votes. And I've been at war with Joao for a long, long time. He has only one route into my lands through his open borders with little Wang, so his stacks are easily intercepted and destroyed. I get to farm Great Generals this way, so no reason why to call it off.
So I managed to push a vote through Palace forcing Willem into war with Joao, and the civic switch and war economy slowed him down just enough to allow me to get liberalism first. Plus, Joao actually managed to take a couple of cities from him.
 
Is war weariness not an issue with permanent war in CiV?

I'm in 1635, in the Age of Renaissance, in Millennia. The Age of Plague really did slow down infrastructure improvements; I was spending most of my infrastructure points on plague suppression. Nigeria, meanwhile, may have improved infrastructure more, but let plague run rampant. I captured their capital, Kano, in the first war, but they were able to retake it. However, its population went from 20 to 5, and it has never fully recovered. I also was able to plant a castle square in the middle of Kano, Lagos (their new effective first city), and Port Harcourt. What did I do with the castle? Very little. It was mostly there to prevent Nigeria from expanding on that tile and the surrounding ones. If I'd had more infrastructure points, I could have built some Armories on it, increasing my Warfare Experience.

I also captured Choibalsan from Nigeria, a forest-rich city that they'd converted from the "minor nations" (to use the modded Civ IV term) with an envoy. Snuggled in amongst the forest, mountains, and beavers, the plan has always been to integrate Choibalsan as a first rate city, ship food in from other areas, and make it prosper. But those plans have also yet to be realized.

Instead, I have expanded east, having found that no one was there. New Babylon was founded in an area rich with cattle, elephants, sheep, iron, tobacco... everything, basically, and Akkad on the coast. Akkad is a small town in vassalage to us, but New Babylon has received much investment.

Unfortunately, Nigeria also found that the east was opened, and annexed the minor city of Nicomedia, while settling one of their own. For many years, this slight was overlooked, but as Babylon got into the Age of Renaissance and trained some dragoons, it was time to consolidate. Nigeria's eastern cities were swiftly overrun, Babylon's merchants staged a miraculous escape from the Nigerian cities where they had set up shop, and Nigeria's attack on our castle was - at least initially, pending the arrival of reinforcements - repelled. Nigeria does have a strong army out there somewhere, with an excellent general, and I'm waiting for it to turn up. They might be busy tussling with the Aztecs in neutral territory; the two of them do not have a formal peace. But they could equally overrun my frontier cities with that army.

Conquering cities generates Chaos, and excessive Chaos can bring down an empire. The effects are semi-random, but rebellions, pretenders, strong plague outbreaks, and more are possibilities. But with enough gold, many of those can be bought off. I think Babylon is going to be okay for now, but I don't necessarily want to conquer all of Nigeria, as it could wind up being a net detriment at a certain point. In last year's game, I nearly did in the Ottoman Empire - my empire - by conquering Egypt and causing mass upheavals.

At the same time, I recently discovered the other continent, and was rather alarmed to learn that both Sweden and the Zulu have already been conquered, leaving only Mexico and Japan. Based on their score, Japan appears to be the strongest nation in the game, and while I don't know much about their lands, I do know that they conquered the Swedes. I also don't know how to win in Millennia, but suspect Japan will be my primary rival.

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All in all, it's very much satisfying that Civ itch. I'd put it as most similar to Civ IV. There are a lot of systems at play, but there aren't the artificial limits that V introduced to stymie growth, nor the radius-based gameplay of VI. You can stack multiple units per tile (up to a limit that increases with time), and are encouraged to do so. You can develop your nation with bonuses over time, similar to Civ IV's Civics of Civ V's policies, but the focus is on developing your cities and terrain. And there's a good amount of economic depth, including the ability to ship goods between cities, which I don't think Civ has had since Civ II, but is very useful for getting new cities started up. It's also linear - the Ages do not reset anything, but merely add in new mechanics, just like in Civ I through VI.

So, as someone who hasn't been thrilled with the direction of Civ over the past 15 years - VI was fun but ultimately not challenging enough to keep me engaged like III and IV - it's the most refreshing 4X game since Soren Johnson's Old World. Would recommend to fellow CivFanatics who mostly linger in the older game or Colosseum sections.
 
Millennia, despite its many flaws, can be a lot of fun. It's a pity my laptop can barely run it, otherwise I'd be playing it all the time (and Kenshi too)

I've spent more time making custom nations for Millennia than playing it. About 70-80 of them
 
Millennia, despite its many flaws, can be a lot of fun. It's a pity my laptop can barely run it, otherwise I'd be playing it all the time (and Kenshi too)

I've spent more time making custom nations for Millennia than playing it. About 70-80 of them
I remember seeing those when they were new! And here I thought Millennia had pretty decent variety to start with.

I don't suppose there's a way to have more than 8 nations at a time? I'm enjoying it with 8, but with so many options, a game with 12 or 16 might be interesting.

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In my more recent game timeline, it's the 1985 World Series, the Kansas City Royals are in it, and George Brett is stealing the show.

Brett, 32, is not quite the super-star he was in real life. But he's still a 12-year veteran, and the starting shortstop for the Expos. No, not the Royals... Montreal was terrible in 1970 and picked Brett first overall in the draft. Brett tends to hit about .275, hit 10-15 home runs, and steal 18 bases per year, although he only hit .239 with two home runs and 11 stolen bases this regular season - low enough that for a month or so, a youngster got a chance to win the position from him. The youngster didn't succeed, and Brett was back to being the regular by the playoffs.

So no one was really expecting much from Brett, maybe a single here or a walk there. Well, he has gotten twelve single and walks (plus a double and two home runs, neither of which were game-losing), for a .375 batting average and .550 slugging so far in the postseason. But more than that, he's now tied for 8th all-time for stolen bases in a postseason, with six stolen bases and counting. The only player with more stolen bases in a post-1890 postseason is Lou Brock, the speed demon Cardinals left fielder, with 7. Pitchers keep thinking Brett isn't going to push his luck again, but he keeps stealing.

To be sure, Montreal might be up two games to one without Brett's stolen bases, as both wins have been by sizeable margins, but they have created runs, helped avoid double plays, and may have tipped the balance in a 7-game NLCS victory over the Padres.

MVP? Probably not; our veteran slugger Jeff Burroughs is racking up a crazy amount of RBIs, and is now 2nd all-time for a single postseason, including a big three-run homer and two more RBIs to win Game Three. Or maybe the veteran lefty Steve Carlton, if he gets a second dominant win like he got in Game Two. Then, perhaps, he'll be well-known enough to not be mistaken for a Secret Service agent by press photographers.
 
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Playing as the USSR in DH, 1938 came and passed without any Anschluss of Austria. Upon closer inspection of the downloaded mod, it seemingly failed to include the Germany events file.

So now I get to restart at 1933, with a repeat of hours of tedious economy micromanagement. Hopefully it will work properly this time.
 
Got tired of X4. I have infinite money and infinite fleet including Terran Asgards battleships, so the only remaining thing to do is the main plot and the side missions which are pretty boring, specially after you have enough firepower to destroy planets. The game is amazing for building empires, but as an adventure game it is pretty mediocre.

Anyone messing with Europa Universalis V?
 
Anyone messing with Europa Universalis V?
One of the comment on the Spiffing Brit’s Hanseatic League playthrough is: “Do I love my family? I have 10k hours on EU4. With EU5 I think I will forget their names.”

I would have to get a new computer to run it, I’m sure—and if I’m spending more time on computer games I imagine I would have less time to spend on … having an income and paying bills.
 
I like HOI4 and Stellaris, and to some extent Crusader Kings, but I never really got into the Europa Universalis series or Victoria, maybe because the combat is too simple or because everything else is too complicated. Anyway, I may give EU5 a try. Looks good.
 
I like HOI4 and Stellaris, and to some extent Crusader Kings, but I never really got into the Europa Universalis series or Victoria, maybe because the combat is too simple or because everything else is too complicated. Anyway, I may give EU5 a try. Looks good.

Well, combat isn't much more complex than EU4, while everything else is probably more complicated, so....
 
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