Quackers
The Frog
I have been playing Dark Souls.
I'm currently attempting Lord Gwyn (he is a tricky boss and the final one).
I've had an awful amount of fun with this game. It truly lived up to its billing as one of the hardest ones around. I've had many moments of frustration in Blight Town and against, /shudder, Smough and Ornstein. It is difficult but not overwhelming. Many times a little bit of thought and some patience will see you through the harder moments. Once you overcome the harder moments it is immensely satisfying.
I think the greatest thing about the game is the mystery. You learn snippets of information from talking with NPCS about far away lands, rumours and the like. You build up a picture in your mind about the world but you still don't know exactly whats happening. Once you escape the asylum you are effectively let loose in a world with no direction except for a prophecy. When you combine that fragmented storyline with the excellent music it creates a morbid atmosphere, you talk to computer characters and you feel a sense of hopelessness and doom. Like it is the end of the world. Points of sanctity are few and far in between. There is scarce a moment of safety, you cannot even pause the game.
The combat system is solid is nothing to write home about but it is solid.
I will give this game a 9/10. I recommend it.
I'm currently attempting Lord Gwyn (he is a tricky boss and the final one).
I've had an awful amount of fun with this game. It truly lived up to its billing as one of the hardest ones around. I've had many moments of frustration in Blight Town and against, /shudder, Smough and Ornstein. It is difficult but not overwhelming. Many times a little bit of thought and some patience will see you through the harder moments. Once you overcome the harder moments it is immensely satisfying.
I think the greatest thing about the game is the mystery. You learn snippets of information from talking with NPCS about far away lands, rumours and the like. You build up a picture in your mind about the world but you still don't know exactly whats happening. Once you escape the asylum you are effectively let loose in a world with no direction except for a prophecy. When you combine that fragmented storyline with the excellent music it creates a morbid atmosphere, you talk to computer characters and you feel a sense of hopelessness and doom. Like it is the end of the world. Points of sanctity are few and far in between. There is scarce a moment of safety, you cannot even pause the game.
The combat system is solid is nothing to write home about but it is solid.
I will give this game a 9/10. I recommend it.