Discussion in 'Serial Thread Archives' started by Takhisis, Nov 14, 2019.
I got recruited and have no regrets. Fun game played by posting on forum...what could go wrong?
I just found out that I should have saved all that Nuka-Cola Quantum instead of drinking it....
I came across some of the Talon Company mercenaries. (I'm still not sure why they're trying to kill me.) I went into VATS to shoot one of them, and the Mysterious Stranger showed up to help me. But then Charon decided to throw a grenade in the middle of the mercs.
R.I.P. Mysterious Stranger. Or pieces, more accurately.
How would saving your nuka quantum help with that?
Lol there's an NPC in FO3 that buys it.
Postal 2 is the current Winter Sale give away at GoG.
Eventually Ill go SSE, too. I much prefer it nowadays. My Oldrim was working fine until a few months ago, currently it's a mess. SSE also looks a lot better with less needs for mods. There's many things to hate about SSE, but the pros outweigh the cons.
MO2 lets you deal with conflict via overwrite function, similiar to what you explained, btw
Postal 2 has the best cats in any game
In game, Talon Company is hired by a mysterious figure to maintain "balance" in the wasteland by murdering "do-gooders."
Out of game, they're just there to let players profit from being evil and to give good players more enemies.
They make no sense otherwise. At all.
I always internally justified it as them being hired by Tenpenny.
I picked up too much loot and lost the ability to run and started taking periodic damage. I went through the stuff I had collected to see what I could toss and couldn't make up my mind. I checked the map and my eastern command post (taffington boathouse) was maybe a kilometer away so I said screw it and collected every single piece of junk and loot in the area and huffed it in slow mo. I even walked along the bottom of a river (in power armor) because that was the shortest route. The feeling of arriving, dumping the junk, selling the loot and saving the game was so delicious.
That was originally two different posts (I'm still not sure how far apart they have to be to not get merged). The Nuka-Cola Quantum was about an NPC offering to buy them for a good price.
For me that has been a feature of every BethSoft game, ever.
Morrowind was the best. Stuff huge piles of loot in a corpse until you'd completely cleared an area then teleport back with it all to some handy place to sell it all. None of this trudging along at a snails pace or making multiple trips back and forth to get the loot home. Ofc w/o mods nobody had enough money to buy it all.
Selling stuff to merchants in MW was never about getting the listed price. People whining about how a glass sword was "worth" thousands of septims were missing the point entirely.
Sell it all? I always teleported back to "my" house and "displayed" everything onto the floor.
Whose house did you swipe for this effort?
(Ralen Hlaalo and Balyn Omavel spring to mind.)
In Skyrim, you can't fast-travel when overencumbered...unless you were sitting on a horse. So it was just a matter of sloowwwwwly walking back.
Oblivion you couldn't move at all. I always carried around a bunch of feather potions for this reason. I used console commands to make my horses essential, hit them until they went unconscious, then stuffed everything into their corpse.
Load everything into a dead skeleton, then use grab to carry off the skull.
Caldera Manor with the mod that added Creeper to the basement was my favourite.
Some things I displayed. Bowls of moonsugar and gems were favourites.
Lack of physics made it less frustrating.
My massive playthrough of Morrowind is fully documented, and in that one I lived in Pelagiad shacked up with Ahnassi. Other than that I'd say my most frequent haunt was actually the Balmora Council Club, post fumigation to clear out the roaches.
Actually, that playthrough involved a lot of setting up homes that subsequently got abandoned, but did eventually settle on Ahnassi's house.
Separate names with a comma.