lotsa things could help(like maybe actually trying to win). but I think the AI could become vastly better if it just understood the concept of mission success. all this means is that unless extremely necessary u shouldn't engage in any military operations that dont have a 90-99% chance of succeeding. just simple stuff like dont attack a lone unit w/ ur lone unit even w/ odds like 70%. that means u win twice and lose once. instead get backup and u'll win 99+% of the time and get no worse than a 1:1 kill ratio. but where this would really impact the computers ability is in city attacks. if only the AI would just show some patience, mass troops under a forest or whatever and attack with enough numbers to give a 90%+ chance overall of taking the city THAT TURN. any human player would laugh at the idea of attacking a city u couldn't take in a single turn, but the computer does this constantly. it doesn't seem to me that it'd be that hard to program either.