What would you do with this starting position?

ToastyAlbus

Chieftain
Joined
Mar 28, 2004
Messages
62
I randomized.

Here is my start. I would go south one tile. You? Why?

I'm Egypt. What would you do, what would your chosen victory be for the game (continents, everything standard)?

Thanks for your help :)
 

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I would settle in place. The floodplains are very good tiles to have and 3 are better than one. Also your settler is on a plains hill which means 1 extra hammer for the city. I would first move the warrior southeast to see if a food resource/gold shows up but otherwise I would settle in place.
 
Settle where you are; you'll get the wheat in 5 turns; you've got 3 floodplains available, plains hill gives +1hammer for your capital; you'llhave enough food to work the hills. 1 south loses you 2 floodplains for unknown benefit.
 
Another vote for settle on the spot (although I like Pete's suggestion of moving the Warrior first, just in case there's some other resource in close proximity).

The only unfortunate thing is that two of your three resources 'require' Plantations, but otherwise it seems like a terrific start.
 
I am incredibly lucky. That hut pops a settler. I took it up river and settled, thus having two instantly connected cities in a few turns. Brilliant.
 
what level are you on? (i assume <noble because of the settler from the hut)
settling in place was the way to go, alright.

You asked about victory conditions.
My usual way with spiritual civs is cultural. Hatty is creative, which isn't exactly grand for cultural but allows you to grab land early = gives you room for expansion and more cities : good for everything, including cultural.

SO

my advice is to tech towards one or more religions (meditation right away!) while building a few warriors (2 at least = 1 per city), then a worker per city, then stonehenge (you're going for cultural, right?) in the second city and settler in the first. After that, it really depends on the success you have in founding one or more religions.

You'll need Animal Husbandry ASAP. BW also.
 
Settle on spot is definitely great. This is a good all round capital. Cottage spam on flood plains, enough food to support some specialist and some good hills present. War chariots rush is viable over here. You can work 2 hills and the wheat to get the chariots going without problems.
 
Silk and spices often occur in clusters. If there are more spices and/or silk not too far away, and you want your in-place capital to be a commerce monster, you can cottage over the calendar resources in your big fat cross. Those cottages will have an extra commerce point each. You might want to do that anyway before calendar.
 
I also like settling in place here, though I'd move the warrior first just to be sure. With 4 hills, plenty of food, and grasslands/flood plains to cottage over, you'll have a very nice capital and will really like beurocracy. Settling on a hill is always nice in case you have an early problem with barbs or unexpected war.
 
Chorus: this city can be pretty much anything. If you end up running toward space, this will swap over well from a commerce giant to a production giant. Rivers make heap many hammers.

That said, the circumstances are not ideal. The commerce resources elevate the importantance of Calendar, but the water techs aren't useful. You've got the Wheel, but everything is hooked up by the river. War Chariots rock, but you don't have pigs cows sheep to really make Animal Husbandry stand out.

Settle in place, scout along the river (I want the easy connection between my first two cities if it is there), start a worker (to attack the wheat), a couple of warriors, then more settlers.
 
I am on warlord...

I was under the impression (and I guess I'm wrong) that you want to put your city on a tile with food. Is that not correct? I will show you surrounding areas tonight.
 
ToastyAlbus said:
I am on warlord...

I was under the impression (and I guess I'm wrong) that you want to put your city on a tile with food. Is that not correct? I will show you surrounding areas tonight.


Yes you're wrong. Especialy on Monarch levels and up... you'll get a defensive bonus and an extra hammer per turn if you found your city on a hill.
 
ToastyAlbus said:
I was under the impression (and I guess I'm wrong) that you want to put your city on a tile with food. Is that not correct?

Completely wrong. A city will give 2 food, 1 hammer, 1 commerce whatever type of tile it's on, unless it's on a plains hill (+1 hammer (edit)) or one with a resource (where you may get +1 on whatever the resource gives). Generally setting on a food spot is bad, you want to be able to work a food spot. Crappy spaces make great city spots, a patch of desert is as good as grassland or flood plains for a city founding spot.
 
Pantastic said:
Completely wrong. A city will give 2 food, 1 hammer, 1 commerce whatever type of tile it's on, unless it's on a plains hill (1 commerce) or one with a resource (where you may get +1 on whatever the resource gives). Generally setting on a food spot is bad, you want to be able to work a food spot. Crappy spaces make great city spots, a patch of desert is as good as grassland or flood plains for a city founding spot.

Plains hill is +1 hammer, I'm sure that's what you meant. ;)
 
Settling on food = bad idea
You get at most +1 food in your main sqaure if you settle on it. Working it will give you so much more food. Settle on a normal or bad square next to it and work the food rather than settle on the food and work the normal tile. You almost always have a little leeway on a city location like that.

There are wierd circumstances where people you are playing against someone focused on pillaging your resources and some people's solution is to settle the city on the resource itself. On the coast or by a river, you won't have to worry about the enemy destroying your road connections, so this might actually work if you really really need the rice or other food resource for the rest of your civ, but that isn't usually the first choice if you are given one.
 
Settle in place, farm the wheat, work the wheat + 3 hills early on for good production when close to the happiness limit, cottage the floodplains, cottage the grassland river tiles.
 
futurehermit said:
Settle in place, farm the wheat, work the wheat + 3 hills early on for good production when close to the happiness limit, cottage the floodplains, cottage the grassland river tiles.

Wait a minute! Is this a recommendation for cottages I see? Who are you and what have you done with Futurehermit? :eek: :eek:
 
cabert said:
what level are you on? (i assume <noble because of the settler from the hut)
.

From what i remember of the rules you dont get workers/settlers from huts on any levels past chieften.

But yer settle in place for the floodplains.
 
Warlord difficulty actually, in the one GOTM at warlord people kept commenting on getting them.
 
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