It's just not investing in something unrelated to your VC
Is this now what Civ is, abandon all resemble of roleplaying and Empire building? Planning what not to do in order to avoid winning?
Yes when you casually play the game and win without even realize it, that is a problem of the game not the player, and winning unintentionally is a thing as it is a problem. I don't know how redefining the word intentionally to not mean what it means in a valid excuse for a bad game design, or why a player would want to do that to deny the experience of other players or to ignore the problems the game has.
Winning unintientionally means winning without taking any concious action to win. And there is not such a think as unconsciously intentional winning or intentionally pursuying a victory without knowing it.
So I would like players to stop pretending to know what is on the mind of the people, and to stop pretending they know the true intentions of others are. When somebody says, I won without intending to, the response should not be: "You did inted to", or pretend people don't know their own intentions but is ok, because you can tell them.
Winning the game while just building the best empire and when you are late game or clearly ahead makes sense. But there is a problem if you won and you think you shouldn't and don't deserve it. Because winning should feel like you have accomplised something, and sometimes it doesn't.
Also the game has so many pointless mechanics and so many things that don't matter at all, that you will end engaging with mechanics just because they pop up, and randomly click things and vote random resolutions; or build wonders just because there is nothing else to do and at least the wonders look cool. This is a problem with the game, and not the player.
So I understand the feeling, and I have won by accident and looked at the screen trying to understand what was happening till suddenly I understand I have won somehow. And that feels undeserved and wrong to me.
I don't think a strategy game where no strategy is required to win is a good strategy game. But that is the issue, Civ is not really a strategy game any more.
Civ 6 has for me 3 types of victories.
Chore victories: military which should be exciting but is not because I end razing cities just to avoid managing them and still get frustrated by how tedious and repetitive can be. Not talking that you always play them alone, cause no other AI civ ever tries to put a competition on domination; and religion which is like military but a hundred times more shallow and repetitive. But the AI at least does something.
Random victory types. These feel empty bonus races where the rivals are all handicapped, cultural and Diplomatic V. They do not require planning and can be obtained without any strategy just by engaging with the game. These can be achieved by the AI, because don't require any AI. Diplomacy is harder to win by accident just because the go ahead AI "mechanic", but still is a diplomatic victory with no diplomacy..
Science: the only I like, though I hate the accelerate spaceship projects and miss the space station building... of Civ 1, so Fxs is not getting any cuddos here. The good: The AI can get it too, and difficulty affects it directly which is something good. You also see the progress of other civs in a natural way and requires strategy. The bad: The magic acceleration projects, I understand why they are here, but zombies and vampires are realisitc in comparision (and yes people complaining about zombies and not about this made me loss faith in humanity) (religious magic is worse though). More bad: The AI kind of gets stuck in it waiting for the player before wining. And the required strategy is actually as simple as spam the campus district with not thought required unless you pump the AI science bonus so hard the game turns into a game of sudoku against the clock.
I would say that Civ 6 may be a nice building-exploration game. But exploration and building can only sustain the game for the first ages. The strategy side, the simulation side and the management side of civilization are unexistent... My favourite strategy game of all time is now an ok building game with a nice exploration side but no strategy.
Maybe it is just me, but I think that is a problem and winning should require a plan and some thought in a game that pretends to be grand strategy. Civ should at least pretend better.
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