I want to check out the 24 new bonuses they've added for independend powers - so I'll be going all in on suzeraining. I've been researching how to best do this and here's my approach:
Large pangaea map with 10 opponents (I don't want duplicates, it sounds silly), Deity difficulty. I'll leave the settings as default, except for Long age length - I want enough time to befriend them all!
My last game was with Benjamin Franklin to unlock the Bifocals memento (+50 influence for each mastery), so I'll be using this together with the +100 influence for each befriended city state.
I'll only do neutral greetings and reject all AI endeavours to save all my influence for the IPs.
I need to find a way to get 2 diplomatic attribute points ASAP, so I can choose the +50% influence towards befriending city states bonus. Hopefully I can get the Emile Bell wonder, and then there's the leader-specific challenge after researching Discipline, which unlocks what I think is a diplomatic point.
Of course I'll choose Machiavelli and Greece for this challenge, which will be interesting, cause I haven't played with either yet!
In Antiquity, when it comes to civics, I'll beeline Ekklesia (+50% influence towards befriending city states), then Agoge (building that offers +2 influence on rough terrain) and then go for Discipline II (Gate of all nations - to have a chance of surviving!), Code of Laws II (Emile Bell, gives a diplomatic attribute point) and finally Citizenship for the Weiyang Palace (+6 influence).
For techs, I'll beeline Masonry and then The Wheel to get the two influence buildings (Monument and Villa).
There's no civilization that gives direct influence in Exploration age, but there's Qing in Modern (+1 influence per imported resource). In order to unlock Qing you need 3 Jade resources, in case that's not feasible, I'll look to unlock Ming or Mongolia for Exploration era (they're fairly easy to unlock) - as playing with those automatically enables Qing in Modern.
In Exploration I'll beeline Diplomatic Service for the Brihadeeswarar temple (+3 influence). On the technology tree I'll do Astronomy first for the Serpent Mound (+4 influence), and then beeline Education for the Shwedagon Zedi Daw (wildcard attribute point). On the way to Education I'll get Guilds to build the Guild hall, and once Education is done I'll go for Castles to get the Dungeon.
And finally in Modern I'll beeline Political Theory for the Doi Suthep (+4 influence), then Nationalism for the Bouddhanath (+4 influence) and Nationalism II for the Taj Mahal (wildcard attribute point). As for tech it'll be a straight line to Radio, to get the Radio station.
I've never played with such a focus on influence before, meaning I have no experience with e.g. Hub towns. I've actually never specialised a town before, I always upgrade my towns to cities as soon as I possibly can, and focus on the Economic path to keep them as cities.
Should be a fun game!
Any advice from any of you who've played influence-heavy games? Is there anything I've overlooked?
How about you, what will your first game be like?
Can't wait for the patch!!
Large pangaea map with 10 opponents (I don't want duplicates, it sounds silly), Deity difficulty. I'll leave the settings as default, except for Long age length - I want enough time to befriend them all!
My last game was with Benjamin Franklin to unlock the Bifocals memento (+50 influence for each mastery), so I'll be using this together with the +100 influence for each befriended city state.
I'll only do neutral greetings and reject all AI endeavours to save all my influence for the IPs.
I need to find a way to get 2 diplomatic attribute points ASAP, so I can choose the +50% influence towards befriending city states bonus. Hopefully I can get the Emile Bell wonder, and then there's the leader-specific challenge after researching Discipline, which unlocks what I think is a diplomatic point.
Of course I'll choose Machiavelli and Greece for this challenge, which will be interesting, cause I haven't played with either yet!
In Antiquity, when it comes to civics, I'll beeline Ekklesia (+50% influence towards befriending city states), then Agoge (building that offers +2 influence on rough terrain) and then go for Discipline II (Gate of all nations - to have a chance of surviving!), Code of Laws II (Emile Bell, gives a diplomatic attribute point) and finally Citizenship for the Weiyang Palace (+6 influence).
For techs, I'll beeline Masonry and then The Wheel to get the two influence buildings (Monument and Villa).
There's no civilization that gives direct influence in Exploration age, but there's Qing in Modern (+1 influence per imported resource). In order to unlock Qing you need 3 Jade resources, in case that's not feasible, I'll look to unlock Ming or Mongolia for Exploration era (they're fairly easy to unlock) - as playing with those automatically enables Qing in Modern.
In Exploration I'll beeline Diplomatic Service for the Brihadeeswarar temple (+3 influence). On the technology tree I'll do Astronomy first for the Serpent Mound (+4 influence), and then beeline Education for the Shwedagon Zedi Daw (wildcard attribute point). On the way to Education I'll get Guilds to build the Guild hall, and once Education is done I'll go for Castles to get the Dungeon.
And finally in Modern I'll beeline Political Theory for the Doi Suthep (+4 influence), then Nationalism for the Bouddhanath (+4 influence) and Nationalism II for the Taj Mahal (wildcard attribute point). As for tech it'll be a straight line to Radio, to get the Radio station.
I've never played with such a focus on influence before, meaning I have no experience with e.g. Hub towns. I've actually never specialised a town before, I always upgrade my towns to cities as soon as I possibly can, and focus on the Economic path to keep them as cities.
Should be a fun game!

How about you, what will your first game be like?
Can't wait for the patch!!

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